mirror of
https://github.com/RetroDECK/Duckstation.git
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GPU: Rewrite CRTC display modeling and overscan handling
This commit is contained in:
parent
fe824d6c89
commit
148279e2f2
256
src/core/gpu.cpp
256
src/core/gpu.cpp
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@ -36,6 +36,9 @@ bool GPU::Initialize(HostDisplay* host_display, System* system, DMA* dma, Interr
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void GPU::UpdateSettings()
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{
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m_force_progressive_scan = m_system->GetSettings().display_force_progressive_scan;
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// Crop mode calls this, so recalculate the display area
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UpdateCRTCDisplayParameters();
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}
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void GPU::Reset()
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@ -107,12 +110,14 @@ bool GPU::DoState(StateWrapper& sw)
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sw.Do(&m_crtc_state.regs.horizontal_display_range);
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sw.Do(&m_crtc_state.regs.vertical_display_range);
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sw.Do(&m_crtc_state.dot_clock_divider);
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sw.Do(&m_crtc_state.visible_display_width);
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sw.Do(&m_crtc_state.visible_display_height);
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sw.Do(&m_crtc_state.active_display_left);
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sw.Do(&m_crtc_state.active_display_top);
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sw.Do(&m_crtc_state.active_display_width);
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sw.Do(&m_crtc_state.active_display_height);
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sw.Do(&m_crtc_state.display_width);
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sw.Do(&m_crtc_state.display_height);
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sw.Do(&m_crtc_state.display_origin_left);
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sw.Do(&m_crtc_state.display_origin_top);
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sw.Do(&m_crtc_state.display_vram_left);
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sw.Do(&m_crtc_state.display_vram_top);
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sw.Do(&m_crtc_state.display_vram_width);
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sw.Do(&m_crtc_state.display_vram_height);
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sw.Do(&m_crtc_state.horizontal_total);
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sw.Do(&m_crtc_state.horizontal_display_start);
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sw.Do(&m_crtc_state.horizontal_display_end);
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@ -319,7 +324,6 @@ void GPU::UpdateCRTCConfig()
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{
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static constexpr std::array<u16, 8> dot_clock_dividers = {{10, 8, 5, 4, 7, 7, 7, 7}};
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CRTCState& cs = m_crtc_state;
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const DisplayCropMode crop_mode = m_system->GetSettings().display_crop_mode;
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if (m_GPUSTAT.pal_mode)
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{
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@ -343,99 +347,154 @@ void GPU::UpdateCRTCConfig()
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const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
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cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index];
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cs.horizontal_display_start = static_cast<TickCount>(std::min<u32>(cs.regs.X1, cs.horizontal_total));
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cs.horizontal_display_end = static_cast<TickCount>(std::min<u32>(cs.regs.X2, cs.horizontal_total));
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cs.vertical_display_start = static_cast<TickCount>(std::min<u32>(cs.regs.Y1, cs.vertical_total));
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cs.vertical_display_end = static_cast<TickCount>(std::min<u32>(cs.regs.Y2, cs.vertical_total));
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cs.horizontal_display_start = std::min<u16>(cs.regs.X1, cs.horizontal_total);
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cs.horizontal_display_end = std::min<u16>(cs.regs.X2, cs.horizontal_total);
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cs.vertical_display_start = std::min<u16>(cs.regs.Y1, cs.vertical_total);
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cs.vertical_display_end = std::min<u16>(cs.regs.Y2, cs.vertical_total);
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// determine the active display size
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cs.active_display_width = std::clamp<u16>((cs.regs.X2 - cs.regs.X1) / cs.dot_clock_divider, 1, VRAM_WIDTH);
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cs.active_display_height =
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std::clamp<u16>((cs.regs.Y2 - cs.regs.Y1), 1, VRAM_HEIGHT >> BoolToUInt8(m_GPUSTAT.In480iMode()));
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UpdateCRTCDisplayParameters();
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UpdateSliceTicks();
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}
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// Construct screen borders from configured active area and the standard visible range.
