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GPU: Tweak triangle draw times
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6ef3626599
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@ -383,18 +383,15 @@ protected:
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#if 0
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const u32 draw_ticks = static_cast<u32>((std::abs(x1 * (y2 - y3) + x2 * (y3 - y1) + x3 * (y1 - y2)) + 1u) / 2u);
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#else
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const u32 draw_ticks = (width * height) / 2;
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const u32 draw_ticks = ((width + 1) / 2) * height;
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#endif
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AddCommandTicks(draw_ticks << BoolToUInt8(textured | shaded));
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AddCommandTicks(draw_ticks << (BoolToUInt8(textured)));
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}
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ALWAYS_INLINE void AddDrawRectangleTicks(u32 width, u32 height, bool textured)
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{
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AddCommandTicks((width * height) << BoolToUInt8(textured));
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}
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ALWAYS_INLINE void AddDrawLineTicks(u32 width, u32 height, bool shaded)
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{
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AddCommandTicks(std::max(width, height));
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AddCommandTicks((width * height) << (BoolToUInt8(textured)));
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}
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ALWAYS_INLINE void AddDrawLineTicks(u32 width, u32 height, bool shaded) { AddCommandTicks(std::max(width, height)); }
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HostDisplay* m_host_display = nullptr;
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System* m_system = nullptr;
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