diff --git a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts index 211871672..7f1a6e027 100644 --- a/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts +++ b/src/duckstation-qt/translations/duckstation-qt_zh-cn.ts @@ -372,22 +372,22 @@ AudioBackend - + Null (No Output) 无 (无输出) - + Cubeb Cubeb - + SDL SDL - + OpenSL ES OpenSL ES @@ -731,17 +731,17 @@ CPUExecutionMode - + Intepreter (Slowest) 解释器 (最慢) - + Cached Interpreter (Faster) 缓存解释器 (较快) - + Recompiler (Fastest) 重编译器 (最快) @@ -1262,22 +1262,22 @@ ConsoleRegion - + Auto-Detect 自动检测 - + NTSC-J (Japan) NTSC-J (日本) - + NTSC-U/C (US, Canada) NTSC-U/C (美国/加拿大) - + PAL (Europe, Australia) PAL (欧洲,澳大利亚) @@ -1347,42 +1347,42 @@ 3x (6x Speed) - 3x (6x 倍速) + 3x (6x倍速) 4x (8x Speed) - 4x (8x 倍速) + 4x (8x倍速) 5x (10x Speed) - 5x (10x 倍速) + 5x (10x倍速) 6x (12x Speed) - 6x (12x 倍速) + 6x (12x倍速) 7x (14x Speed) - 7x (14x 倍速) + 7x (14x倍速) 8x (16x Speed) - 8x (16x 倍速) + 8x (16x倍速) 9x (18x Speed) - 9x (18x 倍速) + 9x (18x倍速) 10x (20x Speed) - 10x (20x 倍速) + 10x (20x倍速) CDROM Emulation @@ -1599,32 +1599,32 @@ This warning will only be shown once. ControllerType - + None - + Digital Controller 数字控制器 - + Analog Controller (DualShock) 模拟控制器 (DualShock) - + Namco GunCon 南梦宫光枪 - + PlayStation Mouse - Playstation鼠标 + PlayStation鼠标 - + NeGcon NeGcon @@ -1705,7 +1705,7 @@ This warning will only be shown once. DiscRegion - + NTSC-J (Japan) NTSC-J (日本) @@ -1714,17 +1714,17 @@ This warning will only be shown once. NTSC-U (美国) - + NTSC-U/C (US, Canada) NTSC-U/C (美国,加拿大) - + PAL (Europe, Australia) PAL (欧洲,澳大利亚) - + Other 其他 @@ -1732,17 +1732,17 @@ This warning will only be shown once. DisplayCropMode - + None - + Only Overscan Area 仅限过扫描区域 - + All Borders 所有边界 @@ -1959,7 +1959,7 @@ This warning will only be shown once. 内部分辨率缩放: - + Resolution Scale 分辨率缩放 @@ -1969,7 +1969,7 @@ This warning will only be shown once. 纹理过滤器: - + Texture Filtering 纹理过滤器 @@ -1980,40 +1980,45 @@ This warning will only be shown once. - + True Color Rendering (24-bit, disables dithering) 真彩色渲染 (24位,禁用色彩抖动) - + Scaled Dithering (scale dither pattern to resolution) 缩放色彩抖动 (按分辨率缩放模式) - + + Multisample Antialiasing: + 多重采样反锯齿: + + + Display Enhancements 显示增强 - - + + Disable Interlacing (force progressive render/scan) 禁用隔行扫描 (强制渐进式渲染/扫描) - - + + Force NTSC Timings (60hz-on-PAL) 强制NTSC制式 (60hz-PAL) - + Force 4:3 For 24-bit Display 24位色显示中强制4比3 - + Force 4:3 For 24-Bit Display (disable widescreen for FMVs) 24位色显示中强制4比3 (动画中禁用宽屏) @@ -2027,25 +2032,25 @@ This warning will only be shown once. 宽屏调整 (在16比9中渲染3D) - + PGXP (Precision Geometry Transform Pipeline) PGXP (精确几何转换管线) - - + + Geometry Correction 几何校正 - - + + Culling Correction 剔除校正 - - + + Texture Correction 纹理校正 @@ -2058,12 +2063,12 @@ This warning will only be shown once. CPU模式 - + Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. 将此值设置为超过1x将增强渲染的3D多边形和线条的分辨率。仅适用于硬件后端。<br>这个选项通常是安全的,大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。 - + Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. <br>Usually safe to enable, and only supported by the hardware renderers. 