mirror of
https://github.com/RetroDECK/Duckstation.git
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SDL: Use FrontendCommon D3D11 host display wrapper
This commit is contained in:
parent
6eb2079088
commit
1e26ded73c
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@ -18,11 +18,10 @@ target_link_libraries(duckstation-sdl PRIVATE core common imgui nativefiledialog
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if(WIN32)
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target_sources(duckstation-sdl PRIVATE
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d3d11_host_display.cpp
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d3d11_host_display.h
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sdl_d3d11_host_display.cpp
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sdl_d3d11_host_display.h
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duckstation-sdl.manifest
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)
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target_link_libraries(duckstation-sdl PRIVATE d3d11.lib dxgi.lib ${SDL2MAIN_LIBRARIES})
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# We want a Windows subsystem application not console.
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set_target_properties(duckstation-sdl PROPERTIES
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@ -1,483 +0,0 @@
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#include "d3d11_host_display.h"
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#include "common/assert.h"
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#include "common/d3d11/shader_compiler.h"
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#include "common/log.h"
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#include "frontend-common/display_ps.hlsl.h"
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#include "frontend-common/display_vs.hlsl.h"
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#include "imgui_impl_sdl.h"
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#include <SDL_syswm.h>
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#include <array>
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#include <dxgi1_5.h>
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#include <imgui.h>
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#include <imgui_impl_dx11.h>
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Log_SetChannel(D3D11HostDisplay);
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class D3D11HostDisplayTexture : public HostDisplayTexture
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{
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public:
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template<typename T>
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using ComPtr = Microsoft::WRL::ComPtr<T>;
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D3D11HostDisplayTexture(ComPtr<ID3D11Texture2D> texture, ComPtr<ID3D11ShaderResourceView> srv, u32 width, u32 height,
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bool dynamic)
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: m_texture(std::move(texture)), m_srv(std::move(srv)), m_width(width), m_height(height), m_dynamic(dynamic)
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{
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}
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~D3D11HostDisplayTexture() override = default;
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void* GetHandle() const override { return m_srv.Get(); }
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u32 GetWidth() const override { return m_width; }
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u32 GetHeight() const override { return m_height; }
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ID3D11Texture2D* GetD3DTexture() const { return m_texture.Get(); }
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ID3D11ShaderResourceView* GetD3DSRV() const { return m_srv.Get(); }
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ID3D11ShaderResourceView* const* GetD3DSRVArray() const { return m_srv.GetAddressOf(); }
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bool IsDynamic() const { return m_dynamic; }
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static std::unique_ptr<D3D11HostDisplayTexture> Create(ID3D11Device* device, u32 width, u32 height, const void* data,
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u32 data_stride, bool dynamic)
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{
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const CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, 1, 1, D3D11_BIND_SHADER_RESOURCE,
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dynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT,
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dynamic ? D3D11_CPU_ACCESS_WRITE : 0, 1, 0, 0);
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const D3D11_SUBRESOURCE_DATA srd{data, data_stride, data_stride * height};
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ComPtr<ID3D11Texture2D> texture;
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HRESULT hr = device->CreateTexture2D(&desc, data ? &srd : nullptr, texture.GetAddressOf());
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if (FAILED(hr))
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return {};
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const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(D3D11_SRV_DIMENSION_TEXTURE2D, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 1, 0,
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1);
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ComPtr<ID3D11ShaderResourceView> srv;
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hr = device->CreateShaderResourceView(texture.Get(), &srv_desc, srv.GetAddressOf());
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if (FAILED(hr))
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return {};
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return std::make_unique<D3D11HostDisplayTexture>(std::move(texture), std::move(srv), width, height, dynamic);
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}
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private:
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ComPtr<ID3D11Texture2D> m_texture;
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ComPtr<ID3D11ShaderResourceView> m_srv;
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u32 m_width;
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u32 m_height;
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bool m_dynamic;
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};
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D3D11HostDisplay::D3D11HostDisplay(SDL_Window* window) : m_window(window)
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{
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SDL_GetWindowSize(window, &m_window_width, &m_window_height);
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}
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D3D11HostDisplay::~D3D11HostDisplay()
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{
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ImGui_ImplDX11_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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if (m_window)
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SDL_DestroyWindow(m_window);
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}
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HostDisplay::RenderAPI D3D11HostDisplay::GetRenderAPI() const
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{
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return HostDisplay::RenderAPI::D3D11;
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}
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void* D3D11HostDisplay::GetRenderDevice() const
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{
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return m_device.Get();
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}
