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CDROM: Play audio when reading and mode.0 is set
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@ -1959,7 +1959,8 @@ void CDROM::DoSectorRead()
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{
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ProcessDataSector(m_reader.GetSectorBuffer().data(), subq);
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}
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else if (!is_data_sector && m_drive_state == DriveState::Playing)
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else if (!is_data_sector &&
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(m_drive_state == DriveState::Playing || (m_drive_state == DriveState::Reading && m_mode.cdda)))
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{
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ProcessCDDASector(m_reader.GetSectorBuffer().data(), subq);
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}
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@ -2233,8 +2234,11 @@ void CDROM::ProcessCDDASector(const u8* raw_sector, const CDImage::SubChannelQ&
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{
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// For CDDA sectors, the whole sector contains the audio data.
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Log_DevPrintf("Read sector %u as CDDA", m_current_lba);
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m_secondary_status.playing_cdda = true;
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// These bits/reporting doesn't happen if we're reading with the CDDA mode bit set.
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if (m_drive_state == DriveState::Playing)
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{
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m_secondary_status.playing_cdda = true;
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if (m_mode.report_audio)
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{
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const u8 frame_nibble = subq.absolute_frame_bcd >> 4;
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@ -2268,6 +2272,7 @@ void CDROM::ProcessCDDASector(const u8* raw_sector, const CDImage::SubChannelQ&
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SetAsyncInterrupt(Interrupt::DataReady);
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}
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}
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}
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// Apply volume when pushing sectors to SPU.
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if (m_muted)
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