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// TODO: Ensure it doesn't overflow
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const u16 horizontal_start_display_tick = (crop_mode == DisplayCropMode::None ? 488 : 608);
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const u16 horizontal_end_display_tick = (crop_mode == DisplayCropMode::None ? 2800 : 2560);
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cs.visible_display_width = horizontal_end_display_tick / cs.dot_clock_divider;
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cs.active_display_left =
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(std::max<u16>(m_crtc_state.regs.X1, horizontal_start_display_tick) - horizontal_start_display_tick) /
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cs.dot_clock_divider;
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void GPU::UpdateCRTCDisplayParameters()
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{
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CRTCState& cs = m_crtc_state;
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const DisplayCropMode crop_mode = m_system->GetSettings().display_crop_mode;
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const u16 vertical_start_display_line = (crop_mode == DisplayCropMode::None ? 8 : (m_GPUSTAT.pal_mode ? 20 : 16));
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const u16 vertical_end_display_line =
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(crop_mode == DisplayCropMode::None ? static_cast<u16>(cs.vertical_total) :
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static_cast<u16>(m_GPUSTAT.pal_mode ? 308 : 256));
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const u16 bottom_padding = vertical_end_display_line - std::min<u16>(m_crtc_state.regs.Y2, vertical_end_display_line);
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cs.active_display_top =
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std::max<u16>(m_crtc_state.regs.Y1, vertical_start_display_line) - vertical_start_display_line;
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cs.visible_display_height = cs.active_display_top + cs.active_display_height + bottom_padding;
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u16 horizontal_display_start_tick, horizontal_display_end_tick;
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u16 vertical_display_start_line, vertical_display_end_line;
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if (m_GPUSTAT.pal_mode)
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{
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// TODO: Verify PAL numbers.
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switch (crop_mode)
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{
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case DisplayCropMode::None:
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horizontal_display_start_tick = 487;
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horizontal_display_end_tick = 3282;
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vertical_display_start_line = 12;
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vertical_display_end_line = 312;
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break;
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case DisplayCropMode::Overscan:
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horizontal_display_start_tick = 628;
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horizontal_display_end_tick = 3188;
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vertical_display_start_line = 19;
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vertical_display_end_line = 307;
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break;
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case DisplayCropMode::Borders:
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default:
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horizontal_display_start_tick = m_crtc_state.horizontal_display_start;
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horizontal_display_end_tick = m_crtc_state.horizontal_display_end;
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vertical_display_start_line = m_crtc_state.vertical_display_start;
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vertical_display_end_line = m_crtc_state.vertical_display_end;
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break;
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}
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}
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else
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{
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switch (crop_mode)
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{
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case DisplayCropMode::None:
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horizontal_display_start_tick = 488;
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horizontal_display_end_tick = 3288;
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vertical_display_start_line = 8;
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vertical_display_end_line = 260;
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break;
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case DisplayCropMode::Overscan:
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horizontal_display_start_tick = 608;
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horizontal_display_end_tick = 3168;
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vertical_display_start_line = 16;
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vertical_display_end_line = 256;
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break;
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case DisplayCropMode::Borders:
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default:
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horizontal_display_start_tick = m_crtc_state.horizontal_display_start;
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horizontal_display_end_tick = m_crtc_state.horizontal_display_end;
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vertical_display_start_line = m_crtc_state.vertical_display_start;
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vertical_display_end_line = m_crtc_state.vertical_display_end;
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break;
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}
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}
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const u8 height_shift = BoolToUInt8(m_GPUSTAT.In480iMode());
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// Determine screen size.
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cs.display_width = std::max<u16>(
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((horizontal_display_end_tick - horizontal_display_start_tick) + (cs.dot_clock_divider - 1)) / cs.dot_clock_divider,
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1u);
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cs.display_height = std::max<u16>((vertical_display_end_line - vertical_display_start_line) << height_shift, 1u);
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// Determine if we need to adjust the VRAM rectangle (because the display is starting outside the visible area) or add
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// padding.
