mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
Qt: Add binding how-to text to hotkey page
This commit is contained in:
parent
389f452e10
commit
1069e12bff
|
@ -22,9 +22,10 @@ static constexpr std::array<const char*, static_cast<int>(SettingsDialog::Catego
|
||||||
"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
|
"to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. "
|
||||||
"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
|
"Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs "
|
||||||
"themselves do not provide title information.",
|
"themselves do not provide title information.",
|
||||||
"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting, powering "
|
"<strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking "
|
||||||
"off, taking screenshots or saving/loading states at the press of a key/controller button. Hotkey titles are "
|
"screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will "
|
||||||
"self-explanatory.",
|
"start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button "
|
||||||
|
"is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button.",
|
||||||
"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
|
"<strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for "
|
||||||
"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
|
"the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a "
|
||||||
"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "
|
"countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press "
|
||||||
|
|
Loading…
Reference in a new issue