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Qt: Add binding how-to text to hotkey page
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@ -22,9 +22,10 @@ static constexpr std::array<const char*, static_cast<int>(SettingsDialog::Catego
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"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
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"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
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"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
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"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
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"themselves do not provide title information.",
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"themselves do not provide title information.",
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"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting, powering "
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"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking "
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"off, taking screenshots or saving/loading states at the press of a key/controller button. Hotkey titles are "
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"screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will "
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"self-explanatory.",
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"start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button "
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"is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button.",
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"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
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"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
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"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
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"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
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"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "
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"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "
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