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if (cs.horizontal_display_start >= horizontal_display_start_tick)
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{
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cs.display_origin_left = (cs.horizontal_display_start - horizontal_display_start_tick) / cs.dot_clock_divider;
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cs.display_vram_left = m_crtc_state.regs.X;
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}
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else
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{
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cs.display_origin_left = 0;
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cs.display_vram_left = std::min<u16>(
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m_crtc_state.regs.X + ((horizontal_display_start_tick - cs.horizontal_display_start) / cs.dot_clock_divider),
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VRAM_WIDTH - 1);
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// for 24-bit scanout we must stay aligned
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if (m_GPUSTAT.display_area_color_depth_24 && ((cs.display_vram_left - cs.regs.X) & 1u))
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cs.display_vram_left--;
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}
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if (cs.horizontal_display_end <= horizontal_display_end_tick)
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{
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cs.display_vram_width = std::min<u16>(
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std::max<u16>(
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(((cs.horizontal_display_end - std::max(cs.horizontal_display_start, horizontal_display_start_tick)) +
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(cs.dot_clock_divider - 1)) /
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cs.dot_clock_divider),
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1u),
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VRAM_WIDTH - cs.display_vram_left);
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}
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else
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{
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cs.display_vram_width = std::min<u16>(
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std::max<u16>(
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(((horizontal_display_end_tick - std::max(cs.horizontal_display_start, horizontal_display_start_tick)) +
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(cs.dot_clock_divider - 1)) /
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cs.dot_clock_divider),
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1u),
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VRAM_WIDTH - cs.display_vram_left);
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}
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if (cs.vertical_display_start >= vertical_display_start_line)
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{
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cs.display_origin_top = (cs.vertical_display_start - vertical_display_start_line) << height_shift;
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cs.display_vram_top = m_crtc_state.regs.Y;
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}
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else
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{
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cs.display_origin_top = 0;
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cs.display_vram_top =
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std::min<u16>(m_crtc_state.regs.Y + ((cs.vertical_display_start - vertical_display_start_line) << height_shift),
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VRAM_HEIGHT - 1);
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}
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if (cs.vertical_display_end <= vertical_display_end_line)
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{
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cs.display_vram_height = std::min<u16>(
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(cs.vertical_display_end - std::max(cs.vertical_display_start, vertical_display_start_line)) << height_shift,
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VRAM_HEIGHT - cs.display_vram_top);
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}
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else
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{
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cs.display_vram_height = std::min<u16>(
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(vertical_display_end_line - std::max(cs.vertical_display_start, vertical_display_start_line)) << height_shift,
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VRAM_HEIGHT - cs.display_vram_top);
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}
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// Aspect ratio is always 4:3.
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cs.display_aspect_ratio = 4.0f / 3.0f;
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if (crop_mode == DisplayCropMode::Borders)
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{
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// Compute the aspect ratio necessary to display borders in the inactive region of the picture.
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// Convert total dots/lines to time.
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const float dot_clock =
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(static_cast<float>(MASTER_CLOCK) * (11.0f / 7.0f / static_cast<float>(cs.dot_clock_divider)));
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const float dot_clock_period = 1.0f / dot_clock;
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const float dots_per_scanline = static_cast<float>(cs.horizontal_total) / static_cast<float>(cs.dot_clock_divider);
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const float horizontal_period = dots_per_scanline * dot_clock_period;
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const float vertical_period = horizontal_period * static_cast<float>(cs.vertical_total);
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// Convert active dots/lines to time.
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const float visible_dots_per_scanline = static_cast<float>(cs.active_display_width);
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const float horizontal_active_time = horizontal_period * visible_dots_per_scanline;
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const float vertical_active_time = horizontal_active_time * static_cast<float>(cs.regs.Y2 - cs.regs.Y1);
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// Use the reference active time/lines for the signal to work out the border area, and thus aspect ratio
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// transformation for the active area in our framebuffer. For the purposes of these calculations, we're assuming
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// progressive scan.
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float display_ratio;
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if (m_GPUSTAT.pal_mode)
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{
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// Wikipedia says PAL is active 51.95us of 64.00us, and 576/625 lines.
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const float signal_horizontal_active_time = 51.95f;
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const float signal_horizontal_total_time = 64.0f;
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const float signal_vertical_active_lines = 576.0f;
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const float signal_vertical_total_lines = 625.0f;
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const float h_ratio =
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(horizontal_active_time / horizontal_period) * (signal_horizontal_total_time / signal_horizontal_active_time);
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const float v_ratio =
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(vertical_active_time / vertical_period) * (signal_vertical_total_lines / signal_vertical_active_lines);
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display_ratio = h_ratio / v_ratio;
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}
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else
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{
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const float signal_horizontal_active_time = 52.66f;
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const float signal_horizontal_total_time = 63.56f;
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const float signal_vertical_active_lines = 486.0f;
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const float signal_vertical_total_lines = 525.0f;
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const float h_ratio =
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(horizontal_active_time / horizontal_period) * (signal_horizontal_total_time / signal_horizontal_active_time);
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const float v_ratio =
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(vertical_active_time / vertical_period) * (signal_vertical_total_lines / signal_vertical_active_lines);
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display_ratio = h_ratio / v_ratio;
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}
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// Ensure the numbers are sane, and not due to a misconfigured active display range.
