mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-22 13:55:38 +00:00
GPU: Add host/hardware stats
This commit is contained in:
parent
884c851079
commit
150ab8f4af
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@ -2778,6 +2778,9 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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FSUI_CSTR("Shows the number of frames (or v-syncs) displayed per second by the system in the top-right "
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"corner of the display."),
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"Display", "ShowFPS", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BARS, "Show GPU Statistics"),
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FSUI_CSTR("Shows information about the emulated GPU in the top-right corner of the display."),
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"Display", "ShowGPUStatistics", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BATTERY_HALF, "Show CPU Usage"),
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FSUI_CSTR("Shows the host's CPU usage based on threads in the top-right corner of the display."),
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"Display", "ShowCPU", false);
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127
src/core/gpu.cpp
127
src/core/gpu.cpp
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@ -21,6 +21,7 @@
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#include "common/file_system.h"
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#include "common/heap_array.h"
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#include "common/log.h"
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#include "common/small_string.h"
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#include "common/string_util.h"
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#include "stb_image_resize.h"
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@ -35,7 +36,10 @@ std::unique_ptr<GPU> g_gpu;
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const GPU::GP0CommandHandlerTable GPU::s_GP0_command_handler_table = GPU::GenerateGP0CommandHandlerTable();
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GPU::GPU() = default;
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GPU::GPU()
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{
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ResetStatistics();
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}
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GPU::~GPU()
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{
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@ -66,7 +70,7 @@ bool GPU::Initialize()
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return false;
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}
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g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu);
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g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu_usage);
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return true;
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}
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@ -93,7 +97,7 @@ void GPU::UpdateSettings(const Settings& old_settings)
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Panic("Failed to compile display pipeline on settings change.");
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}
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g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu);
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g_gpu_device->SetGPUTimingEnabled(g_settings.display_show_gpu_usage);
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}
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void GPU::CPUClockChanged()
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@ -2229,59 +2233,7 @@ void GPU::DrawDebugStateWindow()
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return;
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}
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const bool is_idle_frame = m_stats.num_polygons == 0;
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if (!is_idle_frame)
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{
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m_last_stats = m_stats;
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m_stats = {};
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}
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if (ImGui::CollapsingHeader("Statistics", ImGuiTreeNodeFlags_DefaultOpen))
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{
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const Stats& stats = m_last_stats;
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, 200.0f * framebuffer_scale);
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ImGui::TextUnformatted("Idle Frame: ");
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ImGui::NextColumn();
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ImGui::Text("%s", is_idle_frame ? "Yes" : "No");
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Reads: ");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_vram_reads);
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Fills: ");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_vram_fills);
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Writes: ");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_vram_writes);
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Copies: ");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_vram_copies);
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ImGui::NextColumn();
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ImGui::TextUnformatted("Vertices Processed: ");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_vertices);
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ImGui::NextColumn();
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ImGui::TextUnformatted("Polygons Drawn: ");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_polygons);
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ImGui::NextColumn();
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ImGui::Columns(1);
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}
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DrawRendererStats(is_idle_frame);
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DrawRendererStats();
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if (ImGui::CollapsingHeader("GPU", ImGuiTreeNodeFlags_DefaultOpen))
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{
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@ -2339,6 +2291,67 @@ void GPU::DrawDebugStateWindow()
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ImGui::End();
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}
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void GPU::DrawRendererStats(bool is_idle_frame)
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void GPU::DrawRendererStats()
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{
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}
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void GPU::GetStatsString(SmallStringBase& str)
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{
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if (IsHardwareRenderer())
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{
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str.format("{} HW | {} P | {} DC | {} RP | {} RB | {} C | {} W",
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GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()), m_stats.num_primitives,
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m_stats.host_num_draws, m_stats.host_num_render_passes, m_stats.num_reads, m_stats.num_copies,
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m_stats.num_writes);
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}
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else
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{
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str.format("{} SW | {} P | {} R | {} C | {} W", GPUDevice::RenderAPIToString(g_gpu_device->GetRenderAPI()),
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m_stats.num_primitives, m_stats.num_reads, m_stats.num_copies, m_stats.num_writes);
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}
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}
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void GPU::GetMemoryStatsString(SmallStringBase& str)
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{
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const u32 vram_usage_mb = static_cast<u32>((g_gpu_device->GetVRAMUsage() + (1048576 - 1)) / 1048576);
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const u32 stream_kb = static_cast<u32>((m_stats.host_buffer_streamed + (1024 - 1)) / 1024);
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str.format("{} MB VRAM | {} KB STR | {} TC | {} TU", vram_usage_mb, stream_kb, m_stats.host_num_copies,
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m_stats.host_num_uploads);
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}
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void GPU::ResetStatistics()
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{
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m_counters = {};
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g_gpu_device->ResetStatistics();
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}
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void GPU::UpdateStatistics(u32 frame_count)
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{
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const GPUDevice::Statistics& stats = g_gpu_device->GetStatistics();
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const u32 round = (frame_count - 1);
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#define UPDATE_COUNTER(x) m_stats.x = (m_counters.x + round) / frame_count
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#define UPDATE_GPU_STAT(x) m_stats.host_##x = (stats.x + round) / frame_count
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UPDATE_COUNTER(num_reads);
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UPDATE_COUNTER(num_writes);
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UPDATE_COUNTER(num_copies);
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UPDATE_COUNTER(num_vertices);
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UPDATE_COUNTER(num_primitives);
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// UPDATE_COUNTER(num_read_texture_updates);
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// UPDATE_COUNTER(num_ubo_updates);
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UPDATE_GPU_STAT(buffer_streamed);
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UPDATE_GPU_STAT(num_draws);
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UPDATE_GPU_STAT(num_render_passes);
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UPDATE_GPU_STAT(num_copies);
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UPDATE_GPU_STAT(num_downloads);
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UPDATE_GPU_STAT(num_uploads);
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#undef UPDATE_GPU_STAT
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#undef UPDATE_COUNTER
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ResetStatistics();
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}
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@ -20,6 +20,8 @@
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#include <tuple>
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#include <vector>
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class SmallStringBase;
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class StateWrapper;
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class GPUDevice;
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@ -99,6 +101,10 @@ public:
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// Render statistics debug window.
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void DrawDebugStateWindow();
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void GetStatsString(SmallStringBase& str);
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void GetMemoryStatsString(SmallStringBase& str);
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void ResetStatistics();
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void UpdateStatistics(u32 frame_count);
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void CPUClockChanged();
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@ -308,7 +314,7 @@ protected:
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virtual void DispatchRenderCommand();
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virtual void ClearDisplay();
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virtual void UpdateDisplay();
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virtual void DrawRendererStats(bool is_idle_frame);
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virtual void DrawRendererStats();
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ALWAYS_INLINE void AddDrawTriangleTicks(s32 x1, s32 y1, s32 x2, s32 y2, s32 x3, s32 y3, bool shaded, bool textured,
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bool semitransparent)
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@ -589,17 +595,30 @@ protected:
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s32 m_display_texture_view_width = 0;
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s32 m_display_texture_view_height = 0;
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struct Stats
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struct Counters
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{
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u32 num_vram_reads;
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u32 num_vram_fills;
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u32 num_vram_writes;
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u32 num_vram_copies;
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u32 num_reads;
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u32 num_writes;
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u32 num_copies;
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u32 num_vertices;
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u32 num_polygons;
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u32 num_primitives;
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// u32 num_read_texture_updates;
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// u32 num_ubo_updates;
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};
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struct Stats : Counters
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{
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size_t host_buffer_streamed;
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u32 host_num_draws;
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u32 host_num_render_passes;
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u32 host_num_copies;
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u32 host_num_downloads;
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u32 host_num_uploads;
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};
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Counters m_counters = {};
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Stats m_stats = {};
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Stats m_last_stats = {};
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private:
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bool CompileDisplayPipeline();
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@ -352,8 +352,8 @@ bool GPU::HandleRenderPolygonCommand()
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SetTexturePalette(Truncate16(FifoPeek(2) >> 16));
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}
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m_stats.num_vertices += num_vertices;
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m_stats.num_polygons++;
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m_counters.num_vertices += num_vertices;
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m_counters.num_primitives++;
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m_render_command.bits = rc.bits;
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m_fifo.RemoveOne();
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@ -384,8 +384,8 @@ bool GPU::HandleRenderRectangleCommand()
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rc.texture_enable ? "textured" : "non-textured", rc.shading_enable ? "shaded" : "monochrome",
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total_words, setup_ticks);
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m_stats.num_vertices++;
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m_stats.num_polygons++;
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m_counters.num_vertices++;
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m_counters.num_primitives++;
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m_render_command.bits = rc.bits;
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m_fifo.RemoveOne();
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@ -406,8 +406,8 @@ bool GPU::HandleRenderLineCommand()
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Log_TracePrintf("Render %s %s line (%u total words)", rc.transparency_enable ? "semi-transparent" : "opaque",
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rc.shading_enable ? "shaded" : "monochrome", total_words);
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m_stats.num_vertices += 2;
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m_stats.num_polygons++;
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m_counters.num_vertices += 2;
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m_counters.num_primitives++;
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m_render_command.bits = rc.bits;
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m_fifo.RemoveOne();
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@ -468,7 +468,7 @@ bool GPU::HandleFillRectangleCommand()
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if (width > 0 && height > 0)
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FillVRAM(dst_x, dst_y, width, height, color);
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m_stats.num_vram_fills++;
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m_counters.num_writes++;
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AddCommandTicks(46 + ((width / 8) + 9) * height);
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EndCommand();
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return true;
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@ -552,10 +552,10 @@ void GPU::FinishVRAMWrite()
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}
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}
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m_counters.num_writes++;
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m_blit_buffer.clear();
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m_vram_transfer = {};
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m_blitter_state = BlitterState::Idle;
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m_stats.num_vram_writes++;
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}
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bool GPU::HandleCopyRectangleVRAMToCPUCommand()
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@ -586,7 +586,6 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
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}
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// switch to pixel-by-pixel read state
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m_stats.num_vram_reads++;
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m_blitter_state = BlitterState::ReadingVRAM;
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m_command_total_words = 0;
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return true;
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@ -612,11 +611,12 @@ bool GPU::HandleCopyRectangleVRAMToVRAMCommand()
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width == 0 || height == 0 || (src_x == dst_x && src_y == dst_y && !m_GPUSTAT.set_mask_while_drawing);
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if (!skip_copy)
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{
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m_counters.num_copies++;
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FlushRender();
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CopyVRAM(src_x, src_y, dst_x, dst_y, width, height);
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}
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m_stats.num_vram_copies++;
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AddCommandTicks(width * height * 2);
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EndCommand();
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return true;
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@ -1262,7 +1262,7 @@ void GPU_HW::UpdateVRAMReadTexture(bool drawn, bool written)
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scaled_rect.GetWidth(), scaled_rect.GetHeight());
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}
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m_renderer_stats.num_vram_read_texture_updates++;
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// m_counters.num_read_texture_updates++;
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rect.SetInvalid();
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};
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@ -2797,7 +2797,7 @@ void GPU_HW::FlushRender()
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if (m_batch_ubo_dirty)
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{
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g_gpu_device->UploadUniformBuffer(&m_batch_ubo_data, sizeof(m_batch_ubo_data));
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m_renderer_stats.num_uniform_buffer_updates++;
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// m_counters.num_ubo_updates++;
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m_batch_ubo_dirty = false;
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}
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@ -2805,20 +2805,17 @@ void GPU_HW::FlushRender()
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{
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if (NeedsTwoPassRendering())
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{
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m_renderer_stats.num_batches += 2;
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DrawBatchVertices(BatchRenderMode::OnlyOpaque, vertex_count, m_batch_base_vertex);
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DrawBatchVertices(BatchRenderMode::OnlyTransparent, vertex_count, m_batch_base_vertex);
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}
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else
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{
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m_renderer_stats.num_batches++;
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DrawBatchVertices(m_batch.GetRenderMode(), vertex_count, m_batch_base_vertex);
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}
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}
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if (m_wireframe_mode != GPUWireframeMode::Disabled)
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{
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m_renderer_stats.num_batches++;
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g_gpu_device->SetPipeline(m_wireframe_pipeline.get());
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g_gpu_device->Draw(vertex_count, m_batch_base_vertex);
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}
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@ -3094,19 +3091,12 @@ void GPU_HW::DownsampleFramebufferBoxFilter(GPUTexture* source, u32 left, u32 to
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SetDisplayTexture(m_downsample_texture.get(), 0, 0, ds_width, ds_height);
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}
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void GPU_HW::DrawRendererStats(bool is_idle_frame)
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void GPU_HW::DrawRendererStats()
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{
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if (!is_idle_frame)
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{
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m_last_renderer_stats = m_renderer_stats;
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m_renderer_stats = {};
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}
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if (ImGui::CollapsingHeader("Renderer Statistics", ImGuiTreeNodeFlags_DefaultOpen))
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{
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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static const ImVec4 inactive_color{0.4f, 0.4f, 0.4f, 1.0f};
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const auto& stats = m_last_renderer_stats;
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, 200.0f * Host::GetOSDScale());
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@ -3158,21 +3148,6 @@ void GPU_HW::DrawRendererStats(bool is_idle_frame)
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"Cache");
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ImGui::NextColumn();
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ImGui::TextUnformatted("Batches Drawn:");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_batches);
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Read Texture Updates:");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_vram_read_texture_updates);
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ImGui::NextColumn();
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ImGui::TextUnformatted("Uniform Buffer Updates: ");
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ImGui::NextColumn();
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ImGui::Text("%u", stats.num_uniform_buffer_updates);
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ImGui::NextColumn();
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ImGui::Columns(1);
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}
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}
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@ -188,7 +188,7 @@ private:
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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void DispatchRenderCommand() override;
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void FlushRender() override;
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void DrawRendererStats(bool is_idle_frame) override;
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void DrawRendererStats() override;
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bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height);
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@ -297,8 +297,4 @@ private:
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std::unique_ptr<GPUSampler> m_downsample_lod_sampler;
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std::unique_ptr<GPUSampler> m_downsample_composite_sampler;
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u32 m_downsample_scale_or_levels = 0;
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// Statistics
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RendererStats m_renderer_stats = {};
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RendererStats m_last_renderer_stats = {};
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};
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@ -253,8 +253,8 @@ void ImGuiManager::FormatProcessorStat(SmallStringBase& text, double usage, doub
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void ImGuiManager::DrawPerformanceOverlay()
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{
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if (!(g_settings.display_show_fps || g_settings.display_show_speed || g_settings.display_show_resolution ||
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g_settings.display_show_cpu ||
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if (!(g_settings.display_show_fps || g_settings.display_show_speed || g_settings.display_show_gpu_stats ||
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g_settings.display_show_resolution || g_settings.display_show_cpu_usage ||
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(g_settings.display_show_status_indicators &&
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(System::IsPaused() || System::IsFastForwardEnabled() || System::IsTurboEnabled()))))
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{
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@ -322,6 +322,15 @@ void ImGuiManager::DrawPerformanceOverlay()
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DRAW_LINE(fixed_font, text, color);
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}
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if (g_settings.display_show_gpu_stats)
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{
|
||||
g_gpu->GetStatsString(text);
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
|
||||
g_gpu->GetMemoryStatsString(text);
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
if (g_settings.display_show_resolution)
|
||||
{
|
||||
// TODO: this seems wrong?
