From 1eecd50f3d474aa1ff5b059021994dc95e26787c Mon Sep 17 00:00:00 2001 From: Connor McLaughlin Date: Mon, 18 May 2020 00:59:12 +1000 Subject: [PATCH] SPU: Run SPU when changing regs on voice pending key-on Fixes menu/cursor sounds with different frequencies in Final Fantasy 7. --- src/core/spu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/core/spu.cpp b/src/core/spu.cpp index 7f4a76bee..e6c8a4eb8 100644 --- a/src/core/spu.cpp +++ b/src/core/spu.cpp @@ -557,7 +557,7 @@ void SPU::WriteVoiceRegister(u32 offset, u16 value) Assert(voice_index < 24); Voice& voice = m_voices[voice_index]; - if (voice.IsOn()) + if (voice.IsOn() || m_key_on_register & (1u << voice_index)) m_tick_event->InvokeEarly(); switch (reg_index)