mirror of
https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 06:15:38 +00:00
Qt: Update window title/save states from running title
This commit is contained in:
parent
82b4229f1b
commit
20b60e0f01
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@ -210,7 +210,7 @@ static std::string_view GetFileNameFromPath(const char* path)
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return std::string_view(filename_start + 1, filename_end - filename_start);
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}
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static std::string_view GetTitleForPath(const char* path)
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std::string_view GameList::GetTitleForPath(const char* path)
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{
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const char* extension = std::strrchr(path, '.');
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if (path == extension)
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@ -295,13 +295,11 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
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}
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else
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{
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LoadDatabase();
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auto iter = m_database.find(entry->code);
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if (iter != m_database.end())
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const GameListDatabaseEntry* database_entry = GetDatabaseEntryForCode(entry->code);
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if (database_entry)
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{
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entry->title = iter->second.title;
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entry->region = iter->second.region;
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entry->title = database_entry->title;
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entry->region = database_entry->region;
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}
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else
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{
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@ -620,7 +618,7 @@ public:
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auto iter = m_database.find(code);
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if (iter == m_database.end())
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{
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GameList::GameDatabaseEntry gde;
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GameListDatabaseEntry gde;
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gde.code = std::move(code);
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gde.region = GameList::GetRegionForCode(gde.code).value_or(ConsoleRegion::NTSC_U);
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gde.title = name;
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@ -641,7 +639,7 @@ public:
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}
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private:
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GameList::DatabaseMap& m_database;
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DatabaseMap& m_database;
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};
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void GameList::AddDirectory(std::string path, bool recursive)
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@ -662,13 +660,22 @@ const GameListEntry* GameList::GetEntryForPath(const char* path) const
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const size_t path_length = std::strlen(path);
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for (const GameListEntry& entry : m_entries)
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{
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if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path))
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if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0)
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return &entry;
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}
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return nullptr;
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}
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const GameListDatabaseEntry* GameList::GetDatabaseEntryForCode(const std::string& code) const
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{
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if (!m_database_load_tried)
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const_cast<GameList*>(this)->LoadDatabase();
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auto iter = m_database.find(code);
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return (iter != m_database.end()) ? &iter->second : nullptr;
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}
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void GameList::SetPathsFromSettings(SettingsInterface& si)
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{
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m_search_directories.clear();
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@ -18,6 +18,13 @@ enum class GameListEntryType
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PSExe
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};
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struct GameListDatabaseEntry
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{
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std::string code;
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std::string title;
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ConsoleRegion region;
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};
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struct GameListEntry
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{
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std::string path;
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@ -48,11 +55,13 @@ public:
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static std::optional<ConsoleRegion> GetRegionFromSystemArea(CDImage* cdi);
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static std::optional<ConsoleRegion> GetRegionForImage(CDImage* cdi);
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static std::optional<ConsoleRegion> GetRegionForPath(const char* image_path);
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static std::string_view GetTitleForPath(const char* path);
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const EntryList& GetEntries() const { return m_entries; }
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const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
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const GameListEntry* GetEntryForPath(const char* path) const;
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const GameListDatabaseEntry* GetDatabaseEntryForCode(const std::string& code) const;
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void SetPathsFromSettings(SettingsInterface& si);
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void AddDirectory(std::string path, bool recursive);
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@ -65,14 +74,7 @@ private:
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GAME_LIST_CACHE_VERSION = 2
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};
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struct GameDatabaseEntry
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{
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std::string code;
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std::string title;
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ConsoleRegion region;
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};
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using DatabaseMap = std::unordered_map<std::string, GameDatabaseEntry>;
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using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
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using CacheMap = std::unordered_map<std::string, GameListEntry>;
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struct DirectoryEntry
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@ -8,6 +8,7 @@
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#include "common/string_util.h"
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#include "common/timer.h"
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#include "dma.h"
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#include "game_list.h"
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#include "gpu.h"
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#include "host_display.h"
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#include "mdec.h"
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@ -51,6 +52,7 @@ static std::string GetRelativePath(const std::string& path, const char* new_file
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HostInterface::HostInterface()
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{
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m_game_list = std::make_unique<GameList>();
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m_settings.SetDefaults();
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m_last_throttle_time = Common::Timer::GetValue();
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}
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@ -435,6 +437,8 @@ void HostInterface::UpdateSpeedLimiterState()
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void HostInterface::OnPerformanceCountersUpdated() {}
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void HostInterface::OnRunningGameChanged(const char* path, const char* game_code, const char* game_title) {}
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void HostInterface::RunFrame()
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{
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m_frame_timer.Reset();
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@ -490,3 +494,31 @@ void HostInterface::ResetPerformanceCounters()
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m_worst_frame_time_accumulator = 0.0f;
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m_fps_timer.Reset();
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}
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void HostInterface::UpdateRunningGame(const char* path, CDImage* image)
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{
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if (!path)
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{
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OnRunningGameChanged("", "", "");
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return;
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}
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const GameListEntry* list_entry = m_game_list->GetEntryForPath(path);
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if (list_entry)
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{
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OnRunningGameChanged(path, list_entry->code.c_str(), list_entry->title.c_str());
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return;
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}
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const std::string game_code = image ? GameList::GetGameCodeForImage(image) : std::string();
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const GameListDatabaseEntry* db_entry =
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(!game_code.empty()) ? m_game_list->GetDatabaseEntryForCode(game_code) : nullptr;
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if (!db_entry)
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{
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const std::string game_title(GameList::GetTitleForPath(path));
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OnRunningGameChanged(path, game_code.c_str(), game_title.c_str());
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return;
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}
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OnRunningGameChanged(path, db_entry->code.c_str(), db_entry->title.c_str());
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}
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@ -11,12 +11,16 @@
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#include <vector>
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class AudioStream;
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class CDImage;
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class HostDisplay;
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class GameList;
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class System;
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class HostInterface
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{
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friend System;
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public:
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HostInterface();
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virtual ~HostInterface();
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@ -30,6 +34,9 @@ public:
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/// Returns a settings object which can be modified.
