mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-30 01:25:51 +00:00
Qt: Skeleton of load/save state menus
This commit is contained in:
parent
1998aa96a4
commit
183928b0f6
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@ -18,6 +18,7 @@ MainWindow::MainWindow(QtHostInterface* host_interface) : QMainWindow(nullptr),
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m_ui.setupUi(this);
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m_ui.setupUi(this);
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setupAdditionalUi();
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setupAdditionalUi();
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connectSignals();
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connectSignals();
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populateLoadSaveStateMenus(QString());
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resize(750, 690);
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resize(750, 690);
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}
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}
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@ -39,15 +40,16 @@ void MainWindow::onEmulationStarting()
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void MainWindow::onEmulationStarted()
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void MainWindow::onEmulationStarted()
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{
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{
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updateEmulationActions(false, true);
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m_emulation_running = true;
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m_emulation_running = true;
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updateEmulationActions(false, true);
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populateLoadSaveStateMenus(QString());
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}
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}
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void MainWindow::onEmulationStopped()
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void MainWindow::onEmulationStopped()
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{
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{
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m_emulation_running = false;
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updateEmulationActions(false, false);
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updateEmulationActions(false, false);
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switchToGameListView();
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switchToGameListView();
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m_emulation_running = false;
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}
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}
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void MainWindow::onEmulationPaused(bool paused)
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void MainWindow::onEmulationPaused(bool paused)
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@ -212,8 +214,8 @@ void MainWindow::updateEmulationActions(bool starting, bool running)
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m_ui.actionChangeDisc->setDisabled(starting || !running);
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m_ui.actionChangeDisc->setDisabled(starting || !running);
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m_ui.menuChangeDisc->setDisabled(starting || !running);
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m_ui.menuChangeDisc->setDisabled(starting || !running);
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m_ui.actionLoadState->setDisabled(starting);
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m_ui.actionSaveState->setDisabled(starting || !running);
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m_ui.actionSaveState->setDisabled(starting);
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m_ui.menuSaveState->setDisabled(starting || !running);
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m_ui.actionFullscreen->setDisabled(starting || !running);
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m_ui.actionFullscreen->setDisabled(starting || !running);
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@ -265,6 +267,8 @@ void MainWindow::connectSignals()
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connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
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connect(m_ui.actionPowerOff, &QAction::triggered, m_host_interface, &QtHostInterface::powerOffSystem);
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connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
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connect(m_ui.actionReset, &QAction::triggered, m_host_interface, &QtHostInterface::resetSystem);
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connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
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connect(m_ui.actionPause, &QAction::toggled, m_host_interface, &QtHostInterface::pauseSystem);
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connect(m_ui.actionLoadState, &QAction::triggered, this, [this]() { m_ui.menuLoadState->exec(QCursor::pos()); });
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connect(m_ui.actionSaveState, &QAction::triggered, this, [this]() { m_ui.menuSaveState->exec(QCursor::pos()); });
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connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::onExitActionTriggered);
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connect(m_ui.actionExit, &QAction::triggered, this, &MainWindow::onExitActionTriggered);
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connect(m_ui.actionFullscreen, &QAction::triggered, this, &MainWindow::toggleFullscreen);
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connect(m_ui.actionFullscreen, &QAction::triggered, this, &MainWindow::toggleFullscreen);
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connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); });
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connect(m_ui.actionSettings, &QAction::triggered, [this]() { doSettings(SettingsDialog::Category::Count); });
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@ -307,10 +311,12 @@ void MainWindow::connectSignals()
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if (!entry)
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if (!entry)
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{
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{
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m_ui.statusBar->clearMessage();
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m_ui.statusBar->clearMessage();
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populateLoadSaveStateMenus(QString());
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return;
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return;
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}
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}
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m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
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m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
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populateLoadSaveStateMenus(QString::fromStdString(entry->code));
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});
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});
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}
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}
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@ -346,3 +352,41 @@ void MainWindow::updateDebugMenuGPURenderer()
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}
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}
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}
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}
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}
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}
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void MainWindow::populateLoadSaveStateMenus(QString game_code)
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{
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static constexpr int NUM_SAVE_STATE_SLOTS = 10;
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QMenu* const load_menu = m_ui.menuLoadState;
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QMenu* const save_menu = m_ui.menuSaveState;
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load_menu->clear();
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save_menu->clear();
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load_menu->addAction(tr("Resume State"));
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load_menu->addSeparator();
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for (int i = 0; i < NUM_SAVE_STATE_SLOTS; i++)
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{
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// TODO: Do we want to test for the existance of these on disk here?
