Qt: Add binding how-to text to hotkey page

This commit is contained in:
Connor McLaughlin 2020-07-18 01:33:51 +10:00
parent 389f452e10
commit 1069e12bff

View file

@ -22,9 +22,10 @@ static constexpr std::array<const char*, static_cast<int>(SettingsDialog::Catego
"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. " "to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs " "Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
"themselves do not provide title information.", "themselves do not provide title information.",
"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting, powering " "<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking "
"off, taking screenshots or saving/loading states at the press of a key/controller button. Hotkey titles are " "screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will "
"self-explanatory.", "start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button "
"is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button.",
"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for " "<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a " "the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press " "countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "