From 18df8d48e712f8b5c2a9fa4b8054412e9a0dda4b Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Tue, 13 Jul 2021 14:16:38 +1000 Subject: [PATCH] GPU/OpenGL: Use linear sampling for VRAM write replacement blit --- src/core/gpu_hw_opengl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/gpu_hw_opengl.cpp b/src/core/gpu_hw_opengl.cpp index dcd041898..e1914645b 100644 --- a/src/core/gpu_hw_opengl.cpp +++ b/src/core/gpu_hw_opengl.cpp @@ -769,7 +769,7 @@ bool GPU_HW_OpenGL::BlitVRAMReplacementTexture(const TextureReplacementTexture* if (!m_vram_write_replacement_texture.IsValid()) { if (!m_vram_write_replacement_texture.Create(tex->GetWidth(), tex->GetHeight(), 1, GL_RGBA, GL_RGBA, - GL_UNSIGNED_BYTE, tex->GetPixels()) || + GL_UNSIGNED_BYTE, tex->GetPixels(), true) || !m_vram_write_replacement_texture.CreateFramebuffer()) { m_vram_write_replacement_texture.Destroy();