GPU/Vulkan: Fix MSAA

And disable sample rate shading ("SSAA") on AMD, Intel, and broken
mobile drivers, because it doesn't work.
This commit is contained in:
Stenzek 2023-09-01 21:25:10 +10:00
parent 0e6efb2241
commit 0da14a5442
4 changed files with 30 additions and 17 deletions

View file

@ -1049,8 +1049,9 @@ void GPU_HW::DestroyPipelines()
void GPU_HW::UpdateVRAMReadTexture() void GPU_HW::UpdateVRAMReadTexture()
{ {
const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale; GL_SCOPE("UpdateVRAMReadTexture()");
const auto scaled_rect = m_vram_dirty_rect * m_resolution_scale;
if (m_vram_texture->IsMultisampled()) if (m_vram_texture->IsMultisampled())
{ {
if (g_gpu_device->GetFeatures().partial_msaa_resolve) if (g_gpu_device->GetFeatures().partial_msaa_resolve)

View file

@ -348,9 +348,9 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
{ {
const bool is_gles = m_gl_context->IsGLES(); const bool is_gles = m_gl_context->IsGLES();
// bool vendor_id_amd = false; bool vendor_id_amd = false;
// bool vendor_id_nvidia = false; //bool vendor_id_nvidia = false;
// bool vendor_id_intel = false; bool vendor_id_intel = false;
bool vendor_id_arm = false; bool vendor_id_arm = false;
bool vendor_id_qualcomm = false; bool vendor_id_qualcomm = false;
bool vendor_id_powervr = false; bool vendor_id_powervr = false;
@ -361,7 +361,7 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
std::strstr(vendor, "ATI")) std::strstr(vendor, "ATI"))
{ {
Log_InfoPrint("AMD GPU detected."); Log_InfoPrint("AMD GPU detected.");
// vendor_id_amd = true; vendor_id_amd = true;
} }
else if (std::strstr(vendor, "NVIDIA Corporation")) else if (std::strstr(vendor, "NVIDIA Corporation"))
{ {
@ -371,7 +371,7 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
else if (std::strstr(vendor, "Intel")) else if (std::strstr(vendor, "Intel"))
{ {
Log_InfoPrint("Intel GPU detected."); Log_InfoPrint("Intel GPU detected.");
// vendor_id_intel = true; vendor_id_intel = true;
} }
else if (std::strstr(vendor, "ARM")) else if (std::strstr(vendor, "ARM"))
{ {
@ -452,7 +452,10 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
} }
} }
m_features.per_sample_shading = GLAD_GL_VERSION_4_0 || GLAD_GL_ES_VERSION_3_2 || GLAD_GL_ARB_sample_shading; // Sample rate shading is broken on AMD and Intel.
// If AMD and Intel can't get it right, I very much doubt broken mobile drivers can.
m_features.per_sample_shading = (GLAD_GL_VERSION_4_0 || GLAD_GL_ES_VERSION_3_2 || GLAD_GL_ARB_sample_shading) &&
(!vendor_id_amd && !vendor_id_intel && !is_shitty_mobile_driver);
// noperspective is not supported in GLSL ES. // noperspective is not supported in GLSL ES.
m_features.noperspective_interpolation = !is_gles; m_features.noperspective_interpolation = !is_gles;