|
||||
|
@ -333,7 +342,7 @@ void ImGuiManager::DrawPerformanceOverlay()
|
|||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
if (g_settings.display_show_cpu)
|
||||
if (g_settings.display_show_cpu_usage)
|
||||
{
|
||||
text.format("{:.2f}ms | {:.2f}ms | {:.2f}ms", System::GetMinimumFrameTime(), System::GetAverageFrameTime(),
|
||||
System::GetMaximumFrameTime());
|
||||
|
@ -405,16 +414,10 @@ void ImGuiManager::DrawPerformanceOverlay()
|
|||
#endif
|
||||
}
|
||||
|
||||
if (g_settings.display_show_gpu)
|
||||
if (g_settings.display_show_gpu_usage && g_gpu_device->IsGPUTimingEnabled())
|
||||
{
|
||||
if (g_gpu_device->IsGPUTimingEnabled())
|
||||
{
|
||||
text.assign("GPU: ");
|
||||
FormatProcessorStat(text, System::GetGPUUsage(), System::GetGPUAverageTime());
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
text.format("VRAM: {} MB", (g_gpu_device->GetVRAMUsage() + (1048576 - 1)) / 1048576);
|
||||
text.assign("GPU: ");
|
||||
FormatProcessorStat(text, System::GetGPUUsage(), System::GetGPUAverageTime());
|
||||
DRAW_LINE(fixed_font, text, IM_COL32(255, 255, 255, 255));
|
||||
}
|
||||
|
||||
|
@ -525,10 +528,14 @@ void ImGuiManager::DrawEnhancementsOverlay()
|
|||
{
|
||||
text.append_format(" {}x{}", g_settings.gpu_multisamples, g_settings.gpu_per_sample_shading ? "SSAA" : "MSAA");
|
||||
}
|
||||
if (g_settings.gpu_true_color) {
|
||||
if (g_settings.gpu_debanding) {
|
||||
if (g_settings.gpu_true_color)
|
||||
{
|
||||
if (g_settings.gpu_debanding)
|
||||
{
|
||||
text.append(" TrueColDeband");
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
text.append(" TrueCol");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -253,9 +253,10 @@ void Settings::Load(SettingsInterface& si)
|
|||
display_show_osd_messages = si.GetBoolValue("Display", "ShowOSDMessages", true);
|
||||
display_show_fps = si.GetBoolValue("Display", "ShowFPS", false);
|
||||
display_show_speed = si.GetBoolValue("Display", "ShowSpeed", false);
|
||||
display_show_gpu_stats = si.GetBoolValue("Display", "ShowGPUStatistics", false);
|
||||
display_show_resolution = si.GetBoolValue("Display", "ShowResolution", false);
|
||||
display_show_cpu = si.GetBoolValue("Display", "ShowCPU", false);
|
||||
display_show_gpu = si.GetBoolValue("Display", "ShowGPU", false);
|
||||
display_show_cpu_usage = si.GetBoolValue("Display", "ShowCPU", false);
|
||||
display_show_gpu_usage = si.GetBoolValue("Display", "ShowGPU", false);
|
||||
display_show_frame_times = si.GetBoolValue("Display", "ShowFrameTimes", false);
|
||||
display_show_status_indicators = si.GetBoolValue("Display", "ShowStatusIndicators", true);
|
||||
display_show_inputs = si.GetBoolValue("Display", "ShowInputs", false);
|
||||
|
@ -495,8 +496,9 @@ void Settings::Save(SettingsInterface& si) const
|
|||
si.SetBoolValue("Display", "ShowFPS", display_show_fps);
|
||||
si.SetBoolValue("Display", "ShowSpeed", display_show_speed);
|
||||
si.SetBoolValue("Display", "ShowResolution", display_show_resolution);
|
||||
si.SetBoolValue("Display", "ShowCPU", display_show_cpu);
|
||||
si.SetBoolValue("Display", "ShowGPU", display_show_gpu);
|
||||
si.SetBoolValue("Display", "ShowGPUStatistics", display_show_gpu_stats);
|
||||
si.SetBoolValue("Display", "ShowCPU", display_show_cpu_usage);
|
||||
si.SetBoolValue("Display", "ShowGPU", display_show_gpu_usage);
|
||||
si.SetBoolValue("Display", "ShowFrameTimes", display_show_frame_times);
|
||||
si.SetBoolValue("Display", "ShowStatusIndicators", display_show_status_indicators);
|
||||
si.SetBoolValue("Display", "ShowInputs", display_show_inputs);
|
||||
|
|
|
@ -144,9 +144,10 @@ struct Settings
|
|||
bool display_show_osd_messages = true;
|
||||
bool display_show_fps = false;
|
||||
bool display_show_speed = false;
|
||||
bool display_show_gpu_stats = false;
|
||||
bool display_show_resolution = false;
|
||||
bool display_show_cpu = false;
|
||||
bool display_show_gpu = false;
|
||||
bool display_show_cpu_usage = false;
|
||||
bool display_show_gpu_usage = false;
|
||||
bool display_show_frame_times = false;
|
||||
bool display_show_status_indicators = true;
|
||||
bool display_show_inputs = false;
|
||||
|
|
|
@ -952,9 +952,10 @@ void System::SetDefaultSettings(SettingsInterface& si)
|
|||
temp.display_show_osd_messages = g_settings.display_show_osd_messages;
|
||||
temp.display_show_fps = g_settings.display_show_fps;
|
||||
temp.display_show_speed = g_settings.display_show_speed;
|
||||
temp.display_show_gpu_stats = g_settings.display_show_gpu_stats;
|
||||
temp.display_show_resolution = g_settings.display_show_resolution;
|
||||
temp.display_show_cpu = g_settings.display_show_cpu;
|
||||
temp.display_show_gpu = g_settings.display_show_gpu;
|
||||
temp.display_show_cpu_usage = g_settings.display_show_cpu_usage;
|
||||
temp.display_show_gpu_usage = g_settings.display_show_gpu_usage;
|
||||
temp.display_show_frame_times = g_settings.display_show_frame_times;
|
||||
|
||||
// keep controller, we reset it elsewhere
|
||||
|
@ -2517,7 +2518,8 @@ void System::UpdatePerformanceCounters()
|
|||
if (time < PERFORMANCE_COUNTER_UPDATE_INTERVAL)
|
||||
return;
|
||||
|
||||
const float frames_run = static_cast<float>(s_frame_number - s_last_frame_number);
|
||||
const u32 frames_run = s_frame_number - s_last_frame_number;
|
||||
const float frames_runf = static_cast<float>(frames_run);
|
||||
const u32 global_tick_counter = TimingEvents::GetGlobalTickCounter();
|
||||
|
||||
// TODO: Make the math here less rubbish
|
||||
|
@ -2525,13 +2527,13 @@ void System::UpdatePerformanceCounters()
|
|||
100.0 * (1.0 / ((static_cast<double>(ticks_diff) * static_cast<double>(Threading::GetThreadTicksPerSecond())) /
|
||||
Common::Timer::GetFrequency() / 1000000000.0));
|
||||
const double time_divider = 1000.0 * (1.0 / static_cast<double>(Threading::GetThreadTicksPerSecond())) *
|
||||
(1.0 / static_cast<double>(frames_run));
|
||||
(1.0 / static_cast<double>(frames_runf));
|
||||
|
||||
s_minimum_frame_time = std::exchange(s_minimum_frame_time_accumulator, 0.0f);
|
||||
s_average_frame_time = std::exchange(s_average_frame_time_accumulator, 0.0f) / frames_run;
|
||||
s_average_frame_time = std::exchange(s_average_frame_time_accumulator, 0.0f) / frames_runf;
|
||||
s_maximum_frame_time = std::exchange(s_maximum_frame_time_accumulator, 0.0f);
|
||||
|
||||
s_vps = static_cast<float>(frames_run / time);
|
||||
s_vps = static_cast<float>(frames_runf / time);
|
||||
s_last_frame_number = s_frame_number;
|
||||
s_fps = static_cast<float>(s_internal_frame_number - s_last_internal_frame_number) / time;
|
||||
s_last_internal_frame_number = s_internal_frame_number;
|
||||
|
@ -2563,6 +2565,9 @@ void System::UpdatePerformanceCounters()
|
|||
s_accumulated_gpu_time = 0.0f;
|
||||
s_presents_since_last_update = 0;
|
||||
|
||||
if (g_settings.display_show_gpu_stats)
|
||||
g_gpu->UpdateStatistics(frames_run);
|
||||
|
||||
Log_VerbosePrintf("FPS: %.2f VPS: %.2f CPU: %.2f GPU: %.2f Average: %.2fms Min: %.2fms Max: %.2f ms", s_fps, s_vps,
|
||||
