From 1320e4fdab51562776bf14c7fc5c2c1f1d451d23 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Wed, 27 Jan 2021 00:30:44 +1000 Subject: [PATCH] GameSettings: Fix texture filter setting not loading from ini --- src/frontend-common/game_settings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/frontend-common/game_settings.cpp b/src/frontend-common/game_settings.cpp index 291015118..e80addb77 100644 --- a/src/frontend-common/game_settings.cpp +++ b/src/frontend-common/game_settings.cpp @@ -274,7 +274,7 @@ static void ParseIniSection(Entry* entry, const char* section, const CSimpleIniA cvalue = ini.GetValue(section, "GPUScaledDithering", nullptr); if (cvalue) entry->gpu_scaled_dithering = StringUtil::FromChars(cvalue); - cvalue = ini.GetValue(section, "GPUBilinearTextureFiltering", nullptr); + cvalue = ini.GetValue(section, "GPUTextureFiltering", nullptr); if (cvalue) entry->gpu_texture_filter = Settings::ParseTextureFilterName(cvalue); cvalue = ini.GetValue(section, "GPUForceNTSCTimings", nullptr);