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load_menu->addAction(tr("Global Save %1 (2020-01-01 00:01:02)").arg(i + 1));
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if (m_emulation_running)
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save_menu->addAction(tr("Global Save %1").arg(i + 1));
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}
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if (!game_code.isEmpty())
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{
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load_menu->addSeparator();
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if (m_emulation_running)
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save_menu->addSeparator();
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for (int i = 0; i < NUM_SAVE_STATE_SLOTS; i++)
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{
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load_menu->addAction(tr("Game Save %1 (2020-01-01 00:01:02)").arg(i + 1));
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if (m_emulation_running)
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save_menu->addAction(tr("Game Save %1").arg(i + 1));
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}
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}
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}
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@ -32,7 +32,6 @@ private Q_SLOTS:
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float worst_frame_time);
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float worst_frame_time);
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void onStartDiscActionTriggered();
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void onStartDiscActionTriggered();
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void onChangeDiscActionTriggered();
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void onChangeDiscFromFileActionTriggered();
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void onChangeDiscFromFileActionTriggered();
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void onChangeDiscFromGameListActionTriggered();
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void onChangeDiscFromGameListActionTriggered();
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void onStartBiosActionTriggered();
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void onStartBiosActionTriggered();
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@ -43,7 +42,6 @@ private Q_SLOTS:
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void onAboutActionTriggered();
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void onAboutActionTriggered();
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private:
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private:
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void createGameList();
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void setupAdditionalUi();
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void setupAdditionalUi();
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void connectSignals();
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void connectSignals();
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void updateEmulationActions(bool starting, bool running);
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void updateEmulationActions(bool starting, bool running);
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@ -51,6 +49,7 @@ private:
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void switchToEmulationView();
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void switchToEmulationView();
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void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void doSettings(SettingsDialog::Category category = SettingsDialog::Category::Count);
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void updateDebugMenuGPURenderer();
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void updateDebugMenuGPURenderer();
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void populateLoadSaveStateMenus(QString game_code);
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Ui::MainWindow m_ui;
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Ui::MainWindow m_ui;
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@ -48,6 +48,24 @@
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<addaction name="actionChangeDiscFromFile"/>
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<addaction name="actionChangeDiscFromFile"/>
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<addaction name="actionChangeDiscFromGameList"/>
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<addaction name="actionChangeDiscFromGameList"/>
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</widget>
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</widget>
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<widget class="QMenu" name="menuLoadState">
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<property name="title">
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<string>Load State</string>
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</property>
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<property name="icon">
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<iconset resource="resources/icons.qrc">
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<normaloff>:/icons/document-open.png</normaloff>:/icons/document-open.png</iconset>
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</property>
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</widget>
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<widget class="QMenu" name="menuSaveState">
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<property name="title">
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<string>Save State</string>
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</property>
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<property name="icon">
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<iconset resource="resources/icons.qrc">
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<normaloff>:/icons/document-save.png</normaloff>:/icons/document-save.png</iconset>
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</property>
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</widget>
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<addaction name="actionStartDisc"/>
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<addaction name="actionStartDisc"/>
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<addaction name="actionStartBios"/>
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<addaction name="actionStartBios"/>
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<addaction name="separator"/>
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<addaction name="separator"/>
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@ -56,8 +74,8 @@
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<addaction name="actionPause"/>
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<addaction name="actionPause"/>
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<addaction name="menuChangeDisc"/>
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<addaction name="menuChangeDisc"/>
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<addaction name="separator"/>
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<addaction name="separator"/>
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<addaction name="actionLoadState"/>
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<addaction name="menuLoadState"/>
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<addaction name="actionSaveState"/>
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<addaction name="menuSaveState"/>
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<addaction name="separator"/>
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<addaction name="separator"/>
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<addaction name="actionExit"/>
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<addaction name="actionExit"/>
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</widget>
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</widget>
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@ -361,6 +379,16 @@
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<string>From Game List...</string>
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<string>From Game List...</string>
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</property>
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</property>
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</action>
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</action>
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<action name="actionResume_State">
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<property name="text">
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<string>Resume State</string>
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</property>
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</action>
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<action name="actionGlobal_State">
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<property name="text">
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<string>Global State</string>
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</property>
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</action>
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</widget>
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</widget>
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<resources>
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<resources>
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<include location="resources/icons.qrc"/>
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<include location="resources/icons.qrc"/>
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