s_cpu_thread_usage, s_gpu_usage, s_average_frame_time, s_minimum_frame_time, s_maximum_frame_time);
|
||||
|
||||
|
@ -3639,7 +3644,7 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
g_settings.display_aspect_ratio != old_settings.display_aspect_ratio ||
|
||||
g_settings.display_alignment != old_settings.display_alignment ||
|
||||
g_settings.display_scaling != old_settings.display_scaling ||
|
||||
g_settings.display_show_gpu != old_settings.display_show_gpu ||
|
||||
g_settings.display_show_gpu_usage != old_settings.display_show_gpu_usage ||
|
||||
g_settings.gpu_pgxp_enable != old_settings.gpu_pgxp_enable ||
|
||||
g_settings.gpu_pgxp_texture_correction != old_settings.gpu_pgxp_texture_correction ||
|
||||
g_settings.gpu_pgxp_color_correction != old_settings.gpu_pgxp_color_correction ||
|
||||
|
@ -3678,6 +3683,9 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
|
|||
CPU::CodeCache::Reset();
|
||||
}
|
||||
|
||||
if (g_settings.display_show_gpu_stats != old_settings.display_show_gpu_stats)
|
||||
g_gpu->ResetStatistics();
|
||||
|
||||
if (g_settings.cdrom_readahead_sectors != old_settings.cdrom_readahead_sectors)
|
||||
CDROM::SetReadaheadSectors(g_settings.cdrom_readahead_sectors);
|
||||
|
||||
|
|
|
@ -273,6 +273,7 @@ void AdvancedSettingsWidget::addTweakOptions()
|
|||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Status Indicators"), "Display",
|
||||
"ShowStatusIndicators", true);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Frame Times"), "Display", "ShowFrameTimes", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Show Settings Overlay"), "Display", "ShowEnhancements", false);
|
||||
addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Apply Compatibility Settings"), "Main",
|
||||
"ApplyCompatibilitySettings", true);
|
||||
addIntRangeTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Display FPS Limit"), "Display", "MaxFPS", 0, 1000, 0);
|
||||
|
@ -384,6 +385,7 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
|
|||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Disable all enhancements
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Show status indicators
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show frame times
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Show settings overlay
|
||||
setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
|
||||
setIntRangeTweakOption(m_ui.tweakOptionTable, i++, 0); // Display FPS limit
|
||||
setChoiceTweakOption(m_ui.tweakOptionTable, i++, Settings::DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL);
|
||||
|
@ -438,6 +440,7 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
|
|||
sif->DeleteValue("Display", "ShowEnhancements");
|
||||
sif->DeleteValue("Display", "ShowStatusIndicators");
|
||||
sif->DeleteValue("Display", "ShowFrameTimes");
|
||||
sif->DeleteValue("Display", "ShowEnhancements");
|
||||
sif->DeleteValue("Main", "ApplyCompatibilitySettings");
|
||||
sif->DeleteValue("Display", "MaxFPS");
|
||||
sif->DeleteValue("Display", "ActiveStartOffset");
|
||||
|
|
|
@ -56,8 +56,8 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsWindow* dialog, QWidget* pa
|
|||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showCPU, "Display", "ShowCPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPU, "Display", "ShowGPU", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showInput, "Display", "ShowInputs", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showSettings, "Display", "ShowEnhancements", false);
|
||||
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.showGPUStatistics, "Display", "ShowGPUStatistics", false);
|
||||
|
||||
connect(m_ui.renderer, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&DisplaySettingsWidget::populateGPUAdaptersAndResolutions);
|
||||
connect(m_ui.adapter, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
|
|
|
@ -241,9 +241,9 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item row="5" column="1">
|
||||
<widget class="QCheckBox" name="showSettings">
|
||||
<widget class="QCheckBox" name="showGPUStatistics">
|
||||
<property name="text">
|
||||
<string>Show Settings Overlay</string>
|
||||
<string>Show GPU Statistics</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -513,6 +513,8 @@ void D3D11Device::CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 d
|
|||
|
||||
src11->CommitClear(m_context.Get());
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
const CD3D11_BOX src_box(static_cast<LONG>(src_x), static_cast<LONG>(src_y), 0, static_cast<LONG>(src_x + width),
|
||||
static_cast<LONG>(src_y + height), 1);
|
||||
m_context->CopySubresourceRegion(dst11->GetD3DTexture(), D3D11CalcSubresource(dst_level, dst_layer, dst->GetLevels()),
|
||||
|
@ -531,6 +533,8 @@ void D3D11Device::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u3
|
|||
DebugAssert((dst_y + height) <= dst->GetMipHeight(dst_level));
|
||||
DebugAssert(!dst->IsMultisampled() && src->IsMultisampled());
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
// DX11 can't resolve partial rects.
|
||||
Assert(src_x == 0 && src_y == 0 && width == src->GetWidth() && height == src->GetHeight() && dst_x == 0 &&
|
||||
dst_y == 0 && width == dst->GetMipWidth(dst_level) && height == dst->GetMipHeight(dst_level));
|
||||
|
@ -635,6 +639,7 @@ bool D3D11Device::BeginPresent(bool skip_present)
|
|||
static constexpr float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color);
|
||||
m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
|
||||
s_stats.num_render_passes++;
|
||||
m_num_current_render_targets = 0;
|
||||
std::memset(m_current_render_targets.data(), 0, sizeof(m_current_render_targets));
|
||||
m_current_depth_target = nullptr;
|
||||
|
@ -852,7 +857,9 @@ void D3D11Device::MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_
|
|||
|
||||
void D3D11Device::UnmapVertexBuffer(u32 vertex_size, u32 vertex_count)
|
||||
{
|
||||
m_vertex_buffer.Unmap(m_context.Get(), vertex_size * vertex_count);
|
||||
const u32 upload_size = vertex_size * vertex_count;
|
||||
s_stats.buffer_streamed += upload_size;
|
||||
m_vertex_buffer.Unmap(m_context.Get(), upload_size);
|
||||
}
|
||||
|
||||
void D3D11Device::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index)
|
||||
|
@ -865,6 +872,7 @@ void D3D11Device::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_
|
|||
|
||||
void D3D11Device::UnmapIndexBuffer(u32 used_index_count)
|
||||
{
|
||||
s_stats.buffer_streamed += sizeof(DrawIndex) * used_index_count;
|
||||
m_index_buffer.Unmap(m_context.Get(), sizeof(DrawIndex) * used_index_count);
|
||||
}
|
||||
|
||||
|
@ -874,6 +882,7 @@ void D3D11Device::PushUniformBuffer(const void* data, u32 data_size)
|
|||
const auto res = m_uniform_buffer.Map(m_context.Get(), UNIFORM_BUFFER_ALIGNMENT, used_space);
|
||||
std::memcpy(res.pointer, data, data_size);
|
||||
m_uniform_buffer.Unmap(m_context.Get(), data_size);
|
||||
s_stats.buffer_streamed += data_size;
|
||||
|
||||
const UINT first_constant = (res.index_aligned * UNIFORM_BUFFER_ALIGNMENT) / 16u;
