Core: Purge resources.cpp

Save around 64KB in binary size.
This commit is contained in:
Stenzek 2024-08-04 14:13:13 +10:00
parent 5b590d434b
commit 143acca03b
No known key found for this signature in database
8 changed files with 18 additions and 1882 deletions

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@ -97,8 +97,6 @@ add_library(core
playstation_mouse.h
psf_loader.cpp
psf_loader.h
resources.cpp
resources.h
save_state_version.h
settings.cpp
settings.h

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@ -77,7 +77,6 @@
<ClCompile Include="pine_server.cpp" />
<ClCompile Include="playstation_mouse.cpp" />
<ClCompile Include="psf_loader.cpp" />
<ClCompile Include="resources.cpp" />
<ClCompile Include="settings.cpp" />
<ClCompile Include="sio.cpp" />
<ClCompile Include="spu.cpp" />
@ -156,7 +155,6 @@
<ClInclude Include="pine_server.h" />
<ClInclude Include="playstation_mouse.h" />
<ClInclude Include="psf_loader.h" />
<ClInclude Include="resources.h" />
<ClInclude Include="save_state_version.h" />
<ClInclude Include="settings.h" />
<ClInclude Include="shader_cache_version.h" />

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@ -38,7 +38,6 @@
<ClCompile Include="guncon.cpp" />
<ClCompile Include="playstation_mouse.cpp" />
<ClCompile Include="negcon.cpp" />
<ClCompile Include="resources.cpp" />
<ClCompile Include="host_interface_progress_callback.cpp" />
<ClCompile Include="cpu_pgxp.cpp" />
<ClCompile Include="cheats.cpp" />
@ -107,7 +106,6 @@
<ClInclude Include="guncon.h" />
<ClInclude Include="playstation_mouse.h" />
<ClInclude Include="negcon.h" />
<ClInclude Include="resources.h" />
<ClInclude Include="host_interface_progress_callback.h" />
<ClInclude Include="gte_types.h" />
<ClInclude Include="cpu_pgxp.h" />

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@ -116,6 +116,7 @@ using ImGuiFullscreen::BeginNavBar;
using ImGuiFullscreen::CenterImage;
using ImGuiFullscreen::CloseChoiceDialog;
using ImGuiFullscreen::CloseFileSelector;
using ImGuiFullscreen::CreateTextureFromImage;
using ImGuiFullscreen::DrawShadowedText;
using ImGuiFullscreen::EndFullscreenColumns;
using ImGuiFullscreen::EndFullscreenColumnWindow;
@ -436,7 +437,6 @@ static void InitializePlaceholderSaveStateListEntry(SaveStateListEntry* li, cons
static bool InitializeSaveStateListEntryFromSerial(SaveStateListEntry* li, const std::string& serial, s32 slot,
bool global);
static bool InitializeSaveStateListEntryFromPath(SaveStateListEntry* li, std::string path, s32 slot, bool global);
static void PopulateSaveStateScreenshot(SaveStateListEntry* li, const ExtendedSaveStateInfo* ssi);
static void ClearSaveStateEntryList();
static u32 PopulateSaveStateListEntries(const std::string& title, const std::string& serial);
static bool OpenLoadStateSelectorForGame(const std::string& game_path);
@ -5550,31 +5550,12 @@ bool FullscreenUI::InitializeSaveStateListEntryFromPath(SaveStateListEntry* li,
li->slot = slot;
li->path = std::move(path);
li->global = global;
if (ssi->screenshot.IsValid())
li->preview_texture = CreateTextureFromImage(ssi->screenshot);
PopulateSaveStateScreenshot(li, &ssi.value());
return true;
}
void FullscreenUI::PopulateSaveStateScreenshot(SaveStateListEntry* li, const ExtendedSaveStateInfo* ssi)
{
li->preview_texture.reset();
if (ssi && ssi->screenshot.IsValid())
{
li->preview_texture = g_gpu_device->FetchTexture(ssi->screenshot.GetWidth(), ssi->screenshot.GetHeight(), 1, 1, 1,
GPUTexture::Type::Texture, GPUTexture::Format::RGBA8,
ssi->screenshot.GetPixels(), ssi->screenshot.GetPitch());
}
else
{
li->preview_texture = g_gpu_device->FetchTexture(
Resources::PLACEHOLDER_ICON_WIDTH, Resources::PLACEHOLDER_ICON_HEIGHT, 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, Resources::PLACEHOLDER_ICON_DATA, sizeof(u32) * Resources::PLACEHOLDER_ICON_WIDTH);
}
if (!li->preview_texture)
ERROR_LOG("Failed to upload save state image to GPU");
}
void FullscreenUI::ClearSaveStateEntryList()
{
for (SaveStateListEntry& entry : s_save_state_selector_slots)
@ -5595,9 +5576,10 @@ u32 FullscreenUI::PopulateSaveStateListEntries(const std::string& title, const s
if (ssi)
{
SaveStateListEntry li;
PopulateSaveStateScreenshot(&li, &ssi.value());
li.title = FSUI_STR("Undo Load State");
li.summary = FSUI_STR("Restores the state of the system prior to the last state loaded.");
if (ssi->screenshot.IsValid())
li.preview_texture = CreateTextureFromImage(ssi->screenshot);
s_save_state_selector_slots.push_back(std::move(li));
}
}
@ -5896,7 +5878,7 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
bb.Max -= style.FramePadding;
GPUTexture* const screenshot =
entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get();
entry.preview_texture ? entry.preview_texture.get() : GetCachedTextureAsync("no-save.png");
const ImRect image_rect(
CenterImage(ImRect(bb.Min, bb.Min + image_size),
ImVec2(static_cast<float>(screenshot->GetWidth()), static_cast<float>(screenshot->GetHeight()))));