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void* D3D11HostDisplay::GetRenderContext() const
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{
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return m_context.Get();
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}
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void D3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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{
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HostDisplay::WindowResized(new_window_width, new_window_height);
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m_swap_chain_rtv.Reset();
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HRESULT hr = m_swap_chain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN,
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m_allow_tearing_supported ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
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if (FAILED(hr))
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Log_ErrorPrintf("ResizeBuffers() failed: 0x%08X", hr);
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if (!CreateSwapChainRTV())
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Panic("Failed to recreate swap chain RTV after resize");
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DXGI_SWAP_CHAIN_DESC desc;
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if (SUCCEEDED(m_swap_chain->GetDesc(&desc)))
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{
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m_window_width = static_cast<int>(desc.BufferDesc.Width);
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m_window_height = static_cast<int>(desc.BufferDesc.Height);
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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}
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}
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std::unique_ptr<HostDisplayTexture> D3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* data,
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u32 data_stride, bool dynamic)
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{
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return D3D11HostDisplayTexture::Create(m_device.Get(), width, height, data, data_stride, dynamic);
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}
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void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride)
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{
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D3D11HostDisplayTexture* d3d11_texture = static_cast<D3D11HostDisplayTexture*>(texture);
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if (!d3d11_texture->IsDynamic())
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{
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const CD3D11_BOX dst_box(x, y, 0, x + width, y + height, 1);
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m_context->UpdateSubresource(d3d11_texture->GetD3DTexture(), 0, &dst_box, data, data_stride, data_stride * height);
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}
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else
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{
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D3D11_MAPPED_SUBRESOURCE sr;
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HRESULT hr = m_context->Map(d3d11_texture->GetD3DTexture(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
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if (FAILED(hr))
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Panic("Failed to map dynamic host display texture");
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char* dst_ptr = static_cast<char*>(sr.pData) + (y * sr.RowPitch) + (x * sizeof(u32));
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const char* src_ptr = static_cast<const char*>(data);
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if (sr.RowPitch == data_stride)
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{
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std::memcpy(dst_ptr, src_ptr, data_stride * height);
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}
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else
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{
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for (u32 row = 0; row < height; row++)
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{
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std::memcpy(dst_ptr, src_ptr, width * sizeof(u32));
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src_ptr += data_stride;
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dst_ptr += sr.RowPitch;
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}
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}
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m_context->Unmap(d3d11_texture->GetD3DTexture(), 0);
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}
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}
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bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
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u32 out_data_stride)
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{
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ID3D11ShaderResourceView* srv =
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const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle));
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ID3D11Resource* srv_resource;
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D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
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srv->GetResource(&srv_resource);
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srv->GetDesc(&srv_desc);
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if (!m_readback_staging_texture.EnsureSize(m_context.Get(), width, height, srv_desc.Format, false))
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return false;
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m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource, 0, x, y, 0, 0, width, height);
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return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32),
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static_cast<u32*>(out_data));
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}
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void D3D11HostDisplay::SetVSync(bool enabled)
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{
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m_vsync = enabled;
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}
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bool D3D11HostDisplay::CreateD3DDevice(bool debug_device)
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{
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SDL_SysWMinfo syswm = {};
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if (!SDL_GetWindowWMInfo(m_window, &syswm))
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{
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Log_ErrorPrintf("SDL_GetWindowWMInfo failed");
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return false;
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}
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UINT create_flags = 0;
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if (debug_device)
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create_flags |= D3D11_CREATE_DEVICE_DEBUG;
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HRESULT hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, create_flags, nullptr, 0,
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D3D11_SDK_VERSION, m_device.GetAddressOf(), nullptr, m_context.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("Failed to create D3D device: 0x%08X", hr);
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return false;
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}
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// we need the specific factory for the device, otherwise MakeWindowAssociation() is flaky.