View file

@ -365,6 +365,7 @@ bool VulkanDevice::SelectDeviceFeatures()
m_device_features.largePoints = available_features.largePoints; m_device_features.largePoints = available_features.largePoints;
m_device_features.wideLines = available_features.wideLines; m_device_features.wideLines = available_features.wideLines;
m_device_features.samplerAnisotropy = available_features.samplerAnisotropy; m_device_features.samplerAnisotropy = available_features.samplerAnisotropy;
m_device_features.sampleRateShading = available_features.sampleRateShading;
return true; return true;
} }
@ -2208,7 +2209,7 @@ bool VulkanDevice::CheckFeatures()
Log_WarningPrintf("Vulkan driver is missing dual-source blending. This will have an impact on performance."); Log_WarningPrintf("Vulkan driver is missing dual-source blending. This will have an impact on performance.");
m_features.noperspective_interpolation = true; m_features.noperspective_interpolation = true;
m_features.per_sample_shading = true; m_features.per_sample_shading = m_device_features.sampleRateShading;
m_features.supports_texture_buffers = true; m_features.supports_texture_buffers = true;
#ifdef __APPLE__ #ifdef __APPLE__
@ -2326,12 +2327,19 @@ void VulkanDevice::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u
VulkanTexture* S = static_cast<VulkanTexture*>(src); VulkanTexture* S = static_cast<VulkanTexture*>(src);
const VkCommandBuffer cmdbuf = GetCurrentCommandBuffer(); const VkCommandBuffer cmdbuf = GetCurrentCommandBuffer();
S->CommitClear(cmdbuf); if (S->GetState() == GPUTexture::State::Cleared)
D->CommitClear(cmdbuf); S->CommitClear(cmdbuf);
if (D->IsRenderTargetOrDepthStencil() && D->GetState() == GPUTexture::State::Cleared)
{
if (width < dst->GetWidth() || height < dst->GetHeight())
D->CommitClear(cmdbuf);
else
D->SetState(GPUTexture::State::Dirty);
}
S->TransitionSubresourcesToLayout(cmdbuf, 0, 1, 0, 1, S->GetLayout(), VulkanTexture::Layout::TransferSrc); S->TransitionSubresourcesToLayout(cmdbuf, 0, 1, 0, 1, S->GetLayout(), VulkanTexture::Layout::TransferSrc);
D->TransitionSubresourcesToLayout(cmdbuf, dst_layer, 1, dst_level, 1, D->GetLayout(), D->TransitionSubresourcesToLayout(cmdbuf, dst_layer, 1, dst_level, 1, D->GetLayout(),
VulkanTexture::Layout::TransferSrc); VulkanTexture::Layout::TransferDst);
const VkImageResolve resolve = {{VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u}, const VkImageResolve resolve = {{VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u},
{static_cast<s32>(src_x), static_cast<s32>(src_y), 0}, {static_cast<s32>(src_x), static_cast<s32>(src_y), 0},
@ -2342,7 +2350,7 @@ void VulkanDevice::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolve); VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &resolve);
S->TransitionSubresourcesToLayout(cmdbuf, 0, 1, 0, 1, VulkanTexture::Layout::TransferSrc, S->GetLayout()); S->TransitionSubresourcesToLayout(cmdbuf, 0, 1, 0, 1, VulkanTexture::Layout::TransferSrc, S->GetLayout());
D->TransitionSubresourcesToLayout(cmdbuf, dst_layer, 1, dst_level, 1, VulkanTexture::Layout::TransferSrc, D->TransitionSubresourcesToLayout(cmdbuf, dst_layer, 1, dst_level, 1, VulkanTexture::Layout::TransferDst,
D->GetLayout()); D->GetLayout());
} }

View file

@ -71,9 +71,9 @@ std::unique_ptr<VulkanTexture> VulkanTexture::Create(u32 width, u32 height, u32
0, 0,
VK_IMAGE_TYPE_2D, VK_IMAGE_TYPE_2D,
vk_format, vk_format,
{static_cast<u32>(width), static_cast<u32>(height), 1}, {width, height, 1u},
static_cast<u32>(levels), levels,
1, layers,
static_cast<VkSampleCountFlagBits>(samples), static_cast<VkSampleCountFlagBits>(samples),
VK_IMAGE_TILING_OPTIMAL}; VK_IMAGE_TILING_OPTIMAL};
@ -336,7 +336,7 @@ bool VulkanTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
// if we're an rt and have been cleared, and the full rect isn't being uploaded, do the clear // if we're an rt and have been cleared, and the full rect isn't being uploaded, do the clear
if (m_type == Type::RenderTarget) if (m_type == Type::RenderTarget)
{ {
if (x != 0 || y != 0 || width != m_width || height != m_height) if (m_state == State::Cleared && (x != 0 || y != 0 || width != m_width || height != m_height))
CommitClear(cmdbuf); CommitClear(cmdbuf);
else else
m_state = State::Dirty; m_state = State::Dirty;
@ -979,7 +979,8 @@ std::unique_ptr<GPUFramebuffer> VulkanDevice::CreateFramebuffer(GPUTexture* rt_o
const VkRenderPass render_pass = const VkRenderPass render_pass =
GetRenderPass(RT ? RT->GetVkFormat() : VK_FORMAT_UNDEFINED, DS ? DS->GetVkFormat() : VK_FORMAT_UNDEFINED, GetRenderPass(RT ? RT->GetVkFormat() : VK_FORMAT_UNDEFINED, DS ? DS->GetVkFormat() : VK_FORMAT_UNDEFINED,
VK_SAMPLE_COUNT_1_BIT, RT ? VK_ATTACHMENT_LOAD_OP_LOAD : VK_ATTACHMENT_LOAD_OP_DONT_CARE, static_cast<VkSampleCountFlagBits>(RT ? RT->GetSamples() : DS->GetSamples()),
RT ? VK_ATTACHMENT_LOAD_OP_LOAD : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
RT ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE, RT ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE,
DS ? VK_ATTACHMENT_LOAD_OP_LOAD : VK_ATTACHMENT_LOAD_OP_DONT_CARE, DS ? VK_ATTACHMENT_LOAD_OP_LOAD : VK_ATTACHMENT_LOAD_OP_DONT_CARE,
DS ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE); DS ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE);