GameList: Reduce logging verbosity

This commit is contained in:
Stenzek 2024-05-18 15:32:03 +10:00
parent 515e44f1fd
commit 1205b75c51
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@ -830,7 +830,7 @@ void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
continue; continue;
} }
Log_InfoFmt("Adding {} to disc set {}", other_entry.path, disc_set_name); Log_DevFmt("Adding {} to disc set {}", Path::GetFileName(other_entry.path), disc_set_name);
other_entry.disc_set_member = true; other_entry.disc_set_member = true;
set_entry.last_modified_time = std::min(set_entry.last_modified_time, other_entry.last_modified_time); set_entry.last_modified_time = std::min(set_entry.last_modified_time, other_entry.last_modified_time);
set_entry.file_size += other_entry.file_size; set_entry.file_size += other_entry.file_size;
@ -838,7 +838,7 @@ void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
num_parts++; num_parts++;
} }
Log_InfoFmt("Created disc set {} from {} entries", disc_set_name, num_parts); Log_DevFmt("Created disc set {} from {} entries", disc_set_name, num_parts);
// entry is done :) // entry is done :)
s_entries.push_back(std::move(set_entry)); s_entries.push_back(std::move(set_entry));