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ComPtr<IDXGIDevice> dxgi_device;
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ComPtr<IDXGIAdapter> dxgi_adapter;
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if (FAILED(m_device.As(&dxgi_device)) || FAILED(dxgi_device->GetParent(IID_PPV_ARGS(dxgi_adapter.GetAddressOf()))) ||
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FAILED(dxgi_adapter->GetParent(IID_PPV_ARGS(m_dxgi_factory.GetAddressOf()))))
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{
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Log_WarningPrint("Failed to get parent adapter/device/factory");
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return false;
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}
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DXGI_ADAPTER_DESC adapter_desc;
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if (SUCCEEDED(dxgi_adapter->GetDesc(&adapter_desc)))
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{
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char adapter_name_buffer[128];
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const int name_length =
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WideCharToMultiByte(CP_UTF8, 0, adapter_desc.Description, static_cast<int>(std::wcslen(adapter_desc.Description)),
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adapter_name_buffer, countof(adapter_name_buffer), 0, nullptr);
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if (name_length >= 0)
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{
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adapter_name_buffer[name_length] = 0;
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Log_InfoPrintf("D3D Adapter: %s", adapter_name_buffer);
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}
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}
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m_allow_tearing_supported = false;
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ComPtr<IDXGIFactory5> dxgi_factory5;
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hr = m_dxgi_factory.As(&dxgi_factory5);
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if (SUCCEEDED(hr))
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{
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BOOL allow_tearing_supported = false;
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hr = dxgi_factory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing_supported,
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sizeof(allow_tearing_supported));
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if (SUCCEEDED(hr))
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m_allow_tearing_supported = (allow_tearing_supported == TRUE);
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}
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DXGI_SWAP_CHAIN_DESC swap_chain_desc = {};
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swap_chain_desc.BufferDesc.Width = m_window_width;
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swap_chain_desc.BufferDesc.Height = m_window_height;
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swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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swap_chain_desc.SampleDesc.Count = 1;
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swap_chain_desc.BufferCount = 3;
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swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swap_chain_desc.OutputWindow = syswm.info.win.window;
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swap_chain_desc.Windowed = TRUE;
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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if (m_allow_tearing_supported)
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swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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{
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Log_WarningPrintf("Failed to create a flip-discard swap chain, trying discard.");
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swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swap_chain_desc.Flags = 0;
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m_allow_tearing_supported = false;
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hr = m_dxgi_factory->CreateSwapChain(m_device.Get(), &swap_chain_desc, m_swap_chain.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateSwapChain failed: 0x%08X", hr);
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return false;
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}
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}
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hr = m_dxgi_factory->MakeWindowAssociation(swap_chain_desc.OutputWindow, DXGI_MWA_NO_WINDOW_CHANGES);
