CPU/Recompiler: Disable static code buffer on macOS/Haiku

This commit is contained in:
Connor McLaughlin 2020-08-22 13:24:57 +10:00
parent eb002f7e3e
commit 1d4d1d06a7

View file

@ -18,13 +18,21 @@ namespace CPU::CodeCache {
constexpr bool USE_BLOCK_LINKING = true;
#ifdef WITH_RECOMPILER
// Currently remapping the code buffer doesn't work in macOS or Haiku.
#if !defined(__HAIKU__) && !defined(__APPLE__)
#define USE_STATIC_CODE_BUFFER 1
#endif
static constexpr u32 RECOMPILER_CODE_CACHE_SIZE = 32 * 1024 * 1024;
static constexpr u32 RECOMPILER_FAR_CODE_CACHE_SIZE = 32 * 1024 * 1024;
#ifndef __HAIKU__
#ifdef USE_STATIC_CODE_BUFFER
static constexpr u32 RECOMPILER_GUARD_SIZE = 4096;
alignas(Recompiler::CODE_STORAGE_ALIGNMENT) static u8
s_code_storage[RECOMPILER_CODE_CACHE_SIZE + RECOMPILER_FAR_CODE_CACHE_SIZE];
#endif
static JitCodeBuffer s_code_buffer;
enum : u32
@ -92,7 +100,7 @@ void Initialize(bool use_recompiler)
#ifdef WITH_RECOMPILER
s_use_recompiler = use_recompiler;
#ifndef __HAIKU__
#ifdef USE_STATIC_CODE_BUFFER
if (!s_code_buffer.Initialize(s_code_storage, sizeof(s_code_storage), RECOMPILER_FAR_CODE_CACHE_SIZE,
RECOMPILER_GUARD_SIZE))
#else