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https://github.com/RetroDECK/Duckstation.git
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Vulkan/Texture: Fix incorrect upload image layout
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2dd374d2a7
commit
1371dcfa4a
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@ -715,7 +715,8 @@ bool SwapChain::SetupSwapChainImages()
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// Create texture object, which creates a view of the backbuffer
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if (!image.texture.Adopt(image.image, VK_IMAGE_VIEW_TYPE_2D, m_window_info.surface_width,
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m_window_info.surface_height, 1, 1, m_surface_format.format, VK_SAMPLE_COUNT_1_BIT))
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m_window_info.surface_height, 1, 1, m_surface_format.format, VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED))
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{
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return false;
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}
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@ -163,6 +163,7 @@ bool Vulkan::Texture::Create(u32 width, u32 height, u32 levels, u32 layers, VkFo
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m_samples = static_cast<u8>(samples);
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m_format = LookupBaseFormat(format);
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m_view_type = view_type;
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m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
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m_image = image;
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m_allocation = allocation;
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m_view = view;
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@ -170,7 +171,7 @@ bool Vulkan::Texture::Create(u32 width, u32 height, u32 levels, u32 layers, VkFo
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}
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bool Vulkan::Texture::Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels,
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u32 layers, VkFormat format, VkSampleCountFlagBits samples,
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u32 layers, VkFormat format, VkSampleCountFlagBits samples, VkImageLayout layout,
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const VkComponentMapping* swizzle /* = nullptr */)
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{
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// Only need to create the image view, this is mainly for swap chains.
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@ -205,6 +206,7 @@ bool Vulkan::Texture::Adopt(VkImage existing_image, VkImageViewType view_type, u
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m_format = LookupBaseFormat(format);
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m_samples = static_cast<u8>(samples);
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m_view_type = view_type;
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m_layout = layout;
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m_image = existing_image;
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m_view = view;
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return true;
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@ -395,8 +397,11 @@ VkFramebuffer Vulkan::Texture::CreateFramebuffer(VkRenderPass render_pass)
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void Vulkan::Texture::UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width,
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u32 height, VkBuffer buffer, u32 buffer_offset, u32 row_length)
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{
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// If we're previously undefined, don't leave any images in this layout.
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const VkImageLayout old_layout = m_layout;
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if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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if (old_layout == VK_IMAGE_LAYOUT_UNDEFINED)
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TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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else if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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TransitionSubresourcesToLayout(cmdbuf, level, 1, layer, 1, old_layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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const VkBufferImageCopy bic = {static_cast<VkDeviceSize>(buffer_offset),
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@ -406,9 +411,9 @@ void Vulkan::Texture::UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 la
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{static_cast<int32_t>(x), static_cast<int32_t>(y), 0},
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{width, height, 1u}};
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vkCmdCopyBufferToImage(cmdbuf, buffer, m_image, m_layout, 1, &bic);
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vkCmdCopyBufferToImage(cmdbuf, buffer, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bic);
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if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && old_layout != VK_IMAGE_LAYOUT_UNDEFINED)
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TransitionSubresourcesToLayout(cmdbuf, level, 1, layer, 1, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, old_layout);
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}
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@ -46,7 +46,8 @@ public:
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const VkComponentMapping* swizzle = nullptr);
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bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers,
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VkFormat format, VkSampleCountFlagBits samples, const VkComponentMapping* swizzle = nullptr);
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VkFormat format, VkSampleCountFlagBits samples, VkImageLayout layout,
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const VkComponentMapping* swizzle = nullptr);
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void Destroy(bool defer = true);
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@ -413,6 +413,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
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// Store our identifier
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bd->FontTexture.Update(0, 0, width, height, 0, 0, pixels, sizeof(u32) * width);
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bd->FontTexture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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io.Fonts->SetTexID((ImTextureID)&bd->FontTexture);
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return true;
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}
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