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cs.display_aspect_ratio = (std::isnormal(display_ratio) && display_ratio != 0.0f) ? display_ratio : (4.0f / 3.0f);
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cs.visible_display_width = cs.active_display_width;
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cs.visible_display_height = cs.active_display_height;
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cs.active_display_left = 0;
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cs.active_display_top = 0;
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}
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Log_DevPrintf("Screen resolution: %ux%u", cs.visible_display_width, cs.visible_display_height);
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Log_DevPrintf("Active display: %ux%u @ %u,%u (VRAM %u,%u)", cs.active_display_width, cs.active_display_height,
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cs.active_display_left, cs.active_display_top, cs.regs.X.GetValue(), cs.regs.Y.GetValue());
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Log_DevPrintf("Padding: Left=%u, Top=%u, Right=%u, Bottom=%u", cs.active_display_left, cs.active_display_top,
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cs.visible_display_width - cs.active_display_width - cs.active_display_left,
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cs.visible_display_height - cs.active_display_height - cs.active_display_top);
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UpdateSliceTicks();
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}
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TickCount GPU::GetPendingGPUTicks() const
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@ -679,6 +738,7 @@ void GPU::WriteGP1(u32 value)
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m_crtc_state.regs.display_address_start = param & CRTCState::Regs::DISPLAY_ADDRESS_START_MASK;
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Log_DebugPrintf("Display address start <- 0x%08X", m_crtc_state.regs.display_address_start);
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m_system->IncrementInternalFrameNumber();
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UpdateCRTCDisplayParameters();
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}
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break;
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@ -1065,7 +1125,6 @@ void GPU::DrawDebugStateWindow()
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m_GPUSTAT.interlaced_field ? "odd" : "even");
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ImGui::Text("Display Disable: %s", m_GPUSTAT.display_disable ? "Yes" : "No");
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ImGui::Text("Drawing Even Line: %s", m_GPUSTAT.drawing_even_line ? "Yes" : "No");
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ImGui::Text("Display Resolution: %ux%u", cs.active_display_width, cs.active_display_height);
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ImGui::Text("Color Depth: %u-bit", m_GPUSTAT.display_area_color_depth_24 ? 24 : 15);
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ImGui::Text("Start Offset: (%u, %u)", cs.regs.X.GetValue(), cs.regs.Y.GetValue());
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ImGui::Text("Display Total: %u (%u) horizontal, %u vertical", cs.horizontal_total,
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@ -1074,6 +1133,13 @@ void GPU::DrawDebugStateWindow()
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cs.regs.X1.GetValue() / cs.dot_clock_divider, cs.regs.X2.GetValue() / cs.dot_clock_divider,
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cs.regs.Y1.GetValue(), cs.regs.Y2.GetValue());
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ImGui::Text("Current Scanline: %u (tick %u)", cs.current_scanline, cs.current_tick_in_scanline);
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ImGui::Text("Display resolution: %ux%u", cs.display_width, cs.display_height);
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ImGui::Text("Display origin: %u, %u", cs.display_origin_left, cs.display_origin_top);
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ImGui::Text("Active display: %ux%u @ (%u, %u)", cs.display_vram_width, cs.display_vram_height, cs.display_vram_left,
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cs.display_vram_top);
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ImGui::Text("Padding: Left=%u, Top=%u, Right=%u, Bottom=%u", cs.display_origin_left, cs.display_origin_top,
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cs.display_width - cs.display_vram_width - cs.display_origin_left,
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cs.display_height - cs.display_vram_height - cs.display_origin_top);
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}
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if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
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@ -313,6 +313,7 @@ protected:
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// Sets dots per scanline
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void UpdateCRTCConfig();
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void UpdateCRTCDisplayParameters();
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// Update ticks for this execution slice
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void UpdateSliceTicks();
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@ -547,19 +548,26 @@ protected:
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u16 dot_clock_divider;
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u16 visible_display_width;
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u16 visible_display_height;
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u16 active_display_left;
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u16 active_display_top;
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u16 active_display_width;
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u16 active_display_height;
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// Size of the simulated screen in pixels. Depending on crop mode, this may include overscan area.
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u16 display_width;
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u16 display_height;
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TickCount horizontal_total;
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TickCount horizontal_display_start;
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TickCount horizontal_display_end;
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u32 vertical_total;
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u32 vertical_display_start;
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u32 vertical_display_end;
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// Top-left corner where the VRAM is displayed. Depending on the CRTC config, this may indicate padding.
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u16 display_origin_left;
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u16 display_origin_top;
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// Rectangle describing the displayed area of VRAM, in coordinates.
