OpenGLDevice: Fix PBO and non-PBO path for SW renderer

This commit is contained in:
Stenzek 2023-09-20 19:35:43 +10:00
parent 3c47f9b1b1
commit 0e0beec1f4
3 changed files with 16 additions and 33 deletions

View file

@ -255,9 +255,6 @@ ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::BGRA8, u32>(const u16* src_p
template<GPUTexture::Format display_format> template<GPUTexture::Format display_format>
void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field, bool interlaced, bool interleaved) void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field, bool interlaced, bool interleaved)
{ {
u8* dst_ptr;
u32 dst_stride;
using OutputPixelType = using OutputPixelType =
std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32, std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32,
u16>; u16>;
@ -266,16 +263,11 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
if (!texture) if (!texture)
return; return;
if (!interlaced) u32 dst_stride = GPU_MAX_DISPLAY_WIDTH * sizeof(OutputPixelType);
{ u8* dst_ptr = m_display_texture_buffer.data() + (interlaced ? (field != 0 ? dst_stride : 0) : 0);
if (!texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height))
return; const bool mapped =
} (!interlaced && texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height));
else
{
dst_stride = GPU_MAX_DISPLAY_WIDTH * sizeof(OutputPixelType);
dst_ptr = m_display_texture_buffer.data() + (field != 0 ? dst_stride : 0);
}
const u32 output_stride = dst_stride; const u32 output_stride = dst_stride;
const u8 interlaced_shift = BoolToUInt8(interlaced); const u8 interlaced_shift = BoolToUInt8(interlaced);
@ -315,7 +307,7 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
} }
} }
if (!interlaced) if (mapped)
texture->Unmap(); texture->Unmap();
else else
texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride); texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride);
@ -349,9 +341,6 @@ template<GPUTexture::Format display_format>
void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 field, bool interlaced, void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 field, bool interlaced,
bool interleaved) bool interleaved)
{ {
u8* dst_ptr;
u32 dst_stride;
using OutputPixelType = using OutputPixelType =
std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32, std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32,
u16>; u16>;
@ -360,16 +349,10 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
if (!texture) if (!texture)
return; return;
if (!interlaced) u32 dst_stride = Common::AlignUpPow2<u32>(width * sizeof(OutputPixelType), 4);
{ u8* dst_ptr = m_display_texture_buffer.data() + (interlaced ? (field != 0 ? dst_stride : 0) : 0);
if (!texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height)) const bool mapped =
return; (!interlaced && texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height));
}
else
{
dst_stride = Common::AlignUpPow2<u32>(width * sizeof(OutputPixelType), 4);
dst_ptr = m_display_texture_buffer.data() + (field != 0 ? dst_stride : 0);
}
const u32 output_stride = dst_stride; const u32 output_stride = dst_stride;
const u8 interlaced_shift = BoolToUInt8(interlaced); const u8 interlaced_shift = BoolToUInt8(interlaced);
@ -473,7 +456,7 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
} }
} }
if (!interlaced) if (mapped)
texture->Unmap(); texture->Unmap();
else else
texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride); texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride);

View file

@ -395,7 +395,7 @@ bool OpenGLDevice::CheckFeatures(bool* buggy_pbo)
const bool is_shitty_mobile_driver = (vendor_id_powervr || vendor_id_qualcomm || vendor_id_arm); const bool is_shitty_mobile_driver = (vendor_id_powervr || vendor_id_qualcomm || vendor_id_arm);
const bool is_buggy_pbo = const bool is_buggy_pbo =
(!GLAD_GL_VERSION_4_4 && !GLAD_GL_ARB_buffer_storage && !GLAD_GL_EXT_buffer_storage) || is_shitty_mobile_driver; (!GLAD_GL_VERSION_4_4 && !GLAD_GL_ARB_buffer_storage && !GLAD_GL_EXT_buffer_storage) || is_shitty_mobile_driver;
*buggy_pbo = true;// is_buggy_pbo; *buggy_pbo = is_buggy_pbo;
if (is_buggy_pbo && !is_shitty_mobile_driver) if (is_buggy_pbo && !is_shitty_mobile_driver)
Log_WarningPrint("Not using PBOs for texture uploads because buffer_storage is unavailable."); Log_WarningPrint("Not using PBOs for texture uploads because buffer_storage is unavailable.");

View file

@ -205,7 +205,7 @@ bool OpenGLTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
{ {
GL_INS("Not using PBO for map size %u", map_size); GL_INS("Not using PBO for map size %u", map_size);
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / GetPixelSize()); glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / GetPixelSize());
glTextureSubImage2D(target, layer, x, y, width, height, gl_format, gl_type, data); glTexSubImage2D(target, layer, x, y, width, height, gl_format, gl_type, data);
} }
else else
{ {
@ -215,8 +215,8 @@ bool OpenGLTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
sb->Bind(); sb->Bind();
glPixelStorei(GL_UNPACK_ROW_LENGTH, preferred_pitch / GetPixelSize()); glPixelStorei(GL_UNPACK_ROW_LENGTH, preferred_pitch / GetPixelSize());
glTextureSubImage2D(GL_TEXTURE_2D, layer, x, y, width, height, gl_format, gl_type, glTexSubImage2D(GL_TEXTURE_2D, layer, x, y, width, height, gl_format, gl_type,
reinterpret_cast<void*>(static_cast<uintptr_t>(map.buffer_offset))); reinterpret_cast<void*>(static_cast<uintptr_t>(map.buffer_offset)));
sb->Unbind(); sb->Unbind();
} }
@ -261,7 +261,7 @@ void OpenGLTexture::Unmap()
sb->Unmap(upload_size); sb->Unmap(upload_size);
sb->Bind(); sb->Bind();
glPixelStorei(GL_UNPACK_ROW_LENGTH, m_map_width); glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / GetPixelSize());
OpenGLDevice::BindUpdateTextureUnit(); OpenGLDevice::BindUpdateTextureUnit();