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https://github.com/RetroDECK/Duckstation.git
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GPU/HW: Fix additional polyline vertices drawing
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b9954a943a
commit
1ee418aebf
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@ -358,10 +358,59 @@ void GPU_HW::LoadVertices()
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break;
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case Primitive::Line:
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{
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if (!rc.polyline)
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{
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EnsureVertexBufferSpace(2);
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u32 color0, color1;
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VertexPosition pos0, pos1;
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if (rc.shading_enable)
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{
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color0 = rc.color_for_first_vertex;
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pos0.bits = m_fifo.Pop();
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color1 = m_fifo.Pop() & UINT32_C(0x00FFFFFF);
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pos1.bits = m_fifo.Pop();
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}
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else
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{
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color0 = color1 = rc.color_for_first_vertex;
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pos0.bits = m_fifo.Pop();
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pos1.bits = m_fifo.Pop();
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}
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BatchVertex start, end;
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start.Set(m_drawing_offset.x + pos0.x, m_drawing_offset.y + pos0.y, color0, 0, 0);
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end.Set(m_drawing_offset.x + pos1.x, m_drawing_offset.y + pos0.y, color0, 0, 0);
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const s32 min_x = std::min(start.x, end.x);
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const s32 max_x = std::max(start.x, end.x);
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const s32 min_y = std::min(start.y, end.y);
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const s32 max_y = std::max(start.y, end.y);
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if ((max_x - min_x) >= MAX_PRIMITIVE_WIDTH || (max_y - min_y) >= MAX_PRIMITIVE_HEIGHT)
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{
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Log_DebugPrintf("Culling too-large line: %d,%d - %d,%d", start.x, start.y, end.x, end.y);
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return;
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}
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AddVertex(start);
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AddVertex(end);
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const u32 clip_left = static_cast<u32>(std::clamp<s32>(min_x, m_drawing_area.left, m_drawing_area.left));
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const u32 clip_right = static_cast<u32>(std::clamp<s32>(max_x, m_drawing_area.left, m_drawing_area.right)) + 1u;
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const u32 clip_top = static_cast<u32>(std::clamp<s32>(min_y, m_drawing_area.top, m_drawing_area.bottom));
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const u32 clip_bottom =
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static_cast<u32>(std::clamp<s32>(max_y, m_drawing_area.top, m_drawing_area.bottom)) + 1u;
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m_vram_dirty_rect.Include(clip_left, clip_right, clip_top, clip_bottom);
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AddDrawLineTicks(clip_right - clip_left, clip_bottom - clip_top, rc.shading_enable);
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}
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else
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{
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// Multiply by two because we don't use line strips.
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const u32 num_vertices = rc.polyline ? (GetPolyLineVertexCount() * 2u) : 2u;
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EnsureVertexBufferSpace(num_vertices);
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const u32 num_vertices = GetPolyLineVertexCount();
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EnsureVertexBufferSpace(num_vertices * 2);
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const u32 first_color = rc.color_for_first_vertex;
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const bool shaded = rc.shading_enable;
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@ -370,19 +419,8 @@ void GPU_HW::LoadVertices()
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u32 buffer_pos = 0;
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for (u32 i = 0; i < num_vertices; i++)
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{
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u32 color;
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VertexPosition vp;
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if (rc.polyline)
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{
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color = (shaded && i > 0) ? (m_blit_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
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vp.bits = m_blit_buffer[buffer_pos++];
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}
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else
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{
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color = (shaded && i > 0) ? (m_fifo.Pop() & UINT32_C(0x00FFFFFF)) : first_color;
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vp.bits = m_fifo.Pop();
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}
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const u32 color = (shaded && i > 0) ? (m_blit_buffer[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
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const VertexPosition vp{m_blit_buffer[buffer_pos++]};
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BatchVertex vertex;
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vertex.Set(m_drawing_offset.x + vp.x, m_drawing_offset.y + vp.y, color, 0, 0);
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@ -396,7 +434,8 @@ void GPU_HW::LoadVertices()
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if ((max_x - min_x) >= MAX_PRIMITIVE_WIDTH || (max_y - min_y) >= MAX_PRIMITIVE_HEIGHT)
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{
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Log_DebugPrintf("Culling too-large line: %d,%d - %d,%d", last_vertex.x, last_vertex.y, vertex.x, vertex.y);
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Log_DebugPrintf("Culling too-large line: %d,%d - %d,%d", last_vertex.x, last_vertex.y, vertex.x,
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vertex.y);
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}
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else
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{
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@ -418,6 +457,7 @@ void GPU_HW::LoadVertices()
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std::memcpy(&last_vertex, &vertex, sizeof(BatchVertex));
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}
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}
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}
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break;
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default:
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