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https://github.com/RetroDECK/Duckstation.git
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Qt: Ensure system is shut down before closing
Fixes crash on shutdown on Mac.
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1371dcfa4a
commit
0ef24398f8
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@ -481,7 +481,7 @@ void RequestResizeHostDisplay(s32 width, s32 height);
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/// Requests shut down and exit of the hosting application. This may not actually exit,
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/// if the user cancels the shutdown confirmation.
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void RequestExit(bool save_state_if_running);
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void RequestExit(bool allow_confirm);
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/// Requests shut down of the current virtual machine.
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void RequestSystemShutdown(bool allow_confirm, bool save_state);
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@ -981,11 +981,11 @@ std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
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return g_nogui_window->GetPlatformWindowInfo();
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}
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void Host::RequestExit(bool save_state_if_running)
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void Host::RequestExit(bool allow_confirm)
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{
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if (System::IsValid())
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{
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Host::RunOnCPUThread([save_state_if_running]() { System::ShutdownSystem(save_state_if_running); });
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Host::RunOnCPUThread([]() { System::ShutdownSystem(g_settings.save_state_on_exit); });
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}
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// clear the running flag, this'll break out of the main CPU loop once the VM is shutdown.
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@ -1022,7 +1022,7 @@ static void SignalHandler(int signal)
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{
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std::fprintf(stderr, "Received CTRL+C, attempting graceful shutdown. Press CTRL+C again to force.\n");
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graceful_shutdown_attempted = true;
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Host::RequestExit(true);
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Host::RequestExit(false);
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return;
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}
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@ -270,7 +270,7 @@ void WaylandNoGUIPlatform::TopLevelConfigure(void* data, struct xdg_toplevel* xd
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void WaylandNoGUIPlatform::TopLevelClose(void* data, struct xdg_toplevel* xdg_toplevel)
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{
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Host::RunOnCPUThread([]() { Host::RequestExit(g_settings.save_state_on_exit); });
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Host::RunOnCPUThread([]() { Host::RequestExit(false); });
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}
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void WaylandNoGUIPlatform::SeatCapabilities(void* data, wl_seat* seat, uint32_t capabilities)
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@ -399,7 +399,8 @@ LRESULT CALLBACK Win32NoGUIPlatform::WndProc(HWND hwnd, UINT msg, WPARAM wParam,
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case WM_CLOSE:
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case WM_QUIT:
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{
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Host::RunOnCPUThread([]() { Host::RequestExit(g_settings.save_state_on_exit); });
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Host::RunOnCPUThread([]() { Host::RequestExit(false); });
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return 0;
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}
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break;
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@ -233,7 +233,7 @@ void X11NoGUIPlatform::ProcessXEvents()
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case ClientMessage:
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{
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if (static_cast<Atom>(event.xclient.data.l[0]) == XInternAtom(m_display, "WM_DELETE_WINDOW", False))
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Host::RequestExit(true);
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Host::RequestExit(false);
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}
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break;
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@ -615,6 +615,15 @@ void MainWindow::onSystemDestroyed()
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s_system_valid = false;
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s_system_paused = false;
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// If we're closing or in batch mode, quit the whole application now.
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if (m_is_closing || QtHost::InBatchMode())
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{
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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QCoreApplication::quit();
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return;
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}
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updateEmulationActions(false, false, Achievements::ChallengeModeActive());
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if (m_display_widget)
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updateDisplayWidgetCursor();
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@ -727,7 +736,12 @@ std::string MainWindow::getDeviceDiscPath(const QString& title)
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void MainWindow::recreate()
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{
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if (s_system_valid)
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requestShutdown(false, true, true, true);
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{
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requestShutdown(false, true, true);
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while (s_system_valid)
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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}
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// We need to close input sources, because e.g. DInput uses our window handle.
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g_emu_thread->closeInputSources();
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@ -2375,16 +2389,24 @@ void MainWindow::showEvent(QShowEvent* event)
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void MainWindow::closeEvent(QCloseEvent* event)
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{
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if (!requestShutdown(true, true, true))
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// If there's no VM, we can just exit as normal.
