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GPU: Halve draw ticks for 480i even with force progressive
Fixes some of the games broken with the enhancement on.
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@ -445,7 +445,7 @@ protected:
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ticks_per_row += average_width;
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if (semitransparent || m_GPUSTAT.check_mask_before_draw)
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ticks_per_row += (average_width + 1u) / 2u;
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if (IsInterlacedRenderingEnabled())
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if (m_GPUSTAT.SkipDrawingToActiveField())
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height = std::max<u32>(height / 2, 1u);
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AddCommandTicks(ticks_per_row * height);
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@ -457,14 +457,14 @@ protected:
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ticks_per_row += width;
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if (semitransparent || m_GPUSTAT.check_mask_before_draw)
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ticks_per_row += (width + 1u) / 2u;
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if (IsInterlacedRenderingEnabled())
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if (m_GPUSTAT.SkipDrawingToActiveField())
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height = std::max<u32>(height / 2, 1u);
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AddCommandTicks(ticks_per_row * height);
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}
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ALWAYS_INLINE void AddDrawLineTicks(u32 width, u32 height, bool shaded)
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{
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if (IsInterlacedRenderingEnabled())
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if (m_GPUSTAT.SkipDrawingToActiveField())
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height = std::max<u32>(height / 2, 1u);
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AddCommandTicks(std::max(width, height));
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