GPU/OpenGL: Fix shader compile error on GLES

This commit is contained in:
Connor McLaughlin 2020-12-05 13:40:32 +10:00
parent 6d674175f4
commit 1c9d0967b1

View file

@ -842,7 +842,7 @@ float4 SampleFromVRAM(uint4 texpage, float2 coords)
// Extend the UV range to all "upscaled" pixels. This means 1-pixel-high polygon-based
// framebuffer effects won't be downsampled. (e.g. Mega Man Legends 2 haze effect)
uv_limits.xy *= float(RESOLUTION_SCALE);
uv_limits.zw = (uv_limits.zw * float(RESOLUTION_SCALE + 1)) - float(RESOLUTION_SCALE - 1);
uv_limits.zw = (uv_limits.zw * float(RESOLUTION_SCALE + 1u)) - float(RESOLUTION_SCALE - 1u);
#endif
#endif