From 167169a03bdba49427d921e7641bab8ea6e70f09 Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Thu, 30 Jul 2020 00:49:32 +1000 Subject: [PATCH] Qt: Update Portuguese translation --- .../translations/duckstation-qt_pt.ts | 405 +++++++++++++++++- 1 file changed, 389 insertions(+), 16 deletions(-) diff --git a/src/duckstation-qt/translations/duckstation-qt_pt.ts b/src/duckstation-qt/translations/duckstation-qt_pt.ts index 8f88bf8f2..7803a4bad 100644 --- a/src/duckstation-qt/translations/duckstation-qt_pt.ts +++ b/src/duckstation-qt/translations/duckstation-qt_pt.ts @@ -159,6 +159,7 @@ p, li { white-space: pre-wrap; } + Mute Mudo @@ -168,12 +169,68 @@ p, li { white-space: pre-wrap; } 100% - + + Audio Backend + + + + + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + + + + + Buffer Size + + + + + The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. + + + + + Checked + + + + + Throttles the emulation speed based on the audio backend pulling audio frames. Sync will automatically be disabled if not running at 100% speed. + + + + + + Unchecked + + + + + Start dumping audio to file as soon as the emulator is started. Mainly useful as a debug option. + + + + + Volume + + + + + Controls the volume of the audio played on the host. Values are in percentage. + + + + + Prevents the emulator from producing any audible sound. + + + + Maximum latency: %1 frames (%2ms) Latência Máxima:%1 frames (%2ms) - + %1% %1% @@ -388,6 +445,7 @@ p, li { white-space: pre-wrap; } + Use Debug Device Usar Depuração para Dispositivo @@ -408,16 +466,19 @@ p, li { white-space: pre-wrap; } + Linear Upscaling Escalonamento Linear + Integer Upscaling Escalonamento Integro + VSync Sincronização Vertical (VSync) @@ -433,46 +494,200 @@ p, li { white-space: pre-wrap; } + True Color Rendering (24-bit, disables dithering) Renderização em (24 Cores, desativa o efeito dithering) + Scaled Dithering (scale dither pattern to resolution) Dithering Escalonado, (escalona o padrão do dithering para a resolução) + Disable Interlacing (force progressive render/scan) Desativa o entrelaçamento(força rederização progressiva) + Force NTSC Timings (60hz-on-PAL) Força o temporizador rodar em NTSC(60hz em jogos EU) + Bilinear Texture Filtering Filtragem de Textura Bilinear + Widescreen Hack Hack para Telas Widescreen - + + Renderer + + + + + Chooses the backend to use for rendering tasks for the the console GPU. Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. + + + + + Adapter + + + + + If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. This option is only supported in Direct3D and Vulkan, OpenGL will always use the default device. + + + + + + + + + + + Unchecked + + + + + Enables the usage of debug devices and shaders for rendering APIs which support them. Should only be used when debugging the emulator. + + + + + Aspect Ratio + + + + + Changes the aspect ratio used to display the console's output to the screen. The default is 4:3 which matches a typical TV of the era. + + + + + Crop Mode + + + + + Only Overscan Area + + + + + Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects and may not display correctly with the All Borders setting. Only Overscan offers a good compromise between stability and hiding black borders. + + + + + Forces the display of frames to progressive mode. This only affects the displayed image, the console will be unaware of the setting. If the game is internally producing interlaced frames, this option may not have any effect. Usually safe to enable. + + + + + + + Checked + + + + + Uses bilinear texture filtering when displaying the console's framebuffer to the screen. Disabling filtering will producer a sharper, blockier/pixelated image. Enabling will smooth out the image. The option will be less noticable the higher the resolution scale. + + + + + Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games. + + + + + Enables synchronization with the host display when possible. Enabling this option will provide better frame pacing and smoother motion with fewer duplicated frames. VSync is automatically disabled when it is not possible (e.g. running at non-100% speed). + + + + + Resolution Scale + Escala de Resolução + + + + Enables the upscaling of 3D objects rendered to the console's framebuffer. Only applies to the hardware backends. This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. + + + + + Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. Only applies to the hardware renderers. + + + + + Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable, and only supported by the hardware renderers. + + + + + Uses NTSC frame timings when the console is in PAL mode, forcing PAL games to run at 60hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster. For variable frame rate games, it may not affect the framerate. + + + + + Smooths out the blockyness of magnified textures on 3D object by using bilinear filtering. Will have a greater effect on higher