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if (FAILED(hr))
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Log_WarningPrintf("MakeWindowAssociation() to disable ALT+ENTER failed");
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if (debug_device && IsDebuggerPresent())
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{
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ComPtr<ID3D11InfoQueue> info;
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hr = m_device.As(&info);
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if (SUCCEEDED(hr))
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{
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, TRUE);
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info->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, TRUE);
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}
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}
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return true;
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}
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bool D3D11HostDisplay::CreateSwapChainRTV()
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{
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ComPtr<ID3D11Texture2D> backbuffer;
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HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(backbuffer.GetAddressOf()));
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if (FAILED(hr))
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{
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Log_ErrorPrintf("GetBuffer for RTV failed: 0x%08X", hr);
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return false;
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}
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D3D11_TEXTURE2D_DESC backbuffer_desc;
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backbuffer->GetDesc(&backbuffer_desc);
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CD3D11_RENDER_TARGET_VIEW_DESC rtv_desc(D3D11_RTV_DIMENSION_TEXTURE2D, backbuffer_desc.Format, 0, 0,
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backbuffer_desc.ArraySize);
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hr = m_device->CreateRenderTargetView(backbuffer.Get(), &rtv_desc, m_swap_chain_rtv.GetAddressOf());
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if (FAILED(hr))
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{
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Log_ErrorPrintf("CreateRenderTargetView for swap chain failed: 0x%08X", hr);
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return false;
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}
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return true;
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}
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bool D3D11HostDisplay::CreateD3DResources()
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{
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HRESULT hr;
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m_display_vertex_shader =
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D3D11::ShaderCompiler::CreateVertexShader(m_device.Get(), s_display_vs_bytecode, sizeof(s_display_vs_bytecode));
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m_display_pixel_shader =
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D3D11::ShaderCompiler::CreatePixelShader(m_device.Get(), s_display_ps_bytecode, sizeof(s_display_ps_bytecode));
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if (!m_display_vertex_shader || !m_display_pixel_shader)
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return false;
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if (!m_display_uniform_buffer.Create(m_device.Get(), D3D11_BIND_CONSTANT_BUFFER, DISPLAY_UNIFORM_BUFFER_SIZE))
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return false;
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CD3D11_RASTERIZER_DESC rasterizer_desc = CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT());
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rasterizer_desc.CullMode = D3D11_CULL_NONE;
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hr = m_device->CreateRasterizerState(&rasterizer_desc, m_display_rasterizer_state.GetAddressOf());
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if (FAILED(hr))
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return false;
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CD3D11_DEPTH_STENCIL_DESC depth_stencil_desc = CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT());
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depth_stencil_desc.DepthEnable = FALSE;
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depth_stencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
