HostInterface: Set user directory to Documents\DuckStation

This commit is contained in:
Connor McLaughlin 2020-05-17 00:22:16 +10:00
parent a9b455a5c6
commit 1c50a09c2e
2 changed files with 40 additions and 11 deletions

View file

@ -49,7 +49,7 @@ Prebuilt binaries of DuckStation for 64-bit Windows are available via AppVeyor C
Once downloaded and extracted, you can launch the Qt frontend from `duckstation-qt-x64-ReleaseLTCG.exe`, or the SDL frontend from `duckstation-sdl-x64-ReleaseLTCG.exe`. Once downloaded and extracted, you can launch the Qt frontend from `duckstation-qt-x64-ReleaseLTCG.exe`, or the SDL frontend from `duckstation-sdl-x64-ReleaseLTCG.exe`.
To set up: To set up:
1. Either configure the path to a BIOS image in the settings, or copy one or more PlayStation BIOS images to the bios/ subdirectory. 1. Either configure the path to a BIOS image in the settings, or copy one or more PlayStation BIOS images to the bios/ subdirectory. On Windows, by default this will be located in `C:\Users\YOUR_USERNAME\Documents\DuckStation\bios`.
2. If using the SDL frontend, add the directories containing your disc images by clicking `Settings->Add Game Directory`. 2. If using the SDL frontend, add the directories containing your disc images by clicking `Settings->Add Game Directory`.
2. Select a game from the list, or open a disc image file and enjoy. 2. Select a game from the list, or open a disc image file and enjoy.
@ -131,7 +131,7 @@ The "User Directory" is where you should place your BIOS images, where settings
This is located in the following places depending on the platform you're using: This is located in the following places depending on the platform you're using:
- Windows: Directory containing DuckStation executable. - Windows: My Documents\DuckStation
- Linux: `$XDG_DATA_HOME/duckstation`, or `~/.local/share/duckstation`. - Linux: `$XDG_DATA_HOME/duckstation`, or `~/.local/share/duckstation`.
- macOS: `~/Library/Application Support/DuckStation`. - macOS: `~/Library/Application Support/DuckStation`.

View file

@ -17,12 +17,15 @@
#include "timers.h" #include "timers.h"
#include <cmath> #include <cmath>
#include <cstring> #include <cstring>
#include <cwchar>
#include <imgui.h> #include <imgui.h>
#include <stdlib.h> #include <stdlib.h>
Log_SetChannel(HostInterface); Log_SetChannel(HostInterface);
#ifdef WIN32 #ifdef WIN32
#include "common/windows_headers.h" #include "common/windows_headers.h"
#include <KnownFolders.h>
#include <ShlObj.h>
#include <mmsystem.h> #include <mmsystem.h>
#endif #endif
@ -666,16 +669,40 @@ void HostInterface::SetUserDirectory()
if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(), if (FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(),
FS_OSPATH_SEPERATOR_CHARACTER, "portable.txt") FS_OSPATH_SEPERATOR_CHARACTER, "portable.txt")
.c_str()) ||
FileSystem::FileExists(StringUtil::StdStringFromFormat("%s%c%s", m_program_directory.c_str(),
FS_OSPATH_SEPERATOR_CHARACTER, "settings.ini")
.c_str())) .c_str()))
{ {
std::fprintf(stdout, "portable.txt found, using program directory as user directory.\n"); std::fprintf(stdout, "portable.txt or old settings.ini found, using program directory as user directory.\n");
m_user_directory = m_program_directory; m_user_directory = m_program_directory;
} }
else else
{ {
#ifdef WIN32 #ifdef WIN32
// On Windows, use the path to the program. We might want to use My Documents in the future. // On Windows, use My Documents\DuckStation.
m_user_directory = m_program_directory; PWSTR documents_directory;
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Documents, 0, NULL, &documents_directory)))
{
const size_t documents_directory_len = std::wcslen(documents_directory);
int documents_directory_u8len = WideCharToMultiByte(
CP_UTF8, 0, documents_directory, static_cast<int>(documents_directory_len), nullptr, 0, nullptr, nullptr);
if (documents_directory_u8len > 0)
{
std::string documents_directory_str;
documents_directory_str.resize(documents_directory_u8len);
documents_directory_u8len = WideCharToMultiByte(
CP_UTF8, 0, documents_directory, static_cast<int>(documents_directory_len), documents_directory_str.data(),
static_cast<int>(documents_directory_str.size()), 0, nullptr);
if (documents_directory_u8len > 0)
{
documents_directory_str.resize(documents_directory_u8len);
m_user_directory = StringUtil::StdStringFromFormat("%s%c%s", documents_directory_str.c_str(),
FS_OSPATH_SEPERATOR_CHARACTER, "DuckStation");
}
}
CoTaskMemFree(documents_directory);
}
#elif __linux__ #elif __linux__
// On Linux, use .local/share/duckstation as a user directory by default. // On Linux, use .local/share/duckstation as a user directory by default.
const char* xdg_data_home = getenv("XDG_DATA_HOME"); const char* xdg_data_home = getenv("XDG_DATA_HOME");
@ -686,19 +713,21 @@ void HostInterface::SetUserDirectory()
else else
{ {
const char* home_path = getenv("HOME"); const char* home_path = getenv("HOME");
if (!home_path) if (home_path)
m_user_directory = m_program_directory;
else
m_user_directory = StringUtil::StdStringFromFormat("%s/.local/share/duckstation", home_path); m_user_directory = StringUtil::StdStringFromFormat("%s/.local/share/duckstation", home_path);
} }
#elif __APPLE__ #elif __APPLE__
// On macOS, default to ~/Library/Application Support/DuckStation. // On macOS, default to ~/Library/Application Support/DuckStation.
const char* home_path = getenv("HOME"); const char* home_path = getenv("HOME");
if (!home_path) if (home_path)
m_user_directory = m_program_directory;
else
m_user_directory = StringUtil::StdStringFromFormat("%s/Library/Application Support/DuckStation", home_path); m_user_directory = StringUtil::StdStringFromFormat("%s/Library/Application Support/DuckStation", home_path);
#endif #endif
if (m_user_directory.empty())
{
std::fprintf(stderr, "User directory path could not be determined, falling back to program directory.");
m_user_directory = m_program_directory;
}
} }
} }