resolution scales. Currently this option produces artifacts around objects in many games and needs further work. Only applies to the hardware renderers. + + + + + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which use pre-rendered backgrounds, this enhancement will not work as expected. + + + + + (for 720p) + + + + + (for 1080p) + + + + + (for 1440p) + + + + + (for 4K) + + + + Automatic based on window size Automático, baseado no tamanho da janela aberta - - %1x (%2x%3 VRAM) - %1x (%2x%3 VRAM) + + %1x%2 + - + %1x (%2x%3 VRAM) + %1x (%2x%3 VRAM) + + + + (Default) Padrão @@ -480,37 +695,37 @@ p, li { white-space: pre-wrap; } GameListModel - + Type - + Code - + Title - + File Title - + Size - + Region - + Compatibility @@ -772,36 +987,43 @@ This will download approximately 4 megabytes over your current internet connecti + Pause On Start Pausar ao Iniciar + Confirm Power Off Confirmar que Deseja Fechar + Save State On Exit Salvar ao Sair + Load Devices From Save States Carregar a partir do estado salvo + Start Fullscreen Iniciar em Tela Cheia + Render To Main Window Carregar Jogo na janela principal + Emulation Speed Velocidade da emulação @@ -812,11 +1034,13 @@ This will download approximately 4 megabytes over your current internet connecti + Enable Speed Limiter Ativa Limitador de Velocidade + Increase Timer Resolution Aumentar Resolução em Tempo Real @@ -832,6 +1056,7 @@ This will download approximately 4 megabytes over your current internet connecti + Show FPS Ah, que delicia cara rodando a 60 fps Mostar FPS @@ -843,16 +1068,119 @@ This will download approximately 4 megabytes over your current internet connecti + Show VPS Mostar VPS + + + + + + + + Checked + + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + + + + + + + + + + + Unchecked + + + + + Automatically switches to fullscreen mode when a game is started. + + + + + Renders the display of the simulated console to the main window of the application, over the game list. If unchecked, the display will render in a separate window. + + + + + Pauses the emulator when a game is started. + + + + + When enabled, memory cards and controllers will be overwritten when save states are loaded. This can result in lost saves, and controller type mismatches. For deterministic save states, enable this option, otherwise leave disabled. + + + + + Throttles the emulation speed to the chosen speed above. If unchecked, the emulator will run as fast as possible, which may not be playable. + + + + + Increases the system timer resolution when emulation is started to provide more accurate frame pacing. May increase battery usage on laptops. + + + + + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + + + + + Show OSD Messages + + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + + + + + Shows the internal frame rate of the game in the top-right corner of the display. + + + + + Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + + Show Speed + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + + Enable Discord Presence Ativar Presença Rica no Discord - + + Shows the game you are currently playing as part of your profile in Discord. + + + + %1% %1% @@ -1468,7 +1796,52 @@ não será possivel reverter esta ação. Config. Avançadas - + + <strong>General Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information. + + + + + <strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information. + + + + + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. Additionally, the redump.org database can be downloaded or updated to provide titles for discs, as the discs themselves do not provide title information. + + + + + <strong>Hotkey Settings</strong><hr>Binding a hotkey allows you to trigger events such as a resetting or taking screenshots at the press of a key/controller button. Hotkey titles are self-explanatory. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button. + + + + + <strong>Controller Settings</strong><hr>This page lets you choose the type of controller you wish to simulate for the console, and rebind the keys or host game controller buttons to your choosing. Clicking a binding will start a countdown, in which case you should press the key or controller button/axis you wish to bind. (For rumble, press any button/axis on the controller you wish to send rumble to.) If no button is pressed and the timer lapses, the binding will be unchanged. To clear a binding, right-click the button. To bind multiple buttons, hold Shift and click the button. + + + + + <strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk. + + + + + <strong>GPU Settings</strong><hr>These options control the simulation of the GPU in the console. Various enhancements are available, mouse over each for additional information. + + + + + <strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information. + + + + + <strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information. + + + + Recommended Value Valor Recomendado