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u16 display_vram_left;
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u16 display_vram_top;
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u16 display_vram_width;
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u16 display_vram_height;
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u16 horizontal_total;
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u16 horizontal_display_start;
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u16 horizontal_display_end;
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u16 vertical_total;
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u16 vertical_display_start;
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u16 vertical_display_end;
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TickCount fractional_ticks;
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TickCount current_tick_in_scanline;
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@ -568,15 +576,6 @@ protected:
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float display_aspect_ratio;
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bool in_hblank;
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bool in_vblank;
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/// Returns a rectangle representing the active display region within the visible area of the screen, i.e. where the
|
||||
/// VRAM texture should be "scanned out" to. Areas outside this region (the border) should be displayed as black.
|
||||
Common::Rectangle<s32> GetActiveDisplayRectangle() const
|
||||
{
|
||||
return Common::Rectangle<s32>::FromExtents(
|
||||
static_cast<s32>(ZeroExtend32(active_display_left)), static_cast<s32>(ZeroExtend32(active_display_top)),
|
||||
static_cast<s32>(ZeroExtend32(active_display_width)), static_cast<s32>(ZeroExtend32(active_display_height)));
|
||||
}
|
||||
} m_crtc_state = {};
|
||||
|
||||
State m_state = State::Idle;
|
||||
|
|
|
@ -490,7 +490,7 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices, const u32
|
|||
(m_draw_mode.GetTexturePageRectangle().Intersects(m_vram_dirty_rect) ||
|
||||
(m_draw_mode.IsUsingPalette() && m_draw_mode.GetTexturePaletteRectangle().Intersects(m_vram_dirty_rect))))
|
||||
{
|
||||
Log_DevPrintf("Invalidating VRAM read cache due to drawing area overlap");
|
||||
//Log_DevPrintf("Invalidating VRAM read cache due to drawing area overlap");
|
||||
if (!IsFlushed())
|
||||
FlushRender();
|
||||
|
||||
|
|
|
@ -525,18 +525,17 @@ void GPU_HW_D3D11::UpdateDisplay()
|
|||
{
|
||||
m_host_display->SetDisplayTexture(m_vram_texture.GetD3DSRV(), m_vram_texture.GetWidth(), m_vram_texture.GetHeight(),
|
||||
0, 0, m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
|
||||
static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
|
||||
}
|
||||
else
|
||||
{
|
||||
const u32 vram_offset_x = m_crtc_state.regs.X;
|
||||
const u32 vram_offset_y = m_crtc_state.regs.Y;
|
||||
const u32 vram_offset_x = m_crtc_state.display_vram_left;
|
||||
const u32 vram_offset_y = m_crtc_state.display_vram_top;
|
||||
const u32 scaled_vram_offset_x = vram_offset_x * m_resolution_scale;
|
||||
const u32 scaled_vram_offset_y = vram_offset_y * m_resolution_scale;
|
||||
const u32 display_width = std::min<u32>(m_crtc_state.active_display_width, VRAM_WIDTH - vram_offset_x);
|
||||
const u32 display_height = std::min<u32>(m_crtc_state.active_display_height << BoolToUInt8(m_GPUSTAT.In480iMode()),
|
||||
VRAM_HEIGHT - vram_offset_y);
|
||||
const u32 display_width = m_crtc_state.display_vram_width;
|
||||
const u32 display_height = m_crtc_state.display_vram_height;
|
||||
const u32 scaled_display_width = display_width * m_resolution_scale;
|
||||
const u32 scaled_display_height = display_height * m_resolution_scale;
|
||||
const bool interlaced = IsDisplayInterlaced();
|
||||
|
@ -594,8 +593,10 @@ void GPU_HW_D3D11::UpdateDisplay()
|
|||
RestoreGraphicsAPIState();
|
||||
}
|
||||
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.visible_display_width, m_crtc_state.visible_display_height,
|
||||
m_crtc_state.GetActiveDisplayRectangle(), m_crtc_state.display_aspect_ratio);
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
|
||||
m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
|
||||
m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