|
||||
const UINT num_constants = (used_space * UNIFORM_BUFFER_ALIGNMENT) / 16u;
|
||||
|
@ -895,6 +904,8 @@ void D3D11Device::UnmapUniformBuffer(u32 size)
|
|||
const UINT num_constants = used_space / 16u;
|
||||
|
||||
m_uniform_buffer.Unmap(m_context.Get(), used_space);
|
||||
s_stats.buffer_streamed += size;
|
||||
|
||||
m_context->VSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
|
||||
m_context->PSSetConstantBuffers1(0, 1, m_uniform_buffer.GetD3DBufferArray(), &first_constant, &num_constants);
|
||||
}
|
||||
|
@ -944,6 +955,7 @@ void D3D11Device::SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUTextu
|
|||
if (!changed)
|
||||
return;
|
||||
|
||||
s_stats.num_render_passes++;
|
||||
m_context->OMSetRenderTargets(num_rts, rtvs, ds ? static_cast<D3D11Texture*>(ds)->GetD3DDSV() : nullptr);
|
||||
}
|
||||
|
||||
|
@ -1035,10 +1047,12 @@ void D3D11Device::SetScissor(s32 x, s32 y, s32 width, s32 height)
|
|||
|
||||
void D3D11Device::Draw(u32 vertex_count, u32 base_vertex)
|
||||
{
|
||||
s_stats.num_draws++;
|
||||
m_context->Draw(vertex_count, base_vertex);
|
||||
}
|
||||
|
||||
void D3D11Device::DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex)
|
||||
{
|
||||
s_stats.num_draws++;
|
||||
m_context->DrawIndexed(index_count, base_index, base_vertex);
|
||||
}
|
||||
|
|
|
@ -45,6 +45,8 @@ bool D3D11Device::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width,
|
|||
return false;
|
||||
}
|
||||
|
||||
s_stats.num_downloads++;
|
||||
|
||||
const u32 copy_size = tex->GetPixelSize() * width;
|
||||
StringUtil::StrideMemCpy(out_data, out_data_stride, sr.pData, sr.RowPitch, copy_size, height);
|
||||
m_context->Unmap(m_readback_staging_texture.Get(), 0);
|
||||
|
@ -218,6 +220,10 @@ bool D3D11Texture::Update(u32 x, u32 y, u32 width, u32 height, const void* data,
|
|||
|
||||
ID3D11DeviceContext1* context = D3D11Device::GetD3DContext();
|
||||
CommitClear(context);
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += height * pitch;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
context->UpdateSubresource(m_texture.Get(), srnum, &box, data, pitch, 0);
|
||||
m_state = GPUTexture::State::Dirty;
|
||||
return true;
|
||||
|
@ -246,6 +252,9 @@ bool D3D11Texture::Map(void** map, u32* map_stride, u32 x, u32 y, u32 width, u32
|
|||
return false;
|
||||
}
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += height * sr.RowPitch;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
*map = static_cast<u8*>(sr.pData) + (y * sr.RowPitch) + (x * GetPixelSize());
|
||||
*map_stride = sr.RowPitch;
|
||||
m_mapped_subresource = srnum;
|
||||
|
@ -323,6 +332,12 @@ std::unique_ptr<D3D11Texture> D3D11Texture::Create(ID3D11Device* device, u32 wid
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
if (initial_data)
|
||||
{
|
||||
GPUDevice::GetStatistics().buffer_streamed += height * initial_data_stride;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
}
|
||||
|
||||
ComPtr<ID3D11ShaderResourceView> srv;
|
||||
if (bind_flags & D3D11_BIND_SHADER_RESOURCE)
|
||||
{
|
||||
|
@ -412,7 +427,10 @@ void* D3D11TextureBuffer::Map(u32 required_elements)
|
|||
|
||||
void D3D11TextureBuffer::Unmap(u32 used_elements)
|
||||
{
|
||||
m_buffer.Unmap(D3D11Device::GetD3DContext(), used_elements * GetElementSize(m_format));
|
||||
const u32 size = used_elements * GetElementSize(m_format);
|
||||
GPUDevice::GetStatistics().buffer_streamed += size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
m_buffer.Unmap(D3D11Device::GetD3DContext(), size);
|
||||
}
|
||||
|
||||
void D3D11TextureBuffer::SetDebugName(const std::string_view& name)
|
||||
|
|
|
@ -118,7 +118,8 @@ D3D12Device::ComPtr<ID3D12RootSignature> D3D12Device::CreateRootSignature(const
|
|||
}
|
||||
|
||||
bool D3D12Device::CreateDevice(const std::string_view& adapter, bool threaded_presentation,
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error)
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
|
||||
Error* error)
|
||||
{
|
||||
std::unique_lock lock(s_instance_mutex);
|
||||
|
||||
|
@ -1256,6 +1257,8 @@ void D3D12Device::CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 d
|
|||
D->CommitClear();
|
||||
}
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
// *now* we can do a normal image copy.
|
||||
if (InRenderPass())
|
||||
EndRenderPass();
|
||||
|
@ -1297,6 +1300,8 @@ void D3D12Device::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u3
|
|||
if (InRenderPass())
|
||||
EndRenderPass();
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
D3D12Texture* D = static_cast<D3D12Texture*>(dst);
|
||||
D3D12Texture* S = static_cast<D3D12Texture*>(src);
|
||||
ID3D12GraphicsCommandList4* cmdlist = GetCommandList();
|
||||
|
@ -1401,7 +1406,9 @@ void D3D12Device::MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_
|
|||
|
||||
void D3D12Device::UnmapVertexBuffer(u32 vertex_size, u32 vertex_count)
|
||||
{
|
||||
m_vertex_buffer.CommitMemory(vertex_size * vertex_count);
|
||||
const u32 upload_size = vertex_size * vertex_count;
|
||||
s_stats.buffer_streamed += upload_size;
|
||||
m_vertex_buffer.CommitMemory(upload_size);
|
||||
}
|
||||
|
||||
void D3D12Device::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index)
|
||||
|
@ -1421,7 +1428,9 @@ void D3D12Device::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_
|
|||
|
||||
void D3D12Device::UnmapIndexBuffer(u32 used_index_count)
|
||||
{
|
||||
m_index_buffer.CommitMemory(sizeof(DrawIndex) * used_index_count);
|
||||
const u32 upload_size = sizeof(DrawIndex) * used_index_count;
|
||||
s_stats.buffer_streamed += upload_size;
|
||||
m_index_buffer.CommitMemory(upload_size);
|
||||
}
|
||||
|
||||
void D3D12Device::PushUniformBuffer(const void* data, u32 data_size)
|
||||
|
@ -1441,6 +1450,7 @@ void D3D12Device::PushUniformBuffer(const void* data, u32 data_size)
|
|||
UpdateRootSignature();
|
||||
}
|
||||
|
||||
s_stats.buffer_streamed += data_size;
|
||||
GetCommandList()->SetGraphicsRoot32BitConstants(push_parameter[static_cast<u8>(m_current_pipeline_layout)],
|
||||
data_size / 4u, data, 0);
|
||||
}
|
||||
|
@ -1462,6 +1472,7 @@ void* D3D12Device::MapUniformBuffer(u32 size)
|
|||
|
||||
void D3D12Device::UnmapUniformBuffer(u32 size)
|
||||
{
|
||||
s_stats.buffer_streamed += size;
|
||||
m_uniform_buffer_position = m_uniform_buffer.GetCurrentOffset();
|
||||
m_uniform_buffer.CommitMemory(size);
|
||||
m_dirty_flags |= DIRTY_FLAG_CONSTANT_BUFFER;
|
||||
|
@ -1681,6 +1692,7 @@ void D3D12Device::BeginRenderPass()
|
|||
|
||||
// TODO: Stats
|
||||
m_in_render_pass = true;
|
||||
s_stats.num_render_passes++;
|
||||
|
||||
// If this is a new command buffer, bind the pipeline and such.
|
||||
if (m_dirty_flags & DIRTY_FLAG_INITIAL)
|
||||
|
@ -1715,6 +1727,7 @@ void D3D12Device::BeginSwapChainRenderPass()
|
|||
m_num_current_render_targets = 0;
|
||||
m_current_depth_target = nullptr;
|
||||
m_in_render_pass = true;
|
||||
s_stats.num_render_passes++;
|
||||
|
||||
// Clear pipeline, it's likely incompatible.
