diff --git a/src/frontend-common/imgui_impl_opengl3.cpp b/src/frontend-common/imgui_impl_opengl3.cpp index 7cf5621b5..ac3894348 100644 --- a/src/frontend-common/imgui_impl_opengl3.cpp +++ b/src/frontend-common/imgui_impl_opengl3.cpp @@ -187,9 +187,13 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid if (!g_IsGLES2) { glBindVertexArray(g_VaoHandle); + glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle); } else { + glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle); glEnableVertexAttribArray(g_AttribLocationVtxPos); glEnableVertexAttribArray(g_AttribLocationVtxUV); glEnableVertexAttribArray(g_AttribLocationVtxColor); @@ -200,9 +204,6 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid glVertexAttribPointer(g_AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)); } - - glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle); } // OpenGL3 Render function.