|
||||
m_crtc_state.display_aspect_ratio);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -479,18 +479,17 @@ void GPU_HW_OpenGL::UpdateDisplay()
|
|||
m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
|
||||
m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
|
||||
-static_cast<s32>(m_vram_texture.GetHeight()));
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
|
||||
static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
|
||||
}
|
||||
else
|
||||
{
|
||||
const u32 vram_offset_x = m_crtc_state.regs.X;
|
||||
const u32 vram_offset_y = m_crtc_state.regs.Y;
|
||||
const u32 vram_offset_x = m_crtc_state.display_vram_left;
|
||||
const u32 vram_offset_y = m_crtc_state.display_vram_top;
|
||||
const u32 scaled_vram_offset_x = vram_offset_x * m_resolution_scale;
|
||||
const u32 scaled_vram_offset_y = vram_offset_y * m_resolution_scale;
|
||||
const u32 display_width = std::min<u32>(m_crtc_state.active_display_width, VRAM_WIDTH - vram_offset_x);
|
||||
const u32 display_height = std::min<u32>(m_crtc_state.active_display_height << BoolToUInt8(m_GPUSTAT.In480iMode()),
|
||||
VRAM_HEIGHT - vram_offset_y);
|
||||
const u32 display_width = m_crtc_state.display_vram_width;
|
||||
const u32 display_height = m_crtc_state.display_vram_height;
|
||||
const u32 scaled_display_width = display_width * m_resolution_scale;
|
||||
const u32 scaled_display_height = display_height * m_resolution_scale;
|
||||
const bool interlaced = IsDisplayInterlaced();
|
||||
|
@ -572,8 +571,10 @@ void GPU_HW_OpenGL::UpdateDisplay()
|
|||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.visible_display_width, m_crtc_state.visible_display_height,
|
||||
m_crtc_state.GetActiveDisplayRectangle(), m_crtc_state.display_aspect_ratio);
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
|
||||
m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
|
||||
m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
|
||||
m_crtc_state.display_aspect_ratio);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -343,18 +343,17 @@ void GPU_HW_OpenGL_ES::UpdateDisplay()
|
|||
m_vram_texture.GetWidth(), static_cast<s32>(m_vram_texture.GetHeight()), 0,
|
||||
m_vram_texture.GetHeight(), m_vram_texture.GetWidth(),
|
||||
-static_cast<s32>(m_vram_texture.GetHeight()));
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
|
||||
static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
|
||||
}
|
||||
else
|
||||
{
|
||||
const u32 vram_offset_x = m_crtc_state.regs.X;
|
||||
const u32 vram_offset_y = m_crtc_state.regs.Y;
|
||||
const u32 vram_offset_x = m_crtc_state.display_vram_left;
|
||||
const u32 vram_offset_y = m_crtc_state.display_vram_top;
|
||||
const u32 scaled_vram_offset_x = vram_offset_x * m_resolution_scale;
|
||||
const u32 scaled_vram_offset_y = vram_offset_y * m_resolution_scale;
|
||||
const u32 display_width = std::min<u32>(m_crtc_state.active_display_width, VRAM_WIDTH - vram_offset_x);
|
||||
const u32 display_height = std::min<u32>(m_crtc_state.active_display_height << BoolToUInt8(m_GPUSTAT.In480iMode()),
|
||||
VRAM_HEIGHT - vram_offset_y);
|
||||
const u32 display_width = m_crtc_state.display_vram_width;
|
||||
const u32 display_height = m_crtc_state.display_vram_height;
|
||||
const u32 scaled_display_width = display_width * m_resolution_scale;
|
||||
const u32 scaled_display_height = display_height * m_resolution_scale;
|
||||
const bool interlaced = IsDisplayInterlaced();
|
||||
|
@ -436,8 +435,10 @@ void GPU_HW_OpenGL_ES::UpdateDisplay()
|
|||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.visible_display_width, m_crtc_state.visible_display_height,
|
||||
m_crtc_state.GetActiveDisplayRectangle(), m_crtc_state.display_aspect_ratio);
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
|
||||
m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
|
||||
m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
|
||||
m_crtc_state.display_aspect_ratio);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -84,11 +84,10 @@ void GPU_SW::UpdateDisplay()
|
|||
if (!m_system->GetSettings().debugging.show_vram)
|
||||
{
|
||||
// TODO: Handle interlacing
|
||||
const u32 vram_offset_x = m_crtc_state.regs.X;
|
||||
const u32 vram_offset_y = m_crtc_state.regs.Y;
|
||||
const u32 display_width = std::min<u32>(m_crtc_state.active_display_width, VRAM_WIDTH - vram_offset_x);
