Fix width and height checks for fullscreen swapchain

Height is being compared against Width somehow, this is wrong..
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iFarbod 2021-04-26 22:33:28 +04:30 committed by GitHub
parent 1e44c2f3d0
commit 0f8128cc23
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@ -572,7 +572,7 @@ bool D3D11HostDisplay::SetFullscreen(bool fullscreen, u32 width, u32 height, flo
return false;
}
if (new_mode.Width == current_desc.BufferDesc.Width && new_mode.Height == current_desc.BufferDesc.Width &&
if (new_mode.Width == current_desc.BufferDesc.Width && new_mode.Height == current_desc.BufferDesc.Height &&
new_mode.RefreshRate.Numerator == current_desc.BufferDesc.RefreshRate.Numerator &&
new_mode.RefreshRate.Denominator == current_desc.BufferDesc.RefreshRate.Denominator)
{