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Qt: Add widescreen hack option
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@ -43,6 +43,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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QStringLiteral("GPU/ForceNTSCTimings"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.linearTextureFiltering,
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QStringLiteral("GPU/TextureFiltering"));
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack,
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QStringLiteral("GPU/WidescreenHack"));
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connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&GPUSettingsWidget::updateScaledDitheringEnabled);
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@ -113,6 +115,10 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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"Smooths out the blockyness of magnified textures on 3D object by using bilinear "
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"filtering. Will have a greater effect on higher resolution scales. Currently this option "
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"produces artifacts around objects in many games and needs further work. Only applies to the hardware renderers.");
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dialog->registerWidgetHelp(m_ui.widescreenHack, "Widescreen Hack", "Unchecked",
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"Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
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"increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which "
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"use pre-rendered backgrounds, this enhancement will not work as expected.");
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}
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GPUSettingsWidget::~GPUSettingsWidget() = default;
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@ -163,6 +163,13 @@
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</property>
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</widget>
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</item>
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<item row="4" column="0" colspan="2">
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<widget class="QCheckBox" name="widescreenHack">
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<property name="text">
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<string>Widescreen Hack</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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