|
||||
const u32 display_height = std::min<u32>(m_crtc_state.active_display_height << BoolToUInt8(m_GPUSTAT.In480iMode()),
|
||||
VRAM_HEIGHT - vram_offset_y);
|
||||
const u32 vram_offset_x = m_crtc_state.display_vram_left;
|
||||
const u32 vram_offset_y = m_crtc_state.display_vram_top;
|
||||
const u32 display_width = m_crtc_state.display_vram_width;
|
||||
const u32 display_height = m_crtc_state.display_vram_height;
|
||||
|
||||
if (m_GPUSTAT.display_disable)
|
||||
{
|
||||
|
@ -110,8 +109,10 @@ void GPU_SW::UpdateDisplay()
|
|||
m_display_texture_buffer.data(), display_width * sizeof(u32));
|
||||
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, 0, 0, display_width,
|
||||
display_height);
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.visible_display_width, m_crtc_state.visible_display_height,
|
||||
m_crtc_state.GetActiveDisplayRectangle(), m_crtc_state.display_aspect_ratio);
|
||||
m_host_display->SetDisplayParameters(m_crtc_state.display_width, m_crtc_state.display_height,
|
||||
m_crtc_state.display_origin_left, m_crtc_state.display_origin_top,
|
||||
m_crtc_state.display_vram_width, m_crtc_state.display_vram_height,
|
||||
m_crtc_state.display_aspect_ratio);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -120,7 +121,7 @@ void GPU_SW::UpdateDisplay()
|
|||
m_display_texture_buffer.data(), VRAM_WIDTH * sizeof(u32));
|
||||
m_host_display->SetDisplayTexture(m_display_texture->GetHandle(), VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH,
|
||||
VRAM_HEIGHT);
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, Common::Rectangle<s32>(0, 0, VRAM_WIDTH, VRAM_HEIGHT),
|
||||
m_host_display->SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
|
||||
static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,35 +20,71 @@ void HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
|
|||
|
||||
std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect() const
|
||||
{
|
||||
#if 0
|
||||
// convert display region to correct pixel aspect ratio
|
||||
float display_width, display_height, active_left, active_top, active_width, active_height;
|
||||
if (m_display_width >= m_display_height)
|
||||
{
|
||||
display_width = static_cast<float>(m_display_width);
|
||||
display_height = static_cast<float>(m_display_width) / m_display_pixel_aspect_ratio;
|
||||
|
||||
const float scale = display_height / static_cast<float>(m_display_height);
|
||||
active_left = static_cast<float>(m_display_active_left);
|
||||
active_top = static_cast<float>(m_display_active_top) * scale;
|
||||
active_width = static_cast<float>(m_display_active_width);
|
||||
active_height = static_cast<float>(m_display_active_width) / m_display_pixel_aspect_ratio;
|
||||
}
|
||||
else
|
||||
{
|
||||
display_width = static_cast<float>(m_display_height) * m_display_pixel_aspect_ratio;
|
||||
display_height = static_cast<float>(m_display_height);
|
||||
|
||||
const float scale = display_width / static_cast<float>(m_display_width);
|
||||
active_left = static_cast<float>(m_display_active_left) * scale;
|
||||
active_top = static_cast<float>(m_display_active_top);
|
||||
active_width = static_cast<float>(m_display_active_height) * m_display_pixel_aspect_ratio;
|
||||
active_height = static_cast<float>(m_display_active_height);
|
||||
}
|
||||
#else
|
||||
const float y_scale =
|
||||
(static_cast<float>(m_display_width) / static_cast<float>(m_display_height)) / m_display_pixel_aspect_ratio;
|
||||
const float display_width = static_cast<float>(m_display_width);
|
||||
const float display_height = static_cast<float>(m_display_height) * y_scale;
|
||||
const float active_left = static_cast<float>(m_display_active_left);
|
||||
const float active_top = static_cast<float>(m_display_active_top) * y_scale;
|
||||
const float active_width = static_cast<float>(m_display_active_width);
|
||||
const float active_height = static_cast<float>(m_display_active_height) * y_scale;
|
||||
#endif
|
||||
|
||||
// now fit it within the window
|
||||
const s32 window_width = m_window_width;
|
||||
const s32 window_height = m_window_height - m_display_top_margin;
|
||||
const float window_ratio = static_cast<float>(window_width) / static_cast<float>(window_height);
|
||||
|
||||
float scale;
|
||||
int left, top, width, height;
|
||||
