Qt: Add widescreen hack option

This commit is contained in:
Connor McLaughlin 2020-07-18 00:25:25 +10:00
parent 8c3051ae14
commit 1e6740762d
2 changed files with 13 additions and 0 deletions

View file

@ -43,6 +43,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
QStringLiteral("GPU/ForceNTSCTimings"));
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.linearTextureFiltering,
QStringLiteral("GPU/TextureFiltering"));
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack,
QStringLiteral("GPU/WidescreenHack"));
connect(m_ui.resolutionScale, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&GPUSettingsWidget::updateScaledDitheringEnabled);
@ -113,6 +115,10 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
"Smooths out the blockyness of magnified textures on 3D object by using bilinear "
"filtering. Will have a greater effect on higher resolution scales. Currently this option "
"produces artifacts around objects in many games and needs further work. Only applies to the hardware renderers.");
dialog->registerWidgetHelp(m_ui.widescreenHack, "Widescreen Hack", "Unchecked",
"Scales vertex positions in screen-space to a widescreen aspect ratio, essentially "
"increasing the field of view from 4:3 to 16:9 in 3D games. For 2D games, or games which "
"use pre-rendered backgrounds, this enhancement will not work as expected.");
}
GPUSettingsWidget::~GPUSettingsWidget() = default;

View file

@ -163,6 +163,13 @@
</property>
</widget>
</item>
<item row="4" column="0" colspan="2">
<widget class="QCheckBox" name="widescreenHack">
<property name="text">
<string>Widescreen Hack</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>