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hr = m_device->CreateDepthStencilState(&depth_stencil_desc, m_display_depth_stencil_state.GetAddressOf());
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if (FAILED(hr))
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return false;
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CD3D11_BLEND_DESC blend_desc = CD3D11_BLEND_DESC(CD3D11_DEFAULT());
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hr = m_device->CreateBlendState(&blend_desc, m_display_blend_state.GetAddressOf());
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if (FAILED(hr))
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return false;
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blend_desc.RenderTarget[0].BlendEnable = TRUE;
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blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
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blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
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blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
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blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
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blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
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blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
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hr = m_device->CreateBlendState(&blend_desc, m_software_cursor_blend_state.GetAddressOf());
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if (FAILED(hr))
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return false;
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CD3D11_SAMPLER_DESC sampler_desc = CD3D11_SAMPLER_DESC(CD3D11_DEFAULT());
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sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
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hr = m_device->CreateSamplerState(&sampler_desc, m_point_sampler.GetAddressOf());
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if (FAILED(hr))
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return false;
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sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
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hr = m_device->CreateSamplerState(&sampler_desc, m_linear_sampler.GetAddressOf());
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if (FAILED(hr))
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return false;
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return true;
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}
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bool D3D11HostDisplay::CreateImGuiContext()
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{
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
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if (!ImGui_ImplSDL2_InitForD3D(m_window) || !ImGui_ImplDX11_Init(m_device.Get(), m_context.Get()))
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||||
return false;
|
||||
|
||||
ImGui_ImplDX11_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
ImGui::NewFrame();
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplay> D3D11HostDisplay::Create(SDL_Window* window, bool debug_device)
|
||||
{
|
||||
std::unique_ptr<D3D11HostDisplay> display = std::make_unique<D3D11HostDisplay>(window);
|
||||
if (!display->CreateD3DDevice(debug_device) || !display->CreateSwapChainRTV() || !display->CreateD3DResources() ||
|
||||
!display->CreateImGuiContext())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return display;
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::Render()
|
||||
{
|
||||
static constexpr std::array<float, 4> clear_color = {};
|
||||
m_context->ClearRenderTargetView(m_swap_chain_rtv.Get(), clear_color.data());
|
||||
m_context->OMSetRenderTargets(1, m_swap_chain_rtv.GetAddressOf(), nullptr);
|
||||
|
||||
RenderDisplay();
|
||||
|
||||
ImGui::Render();
|
||||
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
if (HasSoftwareCursor())
|
||||
RenderSoftwareCursor();
|
||||
|
||||
if (!m_vsync && m_allow_tearing_supported)
|
||||
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
|
||||
else
|
||||
m_swap_chain->Present(BoolToUInt32(m_vsync), 0);
|
||||
|
||||
ImGui::NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
ImGui_ImplDX11_NewFrame();
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::RenderDisplay()
|
||||
{
|
||||
if (!m_display_texture_handle)
|
||||
return;
|
||||
|
||||
const auto [vp_left, vp_top, vp_width, vp_height] =
|
||||
CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
|
||||
|
||||
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
|
||||
m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0);
