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GameList: Reduce logging verbosity
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@ -830,7 +830,7 @@ void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
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continue;
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}
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Log_InfoFmt("Adding {} to disc set {}", other_entry.path, disc_set_name);
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Log_DevFmt("Adding {} to disc set {}", Path::GetFileName(other_entry.path), disc_set_name);
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other_entry.disc_set_member = true;
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set_entry.last_modified_time = std::min(set_entry.last_modified_time, other_entry.last_modified_time);
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set_entry.file_size += other_entry.file_size;
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@ -838,7 +838,7 @@ void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
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num_parts++;
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}
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Log_InfoFmt("Created disc set {} from {} entries", disc_set_name, num_parts);
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Log_DevFmt("Created disc set {} from {} entries", disc_set_name, num_parts);
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// entry is done :)
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s_entries.push_back(std::move(set_entry));
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