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FullscreenUI: Fix placeholder logo showing up
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Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 48 KiB |
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@ -100,7 +100,7 @@ static bool s_about_window_open = false;
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//////////////////////////////////////////////////////////////////////////
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// Resources
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//////////////////////////////////////////////////////////////////////////
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static std::unique_ptr<HostDisplayTexture> LoadTextureResource(const char* name);
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static std::unique_ptr<HostDisplayTexture> LoadTextureResource(const char* name, bool allow_fallback = true);
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static bool LoadResources();
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static void DestroyResources();
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@ -351,7 +351,7 @@ void ReturnToMainWindow()
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bool LoadResources()
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{
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if (!(s_app_icon_texture = LoadTextureResource("logo.png")) &&
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if (!(s_app_icon_texture = LoadTextureResource("logo.png", false)) &&
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!(s_app_icon_texture = LoadTextureResource("duck.png")))
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{
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return false;
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@ -446,13 +446,16 @@ static std::unique_ptr<HostDisplayTexture> LoadTexture(const char* path, bool fr
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return texture;
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}
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std::unique_ptr<HostDisplayTexture> LoadTextureResource(const char* name)
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std::unique_ptr<HostDisplayTexture> LoadTextureResource(const char* name, bool allow_fallback /*= true*/)
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{
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const std::string path(StringUtil::StdStringFromFormat("resources" FS_OSPATH_SEPARATOR_STR "%s", name));
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std::unique_ptr<HostDisplayTexture> texture = LoadTexture(path.c_str(), true);
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if (texture)
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return texture;
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if (!allow_fallback)
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return nullptr;
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Log_ErrorPrintf("Missing resource '%s', using fallback", name);
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texture = s_host_interface->GetDisplay()->CreateTexture(PLACEHOLDER_ICON_WIDTH, PLACEHOLDER_ICON_HEIGHT, 1, 1, 1,
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@ -686,8 +689,10 @@ void DrawLandingWindow()
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if (BeginFullscreenColumnWindow(0.0f, 570.0f, "logo", ImVec4(0.11f, 0.15f, 0.17f, 1.00f)))
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{
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ImGui::SetCursorPos(ImVec2(120.0f, (ImGui::GetWindowHeight() * 0.5f) - LayoutScale(170.0f)));
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ImGui::Image(s_app_icon_texture->GetHandle(), LayoutScale(ImVec2(380.0f, 380.0f)));
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const float image_size = LayoutScale(380.f);
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ImGui::SetCursorPos(ImVec2((ImGui::GetWindowWidth() * 0.5f) - (image_size * 0.5f),
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(ImGui::GetWindowHeight() * 0.5f) - (image_size * 0.5f)));
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ImGui::Image(s_app_icon_texture->GetHandle(), ImVec2(image_size, image_size));
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}
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EndFullscreenColumnWindow();
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