|
||||
m_context->PSSetShaderResources(0, 1, reinterpret_cast<ID3D11ShaderResourceView**>(&m_display_texture_handle));
|
||||
m_context->PSSetSamplers(
|
||||
0, 1, m_display_linear_filtering ? m_linear_sampler.GetAddressOf() : m_point_sampler.GetAddressOf());
|
||||
|
||||
const float uniforms[4] = {
|
||||
static_cast<float>(m_display_texture_view_x) / static_cast<float>(m_display_texture_width),
|
||||
static_cast<float>(m_display_texture_view_y) / static_cast<float>(m_display_texture_height),
|
||||
(static_cast<float>(m_display_texture_view_width) - 0.5f) / static_cast<float>(m_display_texture_width),
|
||||
(static_cast<float>(m_display_texture_view_height) - 0.5f) / static_cast<float>(m_display_texture_height)};
|
||||
const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms));
|
||||
std::memcpy(map.pointer, uniforms, sizeof(uniforms));
|
||||
m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms));
|
||||
m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
|
||||
|
||||
const CD3D11_VIEWPORT vp(static_cast<float>(vp_left), static_cast<float>(vp_top), static_cast<float>(vp_width),
|
||||
static_cast<float>(vp_height));
|
||||
m_context->RSSetViewports(1, &vp);
|
||||
m_context->RSSetState(m_display_rasterizer_state.Get());
|
||||
m_context->OMSetDepthStencilState(m_display_depth_stencil_state.Get(), 0);
|
||||
m_context->OMSetBlendState(m_display_blend_state.Get(), nullptr, 0xFFFFFFFFu);
|
||||
|
||||
m_context->Draw(3, 0);
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::RenderSoftwareCursor()
|
||||
{
|
||||
m_context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
m_context->VSSetShader(m_display_vertex_shader.Get(), nullptr, 0);
|
||||
m_context->PSSetShader(m_display_pixel_shader.Get(), nullptr, 0);
|
||||
m_context->PSSetShaderResources(0, 1,
|
||||
static_cast<D3D11HostDisplayTexture*>(m_cursor_texture.get())->GetD3DSRVArray());
|
||||
m_context->PSSetSamplers(0, 1, m_linear_sampler.GetAddressOf());
|
||||
|
||||
const float uniforms[4] = {0.0f, 0.0f, 1.0f, 1.0f};
|
||||
const auto map = m_display_uniform_buffer.Map(m_context.Get(), sizeof(uniforms), sizeof(uniforms));
|
||||
std::memcpy(map.pointer, uniforms, sizeof(uniforms));
|
||||
m_display_uniform_buffer.Unmap(m_context.Get(), sizeof(uniforms));
|
||||
m_context->VSSetConstantBuffers(0, 1, m_display_uniform_buffer.GetD3DBufferArray());
|
||||
|
||||
const auto [vp_left, vp_top, vp_width, vp_height] = CalculateSoftwareCursorDrawRect();
|
||||
const CD3D11_VIEWPORT vp(static_cast<float>(vp_left), static_cast<float>(vp_top), static_cast<float>(vp_width),
|
||||
static_cast<float>(vp_height));
|
||||
m_context->RSSetViewports(1, &vp);
|
||||
m_context->RSSetState(m_display_rasterizer_state.Get());
|
||||
m_context->OMSetDepthStencilState(m_display_depth_stencil_state.Get(), 0);
|
||||
m_context->OMSetBlendState(m_software_cursor_blend_state.Get(), nullptr, 0xFFFFFFFFu);
|
||||
|
||||
m_context->Draw(3, 0);
|
||||
}
|
|
@ -1,73 +0,0 @@
|
|||
#pragma once
|
||||
#include "common/d3d11/stream_buffer.h"
|
||||
#include "common/d3d11/staging_texture.h"
|
||||
#include "common/d3d11/texture.h"
|
||||
#include "common/windows_headers.h"
|
||||
#include "core/host_display.h"
|
||||
#include <SDL.h>
|
||||
#include <d3d11.h>
|
||||
#include <memory>
|
||||
#include <wrl/client.h>
|
||||
|
||||
class D3D11HostDisplay final : public HostDisplay
|
||||
{
|
||||
public:
|
||||
template<typename T>
|
||||
using ComPtr = Microsoft::WRL::ComPtr<T>;
|
||||
|
||||
D3D11HostDisplay(SDL_Window* window);
|
||||
~D3D11HostDisplay();
|
||||
|
||||
static std::unique_ptr<HostDisplay> Create(SDL_Window* window, bool debug_device);
|
||||
|
||||
RenderAPI GetRenderAPI() const override;
|
||||
void* GetRenderDevice() const override;
|
||||
void* GetRenderContext() const override;
|
||||
void WindowResized(s32 new_window_width, s32 new_window_height) override;
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
|
||||
bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
private:
|
||||
static constexpr u32 DISPLAY_UNIFORM_BUFFER_SIZE = 16;
|
||||
|
||||
bool CreateD3DDevice(bool debug_device);
|
||||
bool CreateD3DResources();
|
||||
bool CreateSwapChainRTV();
|
||||
bool CreateImGuiContext();
|
||||
|
||||
void Render() override;
|
||||
void RenderDisplay();
|
||||
void RenderSoftwareCursor();
|
||||
|
||||
SDL_Window* m_window = nullptr;
|
||||
|
||||
ComPtr<IDXGIFactory> m_dxgi_factory;
|
||||
|
||||
ComPtr<ID3D11Device> m_device;
|
||||
ComPtr<ID3D11DeviceContext> m_context;
|
||||
ComPtr<IDXGISwapChain> m_swap_chain;
|
||||
ComPtr<ID3D11RenderTargetView> m_swap_chain_rtv;
|
||||
|
||||
ComPtr<ID3D11RasterizerState> m_display_rasterizer_state;
|
||||
ComPtr<ID3D11DepthStencilState> m_display_depth_stencil_state;
|
||||
ComPtr<ID3D11BlendState> m_display_blend_state;
|
||||
ComPtr<ID3D11BlendState> m_software_cursor_blend_state;