|
||||
m_current_pipeline = nullptr;
|
||||
|
@ -2119,11 +2132,13 @@ bool D3D12Device::UpdateRootParameters(u32 dirty)
|
|||
void D3D12Device::Draw(u32 vertex_count, u32 base_vertex)
|
||||
{
|
||||
PreDrawCheck();
|
||||
s_stats.num_draws++;
|
||||
GetCommandList()->DrawInstanced(vertex_count, 1, base_vertex, 0);
|
||||
}
|
||||
|
||||
void D3D12Device::DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex)
|
||||
{
|
||||
PreDrawCheck();
|
||||
s_stats.num_draws++;
|
||||
GetCommandList()->DrawIndexedInstanced(index_count, 1, base_index, base_vertex, 0);
|
||||
}
|
||||
|
|
|
@ -443,6 +443,9 @@ bool D3D12Texture::Update(u32 x, u32 y, u32 width, u32 height, const void* data,
|
|||
m_state = State::Dirty;
|
||||
}
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += required_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
// first time the texture is used? don't leave it undefined
|
||||
if (m_resource_state == D3D12_RESOURCE_STATE_COMMON)
|
||||
TransitionToState(cmdlist, D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
|
@ -511,6 +514,9 @@ void D3D12Texture::Unmap()
|
|||
const u32 offset = sb.GetCurrentOffset();
|
||||
sb.CommitMemory(req_size);
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += req_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
ID3D12GraphicsCommandList4* cmdlist = GetCommandBufferForUpdate();
|
||||
|
||||
// first time the texture is used? don't leave it undefined
|
||||
|
@ -907,7 +913,10 @@ void* D3D12TextureBuffer::Map(u32 required_elements)
|
|||
|
||||
void D3D12TextureBuffer::Unmap(u32 used_elements)
|
||||
{
|
||||
m_buffer.CommitMemory(GetElementSize(m_format) * used_elements);
|
||||
const u32 size = GetElementSize(m_format) * used_elements;
|
||||
GPUDevice::GetStatistics().buffer_streamed += size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
m_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void D3D12TextureBuffer::SetDebugName(const std::string_view& name)
|
||||
|
|
|
@ -40,6 +40,7 @@ std::unique_ptr<GPUDevice> g_gpu_device;
|
|||
|
||||
static std::string s_pipeline_cache_path;
|
||||
size_t GPUDevice::s_total_vram_usage = 0;
|
||||
GPUDevice::Statistics GPUDevice::s_stats = {};
|
||||
|
||||
GPUSampler::GPUSampler() = default;
|
||||
|
||||
|
@ -206,6 +207,11 @@ size_t GPUFramebufferManagerBase::KeyHash::operator()(const Key& key) const
|
|||
return XXH32(&key, sizeof(key), 0x1337);
|
||||
}
|
||||
|
||||
GPUDevice::GPUDevice()
|
||||
{
|
||||
ResetStatistics();
|
||||
}
|
||||
|
||||
GPUDevice::~GPUDevice() = default;
|
||||
|
||||
RenderAPI GPUDevice::GetPreferredAPI()
|
||||
|
@ -993,6 +999,11 @@ float GPUDevice::GetAndResetAccumulatedGPUTime()
|
|||
return 0.0f;
|
||||
}
|
||||
|
||||
void GPUDevice::ResetStatistics()
|
||||
{
|
||||
s_stats = {};
|
||||
}
|
||||
|
||||
std::unique_ptr<GPUDevice> GPUDevice::CreateDeviceForAPI(RenderAPI api)
|
||||
{
|
||||
switch (api)
|
||||
|
|
|
@ -458,6 +458,16 @@ public:
|
|||
bool prefer_unused_textures : 1;
|
||||
};
|
||||
|
||||
struct Statistics
|
||||
{
|
||||
size_t buffer_streamed;
|
||||
u32 num_draws;
|
||||
u32 num_render_passes;
|
||||
u32 num_copies;
|
||||
u32 num_downloads;
|
||||
u32 num_uploads;
|
||||
};
|
||||
|
||||
struct AdapterAndModeList
|
||||
{
|
||||
std::vector<std::string> adapter_names;
|
||||
|
@ -474,6 +484,7 @@ public:
|
|||
static constexpr u32 MAX_RENDER_TARGETS = 4;
|
||||
static_assert(sizeof(GPUPipeline::GraphicsConfig::color_formats) == sizeof(GPUTexture::Format) * MAX_RENDER_TARGETS);
|
||||
|
||||
GPUDevice();
|
||||
virtual ~GPUDevice();
|
||||
|
||||
/// Returns the default/preferred API for the system.
|
||||
|
@ -652,6 +663,9 @@ public:
|
|||
/// Returns the amount of GPU time utilized since the last time this method was called.
|
||||
virtual float GetAndResetAccumulatedGPUTime();
|
||||
|
||||
ALWAYS_INLINE static Statistics& GetStatistics() { return s_stats; }
|
||||
static void ResetStatistics();
|
||||
|
||||
protected:
|
||||
virtual bool CreateDevice(const std::string_view& adapter, bool threaded_presentation,
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
|
||||
|
@ -738,6 +752,8 @@ private:
|
|||
float m_display_frame_interval = 0.0f;
|
||||
|
||||
protected:
|
||||
static Statistics s_stats;
|
||||
|
||||
bool m_gpu_timing_enabled = false;
|
||||
bool m_vsync_enabled = false;
|
||||
bool m_debug_device = false;
|
||||
|
|
|
@ -890,6 +890,9 @@ bool MetalTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data,
|
|||
const u32 aligned_pitch = Common::AlignUpPow2(width * GetPixelSize(), TEXTURE_UPLOAD_PITCH_ALIGNMENT);
|
||||
const u32 req_size = height * aligned_pitch;
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += req_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
MetalDevice& dev = MetalDevice::GetInstance();
|
||||
MetalStreamBuffer& sb = dev.GetTextureStreamBuffer();
|
||||
id<MTLBuffer> actual_buffer;
|
||||
|
@ -989,6 +992,9 @@ void MetalTexture::Unmap()
|
|||
const u32 aligned_pitch = Common::AlignUpPow2(m_map_width * GetPixelSize(), TEXTURE_UPLOAD_PITCH_ALIGNMENT);
|
||||
const u32 req_size = m_map_height * aligned_pitch;
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += req_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
MetalDevice& dev = MetalDevice::GetInstance();
|
||||
MetalStreamBuffer& sb = dev.GetTextureStreamBuffer();
|
||||
const u32 offset = sb.GetCurrentOffset();
|
||||
|
@ -1206,6 +1212,8 @@ bool MetalDevice::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width,
|
|||
MetalTexture* T = static_cast<MetalTexture*>(texture);
|
||||
CommitClear(T);
|
||||
|
||||
s_stats.num_downloads++;
|
||||
|
||||
@autoreleasepool
|
||||
{
|
||||
id<MTLBlitCommandEncoder> encoder = GetBlitEncoder(true);
|
||||
|
@ -1303,6 +1311,8 @@ void MetalDevice::CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32 d
|
|||
S->SetUseFenceCounter(m_current_fence_counter);
|
||||
D->SetUseFenceCounter(m_current_fence_counter);
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
@autoreleasepool
|
||||
{
|
||||
id<MTLBlitCommandEncoder> encoder = GetBlitEncoder(true);
|
||||
|
@ -1365,6 +1375,8 @@ void MetalDevice::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u3
|
|||
if (InRenderPass())
|
||||
EndRenderPass();
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
const u32 threadgroupHeight = resolve_pipeline.maxTotalThreadsPerThreadgroup / resolve_pipeline.threadExecutionWidth;
|
||||
const MTLSize intrinsicThreadgroupSize = MTLSizeMake(resolve_pipeline.threadExecutionWidth, threadgroupHeight, 1);
|
||||
const MTLSize threadgroupsInGrid =
|
||||
|
@ -1472,7 +1484,10 @@ void* MetalTextureBuffer::Map(u32 required_elements)
|
|||
|
||||
void MetalTextureBuffer::Unmap(u32 used_elements)
|
||||
{
|
||||
m_buffer.CommitMemory(GetElementSize(m_format) * used_elements);
|
||||
const u32 size = GetElementSize(m_format) * used_elements;
|
||||
GPUDevice::GetStatistics().buffer_streamed += size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
m_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void MetalTextureBuffer::SetDebugName(const std::string_view& name)
|
||||
|
@ -1523,7 +1538,9 @@ void MetalDevice::MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map_
|
|||
|
||||