File diff suppressed because it is too large Load diff

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@ -1,18 +0,0 @@
// SPDX-FileCopyrightText: 2019-2022 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#pragma once
#include "types.h"
#include <array>
namespace Resources {
constexpr int WINDOW_ICON_WIDTH = 64;
constexpr int WINDOW_ICON_HEIGHT = 64;
extern unsigned int WINDOW_ICON_DATA[WINDOW_ICON_WIDTH * WINDOW_ICON_HEIGHT];
constexpr int PLACEHOLDER_ICON_WIDTH = 128;
constexpr int PLACEHOLDER_ICON_HEIGHT = 96;
extern unsigned int PLACEHOLDER_ICON_DATA[PLACEHOLDER_ICON_WIDTH * PLACEHOLDER_ICON_HEIGHT];
} // namespace Resources

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@ -283,6 +283,16 @@ const std::shared_ptr<GPUTexture>& ImGuiFullscreen::GetPlaceholderTexture()
return s_placeholder_texture;
}
std::unique_ptr<GPUTexture> ImGuiFullscreen::CreateTextureFromImage(const RGBA8Image& image)
{
std::unique_ptr<GPUTexture> ret =
g_gpu_device->CreateTexture(image.GetWidth(), image.GetHeight(), 1, 1, 1, GPUTexture::Type::Texture,
GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
if (!ret) [[unlikely]]
ERROR_LOG("Failed to upload {}x{} RGBA8Image to GPU", image.GetWidth(), image.GetHeight());
return ret;
}
std::optional<RGBA8Image> ImGuiFullscreen::LoadTextureImage(std::string_view path)
{
std::optional<RGBA8Image> image;

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@ -18,6 +18,7 @@
#include <utility>
#include <vector>
class RGBA8Image;
class GPUTexture;
class SmallStringBase;
@ -128,6 +129,7 @@ void Shutdown();
/// Texture cache.
const std::shared_ptr<GPUTexture>& GetPlaceholderTexture();
std::unique_ptr<GPUTexture> CreateTextureFromImage(const RGBA8Image& image);
std::shared_ptr<GPUTexture> LoadTexture(std::string_view path);
GPUTexture* GetCachedTexture(std::string_view name);
GPUTexture* GetCachedTextureAsync(std::string_view name);