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GPU/OpenGL: Disable MSAA on GLES3.1
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@ -305,14 +305,14 @@ void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display)
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m_max_resolution_scale = static_cast<u32>(max_texture_size / VRAM_WIDTH);
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m_max_multisamples = 1;
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if (GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_1)
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if (GLAD_GL_ARB_texture_storage || GLAD_GL_ES_VERSION_3_2)
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{
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glGetIntegerv(GL_MAX_SAMPLES, reinterpret_cast<GLint*>(&m_max_multisamples));
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if (m_max_multisamples == 0)
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m_max_multisamples = 1;
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}
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m_supports_per_sample_shading = GLAD_GL_ARB_sample_shading;
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m_supports_per_sample_shading = GLAD_GL_VERSION_4_0 || GLAD_GL_ES_VERSION_3_2 || GLAD_GL_ARB_sample_shading;
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Log_InfoPrintf("Per-sample shading: %s", m_supports_per_sample_shading ? "supported" : "not supported");
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Log_InfoPrintf("Max multisamples: %u", m_max_multisamples);
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