Vulkan/Texture: Fix incorrect upload image layout

This commit is contained in:
Stenzek 2023-02-05 13:03:10 +10:00
parent 2dd374d2a7
commit 1371dcfa4a
4 changed files with 14 additions and 6 deletions

View file

@ -715,7 +715,8 @@ bool SwapChain::SetupSwapChainImages()
// Create texture object, which creates a view of the backbuffer // Create texture object, which creates a view of the backbuffer
if (!image.texture.Adopt(image.image, VK_IMAGE_VIEW_TYPE_2D, m_window_info.surface_width, if (!image.texture.Adopt(image.image, VK_IMAGE_VIEW_TYPE_2D, m_window_info.surface_width,
m_window_info.surface_height, 1, 1, m_surface_format.format, VK_SAMPLE_COUNT_1_BIT)) m_window_info.surface_height, 1, 1, m_surface_format.format, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_LAYOUT_UNDEFINED))
{ {
return false; return false;
} }

View file

@ -163,6 +163,7 @@ bool Vulkan::Texture::Create(u32 width, u32 height, u32 levels, u32 layers, VkFo
m_samples = static_cast<u8>(samples); m_samples = static_cast<u8>(samples);
m_format = LookupBaseFormat(format); m_format = LookupBaseFormat(format);
m_view_type = view_type; m_view_type = view_type;
m_layout = VK_IMAGE_LAYOUT_UNDEFINED;
m_image = image; m_image = image;
m_allocation = allocation; m_allocation = allocation;
m_view = view; m_view = view;
@ -170,7 +171,7 @@ bool Vulkan::Texture::Create(u32 width, u32 height, u32 levels, u32 layers, VkFo
} }
bool Vulkan::Texture::Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, bool Vulkan::Texture::Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels,
u32 layers, VkFormat format, VkSampleCountFlagBits samples, u32 layers, VkFormat format, VkSampleCountFlagBits samples, VkImageLayout layout,
const VkComponentMapping* swizzle /* = nullptr */) const VkComponentMapping* swizzle /* = nullptr */)
{ {
// Only need to create the image view, this is mainly for swap chains. // Only need to create the image view, this is mainly for swap chains.
@ -205,6 +206,7 @@ bool Vulkan::Texture::Adopt(VkImage existing_image, VkImageViewType view_type, u
m_format = LookupBaseFormat(format); m_format = LookupBaseFormat(format);
m_samples = static_cast<u8>(samples); m_samples = static_cast<u8>(samples);
m_view_type = view_type; m_view_type = view_type;
m_layout = layout;
m_image = existing_image; m_image = existing_image;
m_view = view; m_view = view;
return true; return true;
@ -395,8 +397,11 @@ VkFramebuffer Vulkan::Texture::CreateFramebuffer(VkRenderPass render_pass)
void Vulkan::Texture::UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width, void Vulkan::Texture::UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 layer, u32 x, u32 y, u32 width,
u32 height, VkBuffer buffer, u32 buffer_offset, u32 row_length) u32 height, VkBuffer buffer, u32 buffer_offset, u32 row_length)
{ {
// If we're previously undefined, don't leave any images in this layout.
const VkImageLayout old_layout = m_layout; const VkImageLayout old_layout = m_layout;
if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) if (old_layout == VK_IMAGE_LAYOUT_UNDEFINED)
TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
else if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
TransitionSubresourcesToLayout(cmdbuf, level, 1, layer, 1, old_layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); TransitionSubresourcesToLayout(cmdbuf, level, 1, layer, 1, old_layout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
const VkBufferImageCopy bic = {static_cast<VkDeviceSize>(buffer_offset), const VkBufferImageCopy bic = {static_cast<VkDeviceSize>(buffer_offset),
@ -406,9 +411,9 @@ void Vulkan::Texture::UpdateFromBuffer(VkCommandBuffer cmdbuf, u32 level, u32 la
{static_cast<int32_t>(x), static_cast<int32_t>(y), 0}, {static_cast<int32_t>(x), static_cast<int32_t>(y), 0},
{width, height, 1u}}; {width, height, 1u}};
vkCmdCopyBufferToImage(cmdbuf, buffer, m_image, m_layout, 1, &bic); vkCmdCopyBufferToImage(cmdbuf, buffer, m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bic);
if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) if (old_layout != VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && old_layout != VK_IMAGE_LAYOUT_UNDEFINED)
TransitionSubresourcesToLayout(cmdbuf, level, 1, layer, 1, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, old_layout); TransitionSubresourcesToLayout(cmdbuf, level, 1, layer, 1, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, old_layout);
} }

View file

@ -46,7 +46,8 @@ public:
const VkComponentMapping* swizzle = nullptr); const VkComponentMapping* swizzle = nullptr);
bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers, bool Adopt(VkImage existing_image, VkImageViewType view_type, u32 width, u32 height, u32 levels, u32 layers,
VkFormat format, VkSampleCountFlagBits samples, const VkComponentMapping* swizzle = nullptr); VkFormat format, VkSampleCountFlagBits samples, VkImageLayout layout,
const VkComponentMapping* swizzle = nullptr);
void Destroy(bool defer = true); void Destroy(bool defer = true);

View file

@ -413,6 +413,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
// Store our identifier // Store our identifier
bd->FontTexture.Update(0, 0, width, height, 0, 0, pixels, sizeof(u32) * width); bd->FontTexture.Update(0, 0, width, height, 0, 0, pixels, sizeof(u32) * width);
bd->FontTexture.TransitionToLayout(g_vulkan_context->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
io.Fonts->SetTexID((ImTextureID)&bd->FontTexture); io.Fonts->SetTexID((ImTextureID)&bd->FontTexture);
return true; return true;
} }