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if (!s_system_valid)
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{
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event->ignore();
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QMainWindow::closeEvent(event);
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return;
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}
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// But if there is, we have to cancel the action, regardless of whether we ended exiting
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// or not. The window still needs to be visible while GS is shutting down.
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event->ignore();
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// Exit cancelled?
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if (!requestShutdown(true, true, g_settings.save_state_on_exit))
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return;
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// Application will be exited in VM stopped handler.
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saveGeometryToConfig();
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m_is_closing = true;
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QMainWindow::closeEvent(event);
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}
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void MainWindow::changeEvent(QEvent* event)
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@ -2473,7 +2495,7 @@ void MainWindow::runOnUIThread(const std::function<void()>& func)
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}
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bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_save_to_state /* = true */,
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bool save_state /* = true */, bool block_until_done /* = false */)
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bool save_state /* = true */)
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{
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if (!s_system_valid)
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return true;
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@ -2518,34 +2540,21 @@ bool MainWindow::requestShutdown(bool allow_confirm /* = true */, bool allow_sav
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// Now we can actually shut down the VM.
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g_emu_thread->shutdownSystem(save_state);
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if (block_until_done || m_is_closing || QtHost::InBatchMode())
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{
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// We need to yield here, since the display gets destroyed.
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while (s_system_valid || System::GetState() != System::State::Shutdown)
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QApplication::processEvents(QEventLoop::ExcludeUserInputEvents, 1);
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}
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if (!m_is_closing && QtHost::InBatchMode())
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{
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// Closing the window should shut down everything. If we don't set the closing flag here,
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// the VM shutdown may not complete by the time closeEvent() is called, leading to a confirm.
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m_is_closing = true;
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QGuiApplication::quit();
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}
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return true;
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}
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void MainWindow::requestExit(bool allow_save_to_state /* = true */)
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void MainWindow::requestExit(bool allow_confirm /* = true */)
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{
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// this is block, because otherwise closeEvent() will also prompt
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if (!requestShutdown(true, allow_save_to_state, g_settings.save_state_on_exit))
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if (!requestShutdown(allow_confirm, true, g_settings.save_state_on_exit))
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return;
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// We could use close here, but if we're not visible (e.g. quitting from fullscreen), closing the window
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// doesn't quit the application.
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QGuiApplication::quit();
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// VM stopped signal won't have fired yet, so queue an exit if we still have one.
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// Otherwise, immediately exit, because there's no VM to exit us later.
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if (s_system_valid)
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m_is_closing = true;
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else
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QGuiApplication::quit();
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}
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void MainWindow::checkForSettingChanges()
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@ -99,8 +99,8 @@ public Q_SLOTS:
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void cancelGameListRefresh();
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void runOnUIThread(const std::function<void()>& func);
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bool requestShutdown(bool allow_confirm = true, bool allow_save_to_state = true, bool save_state = true, bool block_until_done = false);
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void requestExit(bool allow_save_to_state = true);
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bool requestShutdown(bool allow_confirm = true, bool allow_save_to_state = true, bool save_state = true);
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void requestExit(bool allow_confirm = true);
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void checkForSettingChanges();
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void getWindowInfo(WindowInfo* wi);
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@ -1746,12 +1746,12 @@ void Host::RequestSystemShutdown(bool allow_confirm, bool save_state)
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return;
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QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection, Q_ARG(bool, allow_confirm),
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Q_ARG(bool, true), Q_ARG(bool, save_state), Q_ARG(bool, false));
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Q_ARG(bool, true), Q_ARG(bool, save_state));
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}
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void Host::RequestExit(bool save_state_if_running)
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void Host::RequestExit(bool allow_confirm)
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{
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QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection, Q_ARG(bool, save_state_if_running));
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QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection, Q_ARG(bool, allow_confirm));
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}
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std::optional<WindowInfo> Host::GetTopLevelWindowInfo()
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@ -1073,7 +1073,7 @@ void FullscreenUI::DoToggleAnalogMode()
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void FullscreenUI::DoRequestExit()
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{
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Host::RunOnCPUThread([]() { Host::RequestExit(g_settings.save_state_on_exit); });
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Host::RunOnCPUThread([]() { Host::RequestExit(true); });
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}
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void FullscreenUI::DoToggleFullscreen()
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