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GPU: Add VRAM read/write stats to GL renderer
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parent
1c79737021
commit
1d1da1d82c
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@ -78,7 +78,7 @@ void GPU_HW_OpenGL::DrawRendererStatsWindow()
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{
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GPU_HW::DrawRendererStatsWindow();
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ImGui::SetNextWindowSize(ImVec2(300.0f, 130.0f), ImGuiCond_FirstUseEver);
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ImGui::SetNextWindowSize(ImVec2(300.0f, 150.0f), ImGuiCond_FirstUseEver);
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const bool is_null_frame = m_stats.num_batches == 0;
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if (!is_null_frame)
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@ -92,6 +92,21 @@ void GPU_HW_OpenGL::DrawRendererStatsWindow()
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, 200.0f);
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ImGui::TextUnformatted("GPU Active In This Frame: ");
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ImGui::NextColumn();
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ImGui::Text("%s", is_null_frame ? "Yes" : "No");
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Reads: ");
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ImGui::NextColumn();
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ImGui::Text("%u", m_last_stats.num_vram_reads);
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Writes: ");
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ImGui::NextColumn();
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ImGui::Text("%u", m_last_stats.num_vram_writes);
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ImGui::NextColumn();
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ImGui::TextUnformatted("VRAM Read Texture Updates:");
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ImGui::NextColumn();
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ImGui::Text("%u", m_last_stats.num_vram_read_texture_updates);
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@ -107,10 +122,7 @@ void GPU_HW_OpenGL::DrawRendererStatsWindow()
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ImGui::Text("%u", m_last_stats.num_vertices);
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ImGui::NextColumn();
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ImGui::TextUnformatted("GPU Active In This Frame: ");
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ImGui::NextColumn();
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ImGui::Text("%s", is_null_frame ? "Yes" : "No");
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ImGui::NextColumn();
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}
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ImGui::End();
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@ -510,6 +522,8 @@ void GPU_HW_OpenGL::ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer)
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source_ptr -= source_stride;
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dst_ptr += dst_stride;
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}
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m_stats.num_vram_reads++;
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}
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void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color)
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@ -583,6 +597,8 @@ void GPU_HW_OpenGL::UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void*
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scaled_flipped_y + scaled_height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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glEnable(GL_SCISSOR_TEST);
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}
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m_stats.num_vram_writes++;
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}
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void GPU_HW_OpenGL::CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height)
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@ -35,9 +35,11 @@ protected:
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private:
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struct GLStats
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{
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u32 num_vram_read_texture_updates;
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u32 num_batches;
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u32 num_vertices;
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u32 num_vram_reads;
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u32 num_vram_writes;
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u32 num_vram_read_texture_updates;
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};
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void DrawRendererStatistics();
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