|
||||
ComPtr<ID3D11VertexShader> m_display_vertex_shader;
|
||||
ComPtr<ID3D11PixelShader> m_display_pixel_shader;
|
||||
ComPtr<ID3D11SamplerState> m_point_sampler;
|
||||
ComPtr<ID3D11SamplerState> m_linear_sampler;
|
||||
|
||||
D3D11::Texture m_display_pixels_texture;
|
||||
D3D11::StreamBuffer m_display_uniform_buffer;
|
||||
D3D11::AutoStagingTexture m_readback_staging_texture;
|
||||
|
||||
bool m_allow_tearing_supported = false;
|
||||
bool m_vsync = true;
|
||||
};
|
|
@ -55,7 +55,7 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="d3d11_host_display.cpp" />
|
||||
<ClCompile Include="sdl_d3d11_host_display.cpp" />
|
||||
<ClCompile Include="imgui_impl_sdl.cpp" />
|
||||
<ClCompile Include="opengl_host_display.cpp" />
|
||||
<ClCompile Include="sdl_host_interface.cpp" />
|
||||
|
@ -64,7 +64,7 @@
|
|||
<ClCompile Include="sdl_vulkan_host_display.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="d3d11_host_display.h" />
|
||||
<ClInclude Include="sdl_d3d11_host_display.h" />
|
||||
<ClInclude Include="imgui_impl_sdl.h" />
|
||||
<ClInclude Include="opengl_host_display.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
|
|
|
@ -4,20 +4,20 @@
|
|||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="opengl_host_display.cpp" />
|
||||
<ClCompile Include="sdl_host_interface.cpp" />
|
||||
<ClCompile Include="d3d11_host_display.cpp" />
|
||||
<ClCompile Include="imgui_impl_sdl.cpp" />
|
||||
<ClCompile Include="sdl_util.cpp" />
|
||||
<ClCompile Include="sdl_vulkan_host_display.cpp" />
|
||||
<ClCompile Include="sdl_d3d11_host_display.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="opengl_host_display.h" />
|
||||
<ClInclude Include="sdl_host_interface.h" />
|
||||
<ClInclude Include="d3d11_host_display.h" />
|
||||
<ClInclude Include="imgui_impl_sdl.h" />
|
||||
<ClInclude Include="sdl_key_names.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
<ClInclude Include="sdl_util.h" />
|
||||
<ClInclude Include="sdl_vulkan_host_display.h" />
|
||||
<ClInclude Include="sdl_d3d11_host_display.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="duckstation-sdl.manifest" />
|
||||
|
|
121
src/duckstation-sdl/sdl_d3d11_host_display.cpp
Normal file
121
src/duckstation-sdl/sdl_d3d11_host_display.cpp
Normal file
|
@ -0,0 +1,121 @@
|
|||
#include "sdl_d3d11_host_display.h"
|
||||
#include "imgui_impl_sdl.h"
|
||||
#include "sdl_util.h"
|
||||
#include <SDL_syswm.h>
|
||||
#include <array>
|
||||
#include <dxgi1_5.h>
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_dx11.h>
|
||||
|
||||
SDLD3D11HostDisplay::SDLD3D11HostDisplay(SDL_Window* window) : m_window(window)
|
||||
{
|
||||
SDL_GetWindowSize(window, &m_window_width, &m_window_height);
|
||||
}
|
||||
|
||||
SDLD3D11HostDisplay::~SDLD3D11HostDisplay()
|
||||
{
|
||||
if (m_window)
|
||||
SDL_DestroyWindow(m_window);
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplay> SDLD3D11HostDisplay::Create(SDL_Window* window, bool debug_device)
|
||||
{
|
||||
std::unique_ptr<SDLD3D11HostDisplay> display = std::make_unique<SDLD3D11HostDisplay>(window);
|
||||
if (!display->Initialize(debug_device))
|
||||
return {};
|
||||
|
||||
return display;
|
||||
}
|
||||
|
||||
HostDisplay::RenderAPI SDLD3D11HostDisplay::GetRenderAPI() const
|
||||
{
|
||||
return m_interface.GetRenderAPI();
|
||||
}
|
||||
|
||||
void* SDLD3D11HostDisplay::GetRenderDevice() const
|
||||
{
|
||||
return m_interface.GetRenderDevice();
|
||||
}
|
||||
|
||||
void* SDLD3D11HostDisplay::GetRenderContext() const
|
||||
{
|
||||
return m_interface.GetRenderContext();
|
||||
}
|
||||
|
||||
void SDLD3D11HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
|
||||
{
|
||||
m_interface.ResizeSwapChain(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
|
||||
HostDisplay::WindowResized(static_cast<s32>(m_interface.GetSwapChainWidth()),
|
||||
static_cast<s32>(m_interface.GetSwapChainHeight()));
|
||||
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_interface.GetSwapChainWidth());
|
||||
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_interface.GetSwapChainHeight());
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> SDLD3D11HostDisplay::CreateTexture(u32 width, u32 height, const void* data,
|
||||
u32 data_stride, bool dynamic)
|
||||
{
|
||||
return m_interface.CreateTexture(width, height, data, data_stride, dynamic);
|
||||
}
|
||||
|
||||
void SDLD3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height,
|
||||
const void* data, u32 data_stride)
|
||||
{
|
||||
m_interface.UpdateTexture(texture, x, y, width, height, data, data_stride);
|
||||
}
|
||||
|
||||
bool SDLD3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
|
||||
void* out_data, u32 out_data_stride)
|
||||
{
|
||||
return m_interface.DownloadTexture(texture_handle, x, y, width, height, out_data, out_data_stride);
|
||||
}
|
||||
|
||||
void SDLD3D11HostDisplay::SetVSync(bool enabled)
