Pad: Fix controller state not being ignored in state load

This commit is contained in:
Connor McLaughlin 2020-11-21 13:54:31 +10:00
parent 53f81d067a
commit 125d104df4

View file

@ -54,6 +54,8 @@ bool Pad::DoState(StateWrapper& sw)
ControllerType state_controller_type = controller_type;
sw.Do(&state_controller_type);
if (g_settings.load_devices_from_save_states)
{
if (controller_type != state_controller_type)
{
if (g_settings.load_devices_from_save_states)
@ -76,7 +78,8 @@ bool Pad::DoState(StateWrapper& sw)
else
{
g_host_interface->AddFormattedOSDMessage(
10.0f, g_host_interface->TranslateString("OSDMessage", "Ignoring mismatched controller type %s in port %u."),
10.0f,
g_host_interface->TranslateString("OSDMessage", "Ignoring mismatched controller type %s in port %u."),
Settings::GetControllerTypeName(state_controller_type), i + 1u);
// we still need to read the save state controller state
@ -99,6 +102,20 @@ bool Pad::DoState(StateWrapper& sw)
return false;
}
}
}
else
{
// we still need to read the save state controller state
if (state_controller_type != ControllerType::None)
{
std::unique_ptr<Controller> dummy_controller = Controller::Create(state_controller_type, i);
if (dummy_controller)
{
if (!sw.DoMarker("Controller") || !dummy_controller->DoState(sw))
return false;
}
}
}
bool card_present = static_cast<bool>(m_memory_cards[i]);
sw.Do(&card_present);