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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-26 23:55:40 +00:00
Rename 'Default' audio backend to 'SDL'
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d17f0a3923
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1e009133ae
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@ -681,7 +681,7 @@ void HostInterface::SetDefaultSettings()
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m_settings.display_fullscreen = false;
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m_settings.video_sync_enabled = true;
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m_settings.audio_backend = AudioBackend::Default;
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m_settings.audio_backend = AudioBackend::Cubeb;
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m_settings.audio_sync_enabled = true;
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m_settings.bios_path = GetUserDirectoryRelativePath("bios/scph1001.bin");
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@ -29,7 +29,7 @@ void Settings::Load(SettingsInterface& si)
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video_sync_enabled = si.GetBoolValue("Display", "VSync", true);
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audio_backend =
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ParseAudioBackend(si.GetStringValue("Audio", "Backend", "Default").c_str()).value_or(AudioBackend::Default);
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ParseAudioBackend(si.GetStringValue("Audio", "Backend", "Cubeb").c_str()).value_or(AudioBackend::Cubeb);
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audio_sync_enabled = si.GetBoolValue("Audio", "Sync", true);
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bios_path = si.GetStringValue("BIOS", "Path", "scph1001.bin");
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@ -203,8 +203,8 @@ const char* Settings::GetRendererDisplayName(GPURenderer renderer)
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return s_gpu_renderer_display_names[static_cast<int>(renderer)];
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}
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static std::array<const char*, 3> s_audio_backend_names = {{"Null", "Default", "Cubeb"}};
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static std::array<const char*, 3> s_audio_backend_display_names = {{"Null (No Output)", "Default", "Cubeb"}};
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static std::array<const char*, 3> s_audio_backend_names = {{"Null", "Cubeb", "SDL"}};
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static std::array<const char*, 3> s_audio_backend_display_names = {{"Null (No Output)", "Cubeb", "SDL"}};
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std::optional<AudioBackend> Settings::ParseAudioBackend(const char* str)
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{
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@ -50,7 +50,7 @@ struct Settings
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bool display_fullscreen = false;
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bool video_sync_enabled = true;
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AudioBackend audio_backend = AudioBackend::Default;
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AudioBackend audio_backend = AudioBackend::Cubeb;
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bool audio_sync_enabled = true;
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struct DebugSettings
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@ -52,8 +52,8 @@ enum class GPURenderer : u8
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enum class AudioBackend : u8
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{
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Null,
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Default,
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Cubeb,
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SDL,
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Count
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};
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@ -252,13 +252,12 @@ std::unique_ptr<AudioStream> QtHostInterface::CreateAudioStream(AudioBackend bac
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{
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switch (backend)
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{
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case AudioBackend::Default:
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case AudioBackend::Cubeb:
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return AudioStream::CreateCubebAudioStream();
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case AudioBackend::Null:
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return AudioStream::CreateNullAudioStream();
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case AudioBackend::Cubeb:
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return AudioStream::CreateCubebAudioStream();
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default:
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return nullptr;
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}
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@ -93,7 +93,7 @@ bool SDLHostInterface::CreateDisplay()
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std::unique_ptr<HostDisplay> display;
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#ifdef WIN32
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display = UseOpenGLRenderer() ? OpenGLHostDisplay::Create(m_window, debug_device) :
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D3D11HostDisplay::Create(m_window, debug_device);
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D3D11HostDisplay::Create(m_window, debug_device);
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#else
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display = OpenGLHostDisplay::Create(m_window, debug_device);
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#endif
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@ -162,7 +162,7 @@ void SDLHostInterface::ReleaseHostDisplay()
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std::unique_ptr<AudioStream> SDLHostInterface::CreateAudioStream(AudioBackend backend)
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{
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switch (m_settings.audio_backend)
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switch (backend)
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{
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case AudioBackend::Null:
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return AudioStream::CreateNullAudioStream();
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@ -170,8 +170,8 @@ std::unique_ptr<AudioStream> SDLHostInterface::CreateAudioStream(AudioBackend ba
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case AudioBackend::Cubeb:
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return AudioStream::CreateCubebAudioStream();
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case AudioBackend::Default:
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return std::make_unique<SDLAudioStream>();
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case AudioBackend::SDL:
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return SDLAudioStream::Create();
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default:
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return nullptr;
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@ -12,6 +12,11 @@ SDLAudioStream::~SDLAudioStream()
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SDLAudioStream::CloseDevice();
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}
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std::unique_ptr<SDLAudioStream> SDLAudioStream::Create()
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{
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return std::make_unique<SDLAudioStream>();
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}
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bool SDLAudioStream::OpenDevice()
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{
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DebugAssert(!m_is_open);
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@ -8,6 +8,8 @@ public:
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SDLAudioStream();
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~SDLAudioStream();
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static std::unique_ptr<SDLAudioStream> Create();
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protected:
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bool OpenDevice() override;
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void PauseDevice(bool paused) override;
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