void MetalDevice::UnmapVertexBuffer(u32 vertex_size, u32 vertex_count)
|
||||
{
|
||||
m_vertex_buffer.CommitMemory(vertex_size * vertex_count);
|
||||
const u32 size = vertex_size * vertex_count;
|
||||
s_stats.buffer_streamed += size;
|
||||
m_vertex_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void MetalDevice::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index)
|
||||
|
@ -1543,11 +1560,14 @@ void MetalDevice::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_
|
|||
|
||||
void MetalDevice::UnmapIndexBuffer(u32 used_index_count)
|
||||
{
|
||||
m_index_buffer.CommitMemory(sizeof(DrawIndex) * used_index_count);
|
||||
const u32 size = sizeof(DrawIndex) * used_index_count;
|
||||
s_stats.buffer_streamed += size;
|
||||
m_index_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void MetalDevice::PushUniformBuffer(const void* data, u32 data_size)
|
||||
{
|
||||
s_stats.buffer_streamed += data_size;
|
||||
void* map = MapUniformBuffer(data_size);
|
||||
std::memcpy(map, data, data_size);
|
||||
UnmapUniformBuffer(data_size);
|
||||
|
@ -1568,6 +1588,7 @@ void* MetalDevice::MapUniformBuffer(u32 size)
|
|||
|
||||
void MetalDevice::UnmapUniformBuffer(u32 size)
|
||||
{
|
||||
s_stats.buffer_streamed += size;
|
||||
m_current_uniform_buffer_position = m_uniform_buffer.GetCurrentOffset();
|
||||
m_uniform_buffer.CommitMemory(size);
|
||||
if (InRenderPass())
|
||||
|
@ -1758,6 +1779,8 @@ void MetalDevice::BeginRenderPass()
|
|||
m_inline_upload_encoder = nil;
|
||||
}
|
||||
|
||||
s_stats.num_render_passes++;
|
||||
|
||||
@autoreleasepool
|
||||
{
|
||||
MTLRenderPassDescriptor* desc = [MTLRenderPassDescriptor renderPassDescriptor];
|
||||
|
@ -1927,6 +1950,7 @@ void MetalDevice::PreDrawCheck()
|
|||
void MetalDevice::Draw(u32 vertex_count, u32 base_vertex)
|
||||
{
|
||||
PreDrawCheck();
|
||||
s_stats.num_draws++;
|
||||
[m_render_encoder drawPrimitives:m_current_pipeline->GetPrimitive() vertexStart:base_vertex vertexCount:vertex_count];
|
||||
}
|
||||
|
||||
|
@ -1934,6 +1958,8 @@ void MetalDevice::DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex)
|
|||
{
|
||||
PreDrawCheck();
|
||||
|
||||
s_stats.num_draws++;
|
||||
|
||||
const u32 index_offset = base_index * sizeof(u16);
|
||||
[m_render_encoder drawIndexedPrimitives:m_current_pipeline->GetPrimitive()
|
||||
indexCount:index_count
|
||||
|
@ -2000,6 +2026,7 @@ bool MetalDevice::BeginPresent(bool skip_present)
|
|||
m_layer_pass_desc.colorAttachments[0].texture = layer_texture;
|
||||
m_layer_pass_desc.colorAttachments[0].loadAction = MTLLoadActionClear;
|
||||
m_render_encoder = [[m_render_cmdbuf renderCommandEncoderWithDescriptor:m_layer_pass_desc] retain];
|
||||
s_stats.num_render_passes++;
|
||||
std::memset(m_current_render_targets.data(), 0, sizeof(m_current_render_targets));
|
||||
m_num_current_render_targets = 0;
|
||||
m_current_depth_target = nullptr;
|
||||
|
|
|
@ -76,6 +76,8 @@ bool OpenGLDevice::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width,
|
|||
const u32 layer = 0;
|
||||
const u32 level = 0;
|
||||
|
||||
s_stats.num_downloads++;
|
||||
|
||||
if (GLAD_GL_VERSION_4_5 || GLAD_GL_ARB_get_texture_sub_image)
|
||||
{
|
||||
glGetTextureSubImage(T->GetGLId(), level, x, y, layer, width, height, 1, gl_format, gl_type,
|
||||
|
@ -116,6 +118,8 @@ void OpenGLDevice::CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32
|
|||
CommitClear(D);
|
||||
CommitClear(S);
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
const GLuint sid = S->GetGLId();
|
||||
const GLuint did = D->GetGLId();
|
||||
if (GLAD_GL_VERSION_4_3 || GLAD_GL_ARB_copy_image)
|
||||
|
@ -192,6 +196,8 @@ void OpenGLDevice::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u
|
|||
CommitClear(D);
|
||||
}
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glBlitFramebuffer(src_x, src_y, src_x + width, src_y + height, dst_x, dst_y, dst_x + width, dst_y + height,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
@ -307,7 +313,8 @@ bool OpenGLDevice::HasSurface() const
|
|||
}
|
||||
|
||||
bool OpenGLDevice::CreateDevice(const std::string_view& adapter, bool threaded_presentation,
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error)
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
|
||||
Error* error)
|
||||
{
|
||||
m_gl_context = GL::Context::Create(m_window_info, error);
|
||||
if (!m_gl_context)
|
||||
|
@ -1030,6 +1037,8 @@ ALWAYS_INLINE_RELEASE void OpenGLDevice::SetVertexBufferOffsets(u32 base_vertex)
|
|||
|
||||
void OpenGLDevice::Draw(u32 vertex_count, u32 base_vertex)
|
||||
{
|
||||
s_stats.num_draws++;
|
||||
|
||||
if (glDrawElementsBaseVertex) [[likely]]
|
||||
{
|
||||
glDrawArrays(m_current_pipeline->GetTopology(), base_vertex, vertex_count);
|
||||
|
@ -1042,6 +1051,8 @@ void OpenGLDevice::Draw(u32 vertex_count, u32 base_vertex)
|
|||
|
||||
void OpenGLDevice::DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex)
|
||||
{
|
||||
s_stats.num_draws++;
|
||||
|
||||
if (glDrawElementsBaseVertex) [[likely]]
|
||||
{
|
||||
const void* indices = reinterpret_cast<const void*>(static_cast<uintptr_t>(base_index) * sizeof(u16));
|
||||
|
@ -1066,7 +1077,9 @@ void OpenGLDevice::MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map
|
|||
|
||||
void OpenGLDevice::UnmapVertexBuffer(u32 vertex_size, u32 vertex_count)
|
||||
{
|
||||
m_vertex_buffer->Unmap(vertex_size * vertex_count);
|
||||
const u32 size = vertex_size * vertex_count;
|
||||
s_stats.buffer_streamed += size;
|
||||
m_vertex_buffer->Unmap(size);
|
||||
}
|
||||
|
||||
void OpenGLDevice::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index)
|
||||
|
@ -1079,7 +1092,9 @@ void OpenGLDevice::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map
|
|||
|
||||
void OpenGLDevice::UnmapIndexBuffer(u32 used_index_count)
|
||||
{
|
||||
m_index_buffer->Unmap(sizeof(DrawIndex) * used_index_count);
|
||||
const u32 size = sizeof(DrawIndex) * used_index_count;
|
||||
s_stats.buffer_streamed += size;
|
||||
m_index_buffer->Unmap(size);
|
||||
}
|
||||
|
||||
void OpenGLDevice::PushUniformBuffer(const void* data, u32 data_size)
|
||||
|
@ -1087,6 +1102,7 @@ void OpenGLDevice::PushUniformBuffer(const void* data, u32 data_size)
|
|||
const auto res = m_uniform_buffer->Map(m_uniform_buffer_alignment, data_size);
|
||||
std::memcpy(res.pointer, data, data_size);
|
||||
m_uniform_buffer->Unmap(data_size);
|
||||
s_stats.buffer_streamed += data_size;
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 1, m_uniform_buffer->GetGLBufferId(), res.buffer_offset, data_size);
|
||||
}
|
||||
|
||||
|
@ -1099,6 +1115,7 @@ void* OpenGLDevice::MapUniformBuffer(u32 size)
|
|||
void OpenGLDevice::UnmapUniformBuffer(u32 size)
|
||||
{
|
||||
const u32 pos = m_uniform_buffer->Unmap(size);
|
||||
s_stats.buffer_streamed += pos;
|
||||
glBindBufferRange(GL_UNIFORM_BUFFER, 1, m_uniform_buffer->GetGLBufferId(), pos, size);
|
||||
}
|
||||
|
||||
|
@ -1135,6 +1152,7 @@ void OpenGLDevice::SetRenderTargets(GPUTexture* const* rts, u32 num_rts, GPUText
|
|||
}
|
||||
}
|
||||
|
||||
s_stats.num_render_passes++;
|
||||
m_current_fbo = fbo;
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
||||
}
|
||||
|
|
|
@ -166,6 +166,9 @@ std::unique_ptr<OpenGLTexture> OpenGLTexture::Create(u32 width, u32 height, u32
