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IniSettingsInterface: Prevent multiple threads loading/saving at once
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7134af509c
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1db24e8014
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@ -4,9 +4,13 @@
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#include "common/string_util.h"
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#include <algorithm>
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#include <iterator>
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#include <mutex>
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Log_SetChannel(INISettingsInterface);
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// To prevent races between saving and loading settings, particularly with game settings,
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// we only allow one ini to be parsed at any point in time.
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static std::mutex s_ini_load_save_mutex;
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INISettingsInterface::INISettingsInterface(std::string filename) : m_filename(std::move(filename)), m_ini(true, true) {}
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INISettingsInterface::~INISettingsInterface()
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@ -20,6 +24,7 @@ bool INISettingsInterface::Load()
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if (m_filename.empty())
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return false;
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std::unique_lock lock(s_ini_load_save_mutex);
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SI_Error err = SI_FAIL;
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auto fp = FileSystem::OpenManagedCFile(m_filename.c_str(), "rb");
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if (fp)
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@ -33,6 +38,7 @@ bool INISettingsInterface::Save()
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if (m_filename.empty())
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return false;
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std::unique_lock lock(s_ini_load_save_mutex);
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SI_Error err = SI_FAIL;
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std::FILE* fp = FileSystem::OpenCFile(m_filename.c_str(), "wb");
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if (fp)
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