将抖动模式缩放到模拟GPU的分辨率级别。这使得抖动模式在更高分辨率下变得不那么明显。<br>通常可以安全启用,并且仅由硬件渲染器支持。 @@ -2072,32 +2077,47 @@ This warning will only be shown once. 利用双线性过滤器消除三维物体上放大纹理的块状。<br>会对更高分辨率的尺度产生更大的影响。目前,在许多游戏中,这个选项会在对象周围产生瑕疵,需要进一步的工作。仅适用于硬件渲染器。 - + Forces the rendering and display of frames to progressive mode. <br>This removes the "combing" effect seen in 480i games by rendering them in 480p. Usually safe to enable.<br> <b><u>May not be compatible with all games.</u></b> 强制以渐进模式渲染和显示帧。<br>这将通过在480p中渲染480i游戏中的效果来移除它们。并非所有的游戏都与此选项兼容,有些游戏需要隔行渲染或内部渲染。通常可以安全启用。<br><b><u>可能不兼容所有游戏。</u></b> - + + Multisample Antialiasing + 多重采样反锯齿 + + + + Disabled + 禁用 + + + + Uses multisample antialiasing for rendering 3D objects. Can smooth out jagged edges on polygons at a lower cost to performance compared to increasing the resolution scale, but may be more likely to cause rendering errors in some games. Only applies to the hardware backends. + 与增加分辨率相比,渲染3D对象使用多重采样反锯齿,能够以更低的性能代价来平滑多边形上的锯齿状边缘。但在一些游戏中可能更容易导致渲染错误。只适用于硬件后端。 + + + Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. <br>For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. <br>For variable frame rate games, it may not affect the speed. 当游戏机处于PAL模式时使用NTSC帧计时,强制PAL游戏以60hz运行。<br>对于大多数速度与帧速率相关的游戏,这将导致游戏运行速度大约快17%。<br>对于可变帧速率游戏,它可能不会影响速度。 - + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. 当显示24位色内容 (通常为动画) 时,纵横比切换回4比3显示。 - + Smooths out the blockyness of magnified textures on 3D object by using filtering. <br>Will have a greater effect on higher resolution scales. Only applies to the hardware renderers. 使用滤镜来平滑3D对象因放大纹理所导致的块状。<br>在较高的分辨率下将有更好的效果。只适用于硬件渲染器。 - + Widescreen Hack 宽屏调整 - + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. <br>For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. <br><b><u>May not be compatible with all games.</u></b> 将屏幕空间中的顶点位置缩放到适应宽屏显示的纵横比,根本上将3D游戏中的视野从4:3增加到16:9。<br>对于2D游戏,或使用预渲染背景的游戏,此增强将无法按预期工作。<br><b><u>可能不兼容所有游戏。</u></b> @@ -2106,22 +2126,22 @@ This warning will only be shown once. 允许放大渲染到控制台帧缓冲区的三维对象。仅适用于硬件后端。这个选项通常是安全的, 大多数游戏在更高的分辨率下看起来很好。更高的分辨率需要更强大的GPU。 - + Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers. 强制输出到主机的帧缓冲区的颜色精度使用每个通道的全部8位精度。这会产生更好看的渐变,但代价是使某些颜色看起来稍有不同。禁用该选项也会启用色彩抖动,这会通过在这些像素周围应用图案来减少颜色之间的过渡。大多数游戏都与此选项兼容,但也有一部分游戏不支持此选项,并且在启用该选项后会产生中断效果。仅适用于硬件渲染器。 - + Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <br>Only works with the hardware renderers. <b><u>May not be compatible with all games.</u></b> 减少在PS1游戏中常见的"抖动"多边形和扭曲纹理。<br>仅适用于硬件渲染器。<b><u>可能不兼容所有游戏。</u></b> - + Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. 提高多边形剔除的精度,减少几何体中的孔数。需要启用几何校正。 - + Uses perspective-correct interpolation for texture coordinates and colors, straightening out warped textures. Requires geometry correction enabled. 使用透视校正插值纹理坐标和颜色,矫直扭曲的纹理。需要启用几何校正。 @@ -2146,19 +2166,19 @@ This warning will only be shown once. (默认) - - - + + + Checked 勾选 - - - - + + + - + + Unchecked 不勾选 @@ -2166,22 +2186,22 @@ This warning will only be shown once. GPURenderer - + Hardware (D3D11) 硬件 (D3D11) - + Hardware (Vulkan) 硬件 (Vulkan) - + Hardware (OpenGL) 硬件 (OpenGL) - + Software 软件 @@ -2201,7 +2221,7 @@ This warning will only be shown once. 3x (for 720p) - 3x (适合 720p) + 3x (适合720p) @@ -2211,12 +2231,12 @@ This warning will only be shown once. 5x (for 1080p) - 5x (适合 1080p) + 5x (适合1080p) 6x (for 1440p) - 6x (适合 1440p) + 6x (适合1440p) @@ -2230,8 +2250,27 @@ This warning will only be shown once. + 9x (for 4K) + 9x (适合4K) + + + + Disabled + 禁用 + + + + %1x MSAA + %1x MSAA + + + + %1x SSAA + %1x SSAA + + 9x - 9x + 9x @@ -2281,22 +2320,22 @@ This warning will only be shown once. GPUTextureFilter - + Nearest-Neighbor Nearest-Neighbor - + Bilinear Bilinear - + JINC2 JINC2 - + xBR xBR @@ -2610,42 +2649,42 @@ This will download approximately 4 megabytes over your current internet connecti 3x (6x Speed) - 3x (6x 倍速) + 3x (6x倍速) 4x (8x Speed) - 4x (8x 倍速) + 4x (8x倍速) 5x (10x Speed) - 5x (10x 倍速) + 5x (10x倍速) 6x (12x Speed) - 6x (12x 倍速) + 6x (12x倍速) 7x (14x Speed) - 7x (14x 倍速) + 7x (14x倍速) 8x (16x Speed) - 8x (16x 倍速) + 8x (16x倍速) 9x (18x Speed) - 9x (18x 倍速) + 9x (18x倍速) 10x (20x Speed) - 10x (20x 倍速) + 10x (20x倍速) @@ -3628,52 +3667,52 @@ This will download approximately 4 megabytes over your current internet connecti LogLevel - + None - + Error 错误 - + Warning 警告 - + Performance 性能 - + Success 成功 - + Information 信息 - + Developer 开发者 - + Profile 简介 - + Debug 调试 - + Trace 跟踪 @@ -4528,22 +4567,22 @@ This will download approximately 4 megabytes over your current internet connecti MemoryCardType - + No Memory Card 无记忆卡 - + Shared Between All Games 所有游戏共用记忆卡 - + Separate Card Per Game (Game Code) 每个游戏独立记忆卡 (游戏编码) - + Separate Card Per Game (Game Title) 每个游戏独立记忆卡 (游戏标题) @@ -4677,62 +4716,62 @@ This will download approximately 4 megabytes over your current internet connecti 保存即时存档到'%s'。 - + PGXP is incompatible with the software renderer, disabling PGXP. PGXP与软件呈现程序不兼容,禁用PGXP。 - + PGXP CPU mode is incompatible with the recompiler, using Cached Interpreter instead. PGXP在CPU模式与重编译器不兼容,改为使用缓存解释器。 - + Switching to %s%s GPU renderer. 切换到%s%sGPU渲染器。 - + Switching to %s audio backend. 切换到%s音频后端。 - + Switching to %s CPU execution mode. 切换到%sCPU执行模式。 - + CPU memory exceptions enabled, flushing all blocks. 启用CPU内存异常,刷新所有区块。 - + CPU memory exceptions disabled, flushing all blocks. 禁用CPU内存异常,刷新所有区块。 - + CPU ICache enabled, flushing all blocks. 启用CPU的ICache,刷新所有区块。 - + CPU ICache disabled, flushing all blocks. 禁用CPU的ICache,刷新所有区块。 - + PGXP enabled, recompiling all blocks. 启用PGXP,重编译所有区块。 - + PGXP disabled, recompiling all blocks. 禁用PGXP,重编译所有区块。 - + Switching to %s renderer... 切换到%s渲染器... @@ -5006,10 +5045,30 @@ This will download approximately 4 megabytes over your current internet connecti 警告: CPU速率 (%u%%) 不同于存档 (%u%%). - + + %ux MSAA is not supported, using %ux instead. + 不支持%ux MSAA,使用%ux代替。 + + + + SSAA is not supported, using MSAA instead. + 不支持SSAA,使用MSAA代替。 + + + Resolution scale set to %ux (display %ux%u, VRAM %ux%u) 分辨率设置为%ux (显示%ux%u,显存%ux%u) + + + Multisample anti-aliasing set to %ux (SSAA). + 多重采样反锯齿设置为%ux (SSAA)。 + + + + Multisample anti-aliasing set to %ux. + 多重采样反锯齿设置为%ux。 + Failed to save memory card to '%s'