D3D12/StagingTexture: Fix map persisting through resize

This commit is contained in:
Connor McLaughlin 2022-07-30 12:58:20 +10:00
parent a48ee3282a
commit 12875cbcac

View file

@ -45,6 +45,8 @@ bool StagingTexture::Create(u32 width, u32 height, DXGI_FORMAT format, bool for_
return false;
}
Destroy(true);
m_resource = std::move(resource);
m_width = width;
m_height = height;