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GPU: Align display widths to 4 pixels
Documentation thanks to nocash. Fixes line on edge in X2 - No Relief, Gunbird.
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@ -500,9 +500,8 @@ void GPU::UpdateCRTCDisplayParameters()
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const u8 height_shift = BoolToUInt8(m_GPUSTAT.In480iMode());
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// Determine screen size.
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cs.display_width = std::max<u16>(
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((cs.horizontal_active_end - cs.horizontal_active_start) + (cs.dot_clock_divider - 1)) / cs.dot_clock_divider, 1u);
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cs.display_height = std::max<u16>((cs.vertical_active_end - cs.vertical_active_start) << height_shift, 1u);
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cs.display_width = (((cs.horizontal_active_end - cs.horizontal_active_start) / cs.dot_clock_divider) + 2u) & ~3u;
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cs.display_height = (cs.vertical_active_end - cs.vertical_active_start) << height_shift;
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// Determine if we need to adjust the VRAM rectangle (because the display is starting outside the visible area) or add
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// padding.
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@ -521,21 +520,19 @@ void GPU::UpdateCRTCDisplayParameters()
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if (horizontal_display_end <= cs.horizontal_active_end)
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{
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cs.display_vram_width = std::max<u16>(
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(((horizontal_display_end -
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std::min(horizontal_display_end, std::max(horizontal_display_start, cs.horizontal_active_start))) +
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(cs.dot_clock_divider - 1)) /
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cs.dot_clock_divider),
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1u);
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const u16 active_ticks =
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horizontal_display_end -
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std::min(horizontal_display_end, std::max(horizontal_display_start, cs.horizontal_active_start));
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cs.display_vram_width = ((active_ticks / cs.dot_clock_divider) + 2u) & ~3u;
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}
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else
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{
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cs.display_vram_width = std::max<u16>(
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(((cs.horizontal_active_end -
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std::min(cs.horizontal_active_end, std::max(horizontal_display_start, cs.horizontal_active_start))) +
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(cs.dot_clock_divider - 1)) /
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cs.dot_clock_divider),
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1u);
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const u16 active_ticks =
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cs.horizontal_active_end -
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std::min(cs.horizontal_active_end, std::max(horizontal_display_start, cs.horizontal_active_start));
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cs.display_vram_width = ((active_ticks / cs.dot_clock_divider) + 2u) & ~3u;
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}
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if (vertical_display_start >= cs.vertical_active_start)
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