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CPU/Recompiler/AArch64: Fix potential stack corruption in function calls
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parent
18066239b7
commit
1905d22a9a
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@ -918,18 +918,22 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr)
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if (return_value)
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if (return_value)
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return_value->Discard();
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return_value->Discard();
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// must be allocated before the stack push
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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// shadow space allocate
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// shadow space allocate
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const u32 adjust_size = PrepareStackForCall();
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const u32 adjust_size = PrepareStackForCall();
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// actually call the function
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// actually call the function
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Blr(GetHostReg64(temp));
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m_emit->Blr(GetHostReg64(temp));
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temp.ReleaseAndClear();
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// shadow space release
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// shadow space release
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RestoreStackAfterCall(adjust_size);
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RestoreStackAfterCall(adjust_size);
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// must happen after the stack push
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temp.ReleaseAndClear();
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// copy out return value if requested
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// copy out return value if requested
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if (return_value)
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if (return_value)
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{
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{
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@ -943,6 +947,9 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr, co
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if (return_value)
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if (return_value)
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return_value->Discard();
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return_value->Discard();
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// must be allocated before the stack push
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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// shadow space allocate
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// shadow space allocate
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const u32 adjust_size = PrepareStackForCall();
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const u32 adjust_size = PrepareStackForCall();
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@ -950,14 +957,15 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr, co
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EmitCopyValue(RARG1, arg1);
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EmitCopyValue(RARG1, arg1);
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// actually call the function
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// actually call the function
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Blr(GetHostReg64(temp));
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m_emit->Blr(GetHostReg64(temp));
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temp.ReleaseAndClear();
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// shadow space release
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// shadow space release
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RestoreStackAfterCall(adjust_size);
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RestoreStackAfterCall(adjust_size);
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// must happen after the stack push
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temp.ReleaseAndClear();
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// copy out return value if requested
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// copy out return value if requested
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if (return_value)
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if (return_value)
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{
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{
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@ -971,6 +979,9 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr, co
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if (return_value)
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if (return_value)
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return_value->Discard();
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return_value->Discard();
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// must be allocated before the stack push
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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// shadow space allocate
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// shadow space allocate
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const u32 adjust_size = PrepareStackForCall();
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const u32 adjust_size = PrepareStackForCall();
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@ -979,14 +990,15 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr, co
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EmitCopyValue(RARG2, arg2);
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EmitCopyValue(RARG2, arg2);
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// actually call the function
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// actually call the function
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Blr(GetHostReg64(temp));
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m_emit->Blr(GetHostReg64(temp));
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temp.ReleaseAndClear();
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// shadow space release
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// shadow space release
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RestoreStackAfterCall(adjust_size);
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RestoreStackAfterCall(adjust_size);
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// must happen after the stack push
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temp.ReleaseAndClear();
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// copy out return value if requested
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// copy out return value if requested
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if (return_value)
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if (return_value)
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{
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{
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@ -1001,6 +1013,9 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr, co
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if (return_value)
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if (return_value)
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m_register_cache.DiscardHostReg(return_value->GetHostRegister());
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m_register_cache.DiscardHostReg(return_value->GetHostRegister());
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// must be allocated before the stack push
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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// shadow space allocate
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// shadow space allocate
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const u32 adjust_size = PrepareStackForCall();
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const u32 adjust_size = PrepareStackForCall();
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@ -1010,14 +1025,15 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr, co
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EmitCopyValue(RARG3, arg3);
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EmitCopyValue(RARG3, arg3);
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// actually call the function
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// actually call the function
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Blr(GetHostReg64(temp));
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m_emit->Blr(GetHostReg64(temp));
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temp.ReleaseAndClear();
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// shadow space release
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// shadow space release
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RestoreStackAfterCall(adjust_size);
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RestoreStackAfterCall(adjust_size);
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// must happen after the stack push
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temp.ReleaseAndClear();
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// copy out return value if requested
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// copy out return value if requested
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if (return_value)
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if (return_value)
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{
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{
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@ -1032,6 +1048,9 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr, co
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if (return_value)
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if (return_value)
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return_value->Discard();
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return_value->Discard();
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// must be allocated before the stack push
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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// shadow space allocate
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// shadow space allocate
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const u32 adjust_size = PrepareStackForCall();
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const u32 adjust_size = PrepareStackForCall();
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@ -1042,14 +1061,15 @@ void CodeGenerator::EmitFunctionCallPtr(Value* return_value, const void* ptr, co
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EmitCopyValue(RARG4, arg4);
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EmitCopyValue(RARG4, arg4);
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// actually call the function
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// actually call the function
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Value temp = m_register_cache.AllocateScratch(RegSize_64);
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Mov(GetHostReg64(temp), reinterpret_cast<uintptr_t>(ptr));
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m_emit->Blr(GetHostReg64(temp));
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m_emit->Blr(GetHostReg64(temp));
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temp.ReleaseAndClear();
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// shadow space release
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// shadow space release
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RestoreStackAfterCall(adjust_size);
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RestoreStackAfterCall(adjust_size);
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// must happen after the stack push
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temp.ReleaseAndClear();
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// copy out return value if requested
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// copy out return value if requested
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if (return_value)
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if (return_value)
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{
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{
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