|
||||
{
|
||||
m_interface.SetVSync(enabled);
|
||||
}
|
||||
|
||||
bool SDLD3D11HostDisplay::Initialize(bool debug_device)
|
||||
{
|
||||
std::optional<WindowInfo> wi = SDLUtil::GetWindowInfoForSDLWindow(m_window);
|
||||
if (!wi.has_value())
|
||||
return false;
|
||||
|
||||
if (!m_interface.CreateContextAndSwapChain(wi.value(), true, debug_device))
|
||||
return false;
|
||||
|
||||
if (!m_interface.CreateResources())
|
||||
return false;
|
||||
|
||||
if (!m_interface.CreateImGuiContext() || !ImGui_ImplSDL2_InitForVulkan(m_window))
|
||||
return false;
|
||||
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
ImGui::NewFrame();
|
||||
return true;
|
||||
}
|
||||
|
||||
void SDLD3D11HostDisplay::Render()
|
||||
{
|
||||
if (!m_interface.BeginRender())
|
||||
return;
|
||||
|
||||
if (HasDisplayTexture())
|
||||
{
|
||||
const auto [left, top, width, height] = CalculateDrawRect(m_window_width, m_window_height, m_display_top_margin);
|
||||
m_interface.RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width,
|
||||
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
|
||||
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
|
||||
}
|
||||
|
||||
m_interface.RenderImGui();
|
||||
|
||||
if (HasSoftwareCursor())
|
||||
{
|
||||
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect();
|
||||
m_interface.RenderSoftwareCursor(left, top, width, height, m_cursor_texture.get());
|
||||
}
|
||||
|
||||
m_interface.EndRenderAndPresent();
|
||||
|
||||
ImGui_ImplSDL2_NewFrame(m_window);
|
||||
}
|
39
src/duckstation-sdl/sdl_d3d11_host_display.h
Normal file
39
src/duckstation-sdl/sdl_d3d11_host_display.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
#pragma once
|
||||
#include "core/host_display.h"
|
||||
#include "frontend-common/d3d11_host_display.h"
|
||||
#include <SDL.h>
|
||||
|
||||
class SDLD3D11HostDisplay final : public HostDisplay
|
||||
{
|
||||
public:
|
||||
template<typename T>
|
||||
using ComPtr = Microsoft::WRL::ComPtr<T>;
|
||||
|
||||
SDLD3D11HostDisplay(SDL_Window* window);
|
||||
~SDLD3D11HostDisplay();
|
||||
|
||||
static std::unique_ptr<HostDisplay> Create(SDL_Window* window, bool debug_device);
|
||||
|
||||
RenderAPI GetRenderAPI() const override;
|
||||
void* GetRenderDevice() const override;
|
||||
void* GetRenderContext() const override;
|
||||
void WindowResized(s32 new_window_width, s32 new_window_height) override;
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> CreateTexture(u32 width, u32 height, const void* data, u32 data_stride,
|
||||
bool dynamic) override;
|
||||
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
|
||||
u32 data_stride) override;
|
||||
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
|
||||
u32 out_data_stride) override;
|
||||
|
||||
void SetVSync(bool enabled) override;
|
||||
|
||||
void Render() override;
|
||||
|
||||
private:
|
||||
SDL_Window* m_window = nullptr;
|
||||
|
||||
FrontendCommon::D3D11HostDisplay m_interface;
|
||||
|
||||
bool Initialize(bool debug_device);
|
||||
};
|
|
@ -26,7 +26,7 @@
|
|||
Log_SetChannel(SDLHostInterface);
|
||||
|
||||
#ifdef WIN32
|
||||
#include "d3d11_host_display.h"
|
||||
#include "sdl_d3d11_host_display.h"
|
||||
#endif
|
||||
|
||||
SDLHostInterface::SDLHostInterface()
|
||||
|
@ -149,7 +149,7 @@ bool SDLHostInterface::CreateDisplay()
|
|||
#ifdef WIN32
|
||||
case GPURenderer::HardwareD3D11:
|
||||
default:
|
||||
display = D3D11HostDisplay::Create(m_window, debug_device);
|
||||
display = SDLD3D11HostDisplay::Create(m_window, debug_device);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -55,8 +55,10 @@ void* SDLVulkanHostDisplay::GetRenderContext() const
|
|||
void SDLVulkanHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
|
||||
{
|
||||
m_display.ResizeSwapChain(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
|
||||
m_window_width = static_cast<s32>(m_display.GetSwapChainWidth());
|
||||
m_window_height = static_cast<s32>(m_display.GetSwapChainHeight());
|
||||
HostDisplay::WindowResized(static_cast<s32>(m_display.GetSwapChainWidth()),
|
||||
static_cast<s32>(m_display.GetSwapChainHeight()));
|
||||
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_display.GetSwapChainWidth());
|
||||
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_display.GetSwapChainHeight());
|
||||
}
|
||||
|
||||
std::unique_ptr<HostDisplayTexture> SDLVulkanHostDisplay::CreateTexture(u32 width, u32 height, const void* data,
|
||||
|
|
|
@ -294,6 +294,11 @@ bool D3D11HostDisplay::CreateSwapChainRTV()
|
|||
return true;
|
||||
}
|
||||
|
||||
bool D3D11HostDisplay::RecreateSwapChain(const WindowInfo& new_wi, bool use_flip_model)
|
||||
{
|
||||
return CreateSwapChain(new_wi, use_flip_model);
|
||||
}
|
||||
|
||||
void D3D11HostDisplay::DestroySwapChain()
|
||||
{
|
||||
m_swap_chain_rtv.Reset();
|
||||
|
|
Loading…
Reference in a new issue