if (window_ratio >= m_display_aspect_ratio)
|
||||
int top_padding = 0, left_padding = 0;
|
||||
|
||||
if ((display_width / display_height) >= window_ratio)
|
||||
{
|
||||
width = static_cast<int>(static_cast<float>(window_height) * m_display_aspect_ratio);
|
||||
height = static_cast<int>(window_height);
|
||||
scale = static_cast<float>(window_height) / static_cast<float>(m_display_height);
|
||||
left = (window_width - width) / 2;
|
||||
top = 0;
|
||||
// align in middle vertically
|
||||
scale = static_cast<float>(window_width) / display_width;
|
||||
top_padding = (window_height - static_cast<s32>(display_height * scale)) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
width = static_cast<int>(window_width);
|
||||
height = static_cast<int>(float(window_width) / m_display_aspect_ratio);
|
||||
scale = static_cast<float>(window_width) / static_cast<float>(m_display_width);
|
||||
left = 0;
|
||||
top = (window_height - height) / 2;
|
||||
// align in middle horizontally
|
||||
scale = static_cast<float>(window_height) / display_height;
|
||||
left_padding = (window_width - static_cast<s32>(display_width * scale)) / 2;
|
||||
}
|
||||
|
||||
// add in padding
|
||||
left += static_cast<s32>(static_cast<float>(m_display_area.left) * scale);
|
||||
top += static_cast<s32>(static_cast<float>(m_display_area.top) * scale);
|
||||
width -= static_cast<s32>(static_cast<float>(m_display_area.left + (m_display_width - m_display_area.right)) * scale);
|
||||
height -=
|
||||
static_cast<s32>(static_cast<float>(m_display_area.top + (m_display_height - m_display_area.bottom)) * scale);
|
||||
int left, top, width, height;
|
||||
width = static_cast<s32>(active_width * scale);
|
||||
height = static_cast<s32>(active_height * scale);
|
||||
left = static_cast<s32>(active_left * scale);
|
||||
top = static_cast<s32>(active_top * scale);
|
||||
|
||||
left += std::max(left_padding, 0);
|
||||
top += std::max(top_padding, 0);
|
||||
|
||||
// add in margin
|
||||
top += m_display_top_margin;
|
||||
|
@ -153,15 +189,15 @@ bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_reso
|
|||
s32 resize_height = 0;
|
||||
if (apply_aspect_ratio && full_resolution)
|
||||
{
|
||||
if (m_display_aspect_ratio > 1.0f)
|
||||
if (m_display_pixel_aspect_ratio > 1.0f)
|
||||
{
|
||||
resize_width = m_display_texture_view_width;
|
||||
resize_height = static_cast<s32>(static_cast<float>(resize_width) / m_display_aspect_ratio);
|
||||
resize_height = static_cast<s32>(static_cast<float>(resize_width) / m_display_pixel_aspect_ratio);
|
||||
}
|
||||
else
|
||||
{
|
||||
resize_height = m_display_texture_view_height;
|
||||
resize_width = static_cast<s32>(static_cast<float>(resize_height) * m_display_aspect_ratio);
|
||||
resize_width = static_cast<s32>(static_cast<float>(resize_height) * m_display_pixel_aspect_ratio);
|
||||
}
|
||||
}
|
||||
else if (apply_aspect_ratio)
|
||||
|
|
|
@ -80,13 +80,16 @@ public:
|
|||
m_display_changed = true;
|
||||
}
|
||||
|
||||
void SetDisplayParameters(s32 display_width, s32 display_height, const Common::Rectangle<s32>& display_area,
|
||||
float pixel_aspect_ratio)
|
||||
void SetDisplayParameters(s32 display_width, s32 display_height, s32 active_left, s32 active_top, s32 active_width,
|
||||
s32 active_height, float pixel_aspect_ratio)
|
||||
{
|
||||
m_display_width = display_width;
|
||||
m_display_height = display_height;
|
||||
m_display_area = display_area;
|
||||
m_display_aspect_ratio = pixel_aspect_ratio;
|
||||
m_display_active_left = active_left;
|
||||
m_display_active_top = active_top;
|
||||
m_display_active_width = active_width;
|
||||
m_display_active_height = active_height;
|
||||
m_display_pixel_aspect_ratio = pixel_aspect_ratio;
|
||||
m_display_changed = true;
|
||||
}
|
||||
|
||||
|
@ -109,8 +112,11 @@ protected:
|
|||
|
||||
s32 m_display_width = 0;
|
||||
s32 m_display_height = 0;
|
||||
Common::Rectangle<s32> m_display_area{};
|
||||
float m_display_aspect_ratio = 1.0f;
|
||||
s32 m_display_active_left = 0;
|
||||
s32 m_display_active_top = 0;
|
||||
s32 m_display_active_width = 0;
|
||||
s32 m_display_active_height = 0;
|
||||
float m_display_pixel_aspect_ratio = 1.0f;
|
||||
|
||||
void* m_display_texture_handle = nullptr;
|
||||
s32 m_display_texture_width = 0;
|
||||
|
|
Loading…
Reference in a new issue