GPU: Add VRAM read/write stats to GL renderer

This commit is contained in:
Connor McLaughlin 2019-11-01 22:06:19 +10:00
parent 1c79737021
commit 1d1da1d82c
2 changed files with 24 additions and 6 deletions

View file

@ -78,7 +78,7 @@ void GPU_HW_OpenGL::DrawRendererStatsWindow()
{
GPU_HW::DrawRendererStatsWindow();
ImGui::SetNextWindowSize(ImVec2(300.0f, 130.0f), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(300.0f, 150.0f), ImGuiCond_FirstUseEver);
const bool is_null_frame = m_stats.num_batches == 0;
if (!is_null_frame)
@ -92,6 +92,21 @@ void GPU_HW_OpenGL::DrawRendererStatsWindow()
ImGui::Columns(2);
ImGui::SetColumnWidth(0, 200.0f);
ImGui::TextUnformatted("GPU Active In This Frame: ");
ImGui::NextColumn();
ImGui::Text("%s", is_null_frame ? "Yes" : "No");
ImGui::NextColumn();
ImGui::TextUnformatted("VRAM Reads: ");
ImGui::NextColumn();
ImGui::Text("%u", m_last_stats.num_vram_reads);
ImGui::NextColumn();
ImGui::TextUnformatted("VRAM Writes: ");
ImGui::NextColumn();
ImGui::Text("%u", m_last_stats.num_vram_writes);
ImGui::NextColumn();
ImGui::TextUnformatted("VRAM Read Texture Updates:");
ImGui::NextColumn();
ImGui::Text("%u", m_last_stats.num_vram_read_texture_updates);
@ -107,10 +122,7 @@ void GPU_HW_OpenGL::DrawRendererStatsWindow()
ImGui::Text("%u", m_last_stats.num_vertices);
ImGui::NextColumn();
ImGui::TextUnformatted("GPU Active In This Frame: ");
ImGui::NextColumn();
ImGui::Text("%s", is_null_frame ? "Yes" : "No");
ImGui::NextColumn();
}
ImGui::End();
@ -510,6 +522,8 @@ void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer)
source_ptr -= source_stride;
dst_ptr += dst_stride;
}
m_stats.num_vram_reads++;
}
void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color)
@ -583,6 +597,8 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
scaled_flipped_y + scaled_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glEnable(GL_SCISSOR_TEST);
}
m_stats.num_vram_writes++;
}
void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)

View file

@ -35,9 +35,11 @@ protected:
private:
struct GLStats
{
u32 num_vram_read_texture_updates;
u32 num_batches;
u32 num_vertices;
u32 num_vram_reads;
u32 num_vram_writes;
u32 num_vram_read_texture_updates;
};
void DrawRendererStatistics();