|
|||
const u32 alignment = ((data_pitch % 4) == 0) ? 4 : (((data_pitch % 2) == 0) ? 2 : 1);
|
||||
if (data)
|
||||
{
|
||||
GPUDevice::GetStatistics().buffer_streamed += data_pitch * height;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, data_pitch / pixel_size);
|
||||
if (alignment != 4)
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
||||
|
@ -248,6 +251,9 @@ bool OpenGLTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
|
|||
|
||||
CommitClear();
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += map_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
OpenGLDevice::BindUpdateTextureUnit();
|
||||
glBindTexture(target, m_id);
|
||||
|
||||
|
@ -309,6 +315,10 @@ void OpenGLTexture::Unmap()
|
|||
|
||||
const u32 pitch = Common::AlignUpPow2(static_cast<u32>(m_map_width) * GetPixelSize(), TEXTURE_UPLOAD_PITCH_ALIGNMENT);
|
||||
const u32 upload_size = pitch * static_cast<u32>(m_map_height);
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += upload_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
OpenGLStreamBuffer* sb = OpenGLDevice::GetTextureStreamBuffer();
|
||||
sb->Unmap(upload_size);
|
||||
sb->Bind();
|
||||
|
@ -627,7 +637,10 @@ void* OpenGLTextureBuffer::Map(u32 required_elements)
|
|||
|
||||
void OpenGLTextureBuffer::Unmap(u32 used_elements)
|
||||
{
|
||||
m_buffer->Unmap(used_elements * GetElementSize(m_format));
|
||||
const u32 size = used_elements * GetElementSize(m_format);
|
||||
GPUDevice::GetStatistics().buffer_streamed += size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
m_buffer->Unmap(size);
|
||||
}
|
||||
|
||||
void OpenGLTextureBuffer::SetDebugName(const std::string_view& name)
|
||||
|
|
|
@ -2568,6 +2568,8 @@ void VulkanDevice::CopyTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u32
|
|||
if (InRenderPass())
|
||||
EndRenderPass();
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
S->SetUseFenceCounter(GetCurrentFenceCounter());
|
||||
D->SetUseFenceCounter(GetCurrentFenceCounter());
|
||||
S->TransitionToLayout((D == S) ? VulkanTexture::Layout::TransferSelf : VulkanTexture::Layout::TransferSrc);
|
||||
|
@ -2592,6 +2594,8 @@ void VulkanDevice::ResolveTextureRegion(GPUTexture* dst, u32 dst_x, u32 dst_y, u
|
|||
if (InRenderPass())
|
||||
EndRenderPass();
|
||||
|
||||
s_stats.num_copies++;
|
||||
|
||||
VulkanTexture* D = static_cast<VulkanTexture*>(dst);
|
||||
VulkanTexture* S = static_cast<VulkanTexture*>(src);
|
||||
const VkCommandBuffer cmdbuf = GetCurrentCommandBuffer();
|
||||
|
@ -2699,7 +2703,9 @@ void VulkanDevice::MapVertexBuffer(u32 vertex_size, u32 vertex_count, void** map
|
|||
|
||||
void VulkanDevice::UnmapVertexBuffer(u32 vertex_size, u32 vertex_count)
|
||||
{
|
||||
m_vertex_buffer.CommitMemory(vertex_size * vertex_count);
|
||||
const u32 size = vertex_size * vertex_count;
|
||||
s_stats.buffer_streamed += size;
|
||||
m_vertex_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void VulkanDevice::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map_space, u32* map_base_index)
|
||||
|
@ -2719,12 +2725,15 @@ void VulkanDevice::MapIndexBuffer(u32 index_count, DrawIndex** map_ptr, u32* map
|
|||
|
||||
void VulkanDevice::UnmapIndexBuffer(u32 used_index_count)
|
||||
{
|
||||
m_index_buffer.CommitMemory(sizeof(DrawIndex) * used_index_count);
|
||||
const u32 size = sizeof(DrawIndex) * used_index_count;
|
||||
s_stats.buffer_streamed += size;
|
||||
m_index_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void VulkanDevice::PushUniformBuffer(const void* data, u32 data_size)
|
||||
{
|
||||
DebugAssert(data_size < UNIFORM_PUSH_CONSTANTS_SIZE);
|
||||
s_stats.buffer_streamed += data_size;
|
||||
vkCmdPushConstants(GetCurrentCommandBuffer(), GetCurrentVkPipelineLayout(), UNIFORM_PUSH_CONSTANTS_STAGES, 0,
|
||||
data_size, data);
|
||||
}
|
||||
|
@ -2745,6 +2754,7 @@ void* VulkanDevice::MapUniformBuffer(u32 size)
|
|||
|
||||
void VulkanDevice::UnmapUniformBuffer(u32 size)
|
||||
{
|
||||
s_stats.buffer_streamed += size;
|
||||
m_uniform_buffer_position = m_uniform_buffer.GetCurrentOffset();
|
||||
m_uniform_buffer.CommitMemory(size);
|
||||
m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS;
|
||||
|
@ -3147,6 +3157,8 @@ void VulkanDevice::BeginRenderPass()
|
|||
vkCmdBeginRenderPass(GetCurrentCommandBuffer(), &bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
s_stats.num_render_passes++;
|
||||
|
||||
// If this is a new command buffer, bind the pipeline and such.
|
||||
if (m_dirty_flags & DIRTY_FLAG_INITIAL)
|
||||
SetInitialPipelineState();
|
||||
|
@ -3212,6 +3224,7 @@ void VulkanDevice::BeginSwapChainRenderPass()
|
|||
vkCmdBeginRenderPass(GetCurrentCommandBuffer(), &rp, VK_SUBPASS_CONTENTS_INLINE);
|
||||
}
|
||||
|
||||
s_stats.num_render_passes++;
|
||||
m_num_current_render_targets = 0;
|
||||
std::memset(m_current_render_targets.data(), 0, sizeof(m_current_render_targets));
|
||||
m_current_depth_target = nullptr;
|
||||
|
@ -3568,11 +3581,13 @@ bool VulkanDevice::UpdateDescriptorSets(u32 dirty)
|
|||
void VulkanDevice::Draw(u32 vertex_count, u32 base_vertex)
|
||||
{
|
||||
PreDrawCheck();
|
||||
s_stats.num_draws++;
|
||||
vkCmdDraw(GetCurrentCommandBuffer(), vertex_count, 1, base_vertex, 0);
|
||||
}
|
||||
|
||||
void VulkanDevice::DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex)
|
||||
{
|
||||
PreDrawCheck();
|
||||
s_stats.num_draws++;
|
||||
vkCmdDrawIndexed(GetCurrentCommandBuffer(), index_count, 1, base_index, base_vertex, 0);
|
||||
}
|
||||
|
|
|
@ -339,6 +339,9 @@ bool VulkanTexture::Update(u32 x, u32 y, u32 width, u32 height, const void* data
|
|||
sbuffer.CommitMemory(required_size);
|
||||
}
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += required_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
const VkCommandBuffer cmdbuf = GetCommandBufferForUpdate();
|
||||
|
||||
// if we're an rt and have been cleared, and the full rect isn't being uploaded, do the clear
|
||||
|
@ -407,6 +410,9 @@ void VulkanTexture::Unmap()
|
|||
const u32 offset = sb.GetCurrentOffset();
|
||||
sb.CommitMemory(req_size);
|
||||
|
||||
GPUDevice::GetStatistics().buffer_streamed += req_size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
|
||||
// first time the texture is used? don't leave it undefined
|
||||
const VkCommandBuffer cmdbuf = GetCommandBufferForUpdate();
|
||||
if (m_layout == Layout::Undefined)
|
||||
|
@ -745,6 +751,8 @@ bool VulkanDevice::DownloadTexture(GPUTexture* texture, u32 x, u32 y, u32 width,
|
|||
return false;
|
||||
}
|
||||
|
||||
s_stats.num_downloads++;
|
||||
|
||||
if (InRenderPass())
|
||||
EndRenderPass();
|
||||
|
||||
|
@ -1015,7 +1023,10 @@ void* VulkanTextureBuffer::Map(u32 required_elements)
|
|||
|
||||
void VulkanTextureBuffer::Unmap(u32 used_elements)
|
||||
{
|
||||
m_buffer.CommitMemory(GetElementSize(m_format) * used_elements);
|
||||
const u32 size = GetElementSize(m_format) * used_elements;
|
||||
GPUDevice::GetStatistics().buffer_streamed += size;
|
||||
GPUDevice::GetStatistics().num_uploads++;
|
||||
m_buffer.CommitMemory(size);
|
||||
}
|
||||
|
||||
void VulkanTextureBuffer::SetDebugName(const std::string_view& name)
|
||||
|
|
Loading…
Reference in a new issue