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Settings& GetSettings() { return m_settings; }
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/// Returns the game list.
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const GameList* GetGameList() const { return m_game_list.get(); }
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/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
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void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
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@ -73,6 +80,7 @@ protected:
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};
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virtual void OnPerformanceCountersUpdated();
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virtual void OnRunningGameChanged(const char* path, const char* game_code, const char* game_title);
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void RunFrame();
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@ -89,9 +97,12 @@ protected:
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void UpdatePerformanceCounters();
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void ResetPerformanceCounters();
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void UpdateRunningGame(const char* path, CDImage* image);
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std::unique_ptr<HostDisplay> m_display;
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std::unique_ptr<AudioStream> m_audio_stream;
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std::unique_ptr<System> m_system;
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std::unique_ptr<GameList> m_game_list;
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Settings m_settings;
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u64 m_last_throttle_time = 0;
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@ -154,6 +154,9 @@ bool System::Boot(const char* filename)
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return false;
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}
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// Notify change of disc.
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m_host_interface->UpdateRunningGame(filename, media.get());
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// Insert CD, and apply fastboot patch if enabled.
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m_cdrom->InsertMedia(std::move(media));
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if (m_cdrom->HasMedia() && GetSettings().bios_patch_fast_boot)
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@ -42,7 +42,6 @@ void MainWindow::onEmulationStarted()
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{
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m_emulation_running = true;
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updateEmulationActions(false, true);
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populateLoadSaveStateMenus(QString());
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}
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void MainWindow::onEmulationStopped()
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@ -121,6 +120,15 @@ void MainWindow::onPerformanceCountersUpdated(float speed, float fps, float vps,
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QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2));
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}
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void MainWindow::onRunningGameChanged(QString filename, QString game_code, QString game_title)
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{
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populateLoadSaveStateMenus(game_code);
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if (game_title.isEmpty())
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setWindowTitle(tr("DuckStation"));
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else
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setWindowTitle(game_title);
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}
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void MainWindow::onStartDiscActionTriggered()
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{
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QString filename =
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@ -288,10 +296,11 @@ void MainWindow::connectSignals()
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connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
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connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
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connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
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connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this,
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&MainWindow::onPerformanceCountersUpdated);
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connect(m_host_interface, &QtHostInterface::recreateDisplayWidgetRequested, this, &MainWindow::recreateDisplayWidget,
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Qt::BlockingQueuedConnection);
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connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this,
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&MainWindow::onPerformanceCountersUpdated);
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connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
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connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameListEntry* entry) {
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// if we're not running, boot the system, otherwise swap discs
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@ -370,22 +379,17 @@ void MainWindow::populateLoadSaveStateMenus(QString game_code)
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{
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// TODO: Do we want to test for the existance of these on disk here?
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load_menu->addAction(tr("Global Save %1 (2020-01-01 00:01:02)").arg(i + 1));
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if (m_emulation_running)
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save_menu->addAction(tr("Global Save %1").arg(i + 1));
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}
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if (!game_code.isEmpty())
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{
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load_menu->addSeparator();
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if (m_emulation_running)
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save_menu->addSeparator();
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for (int i = 0; i < NUM_SAVE_STATE_SLOTS; i++)
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{
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load_menu->addAction(tr("Game Save %1 (2020-01-01 00:01:02)").arg(i + 1));
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if (m_emulation_running)
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save_menu->addAction(tr("Game Save %1").arg(i + 1));
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}
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}
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@ -9,7 +9,6 @@
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class QLabel;
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class GameList;
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class GameListWidget;
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class QtHostInterface;
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@ -30,6 +29,7 @@ private Q_SLOTS:
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void recreateDisplayWidget(bool create_device_context);
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void onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
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float worst_frame_time);
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void onRunningGameChanged(QString filename, QString game_code, QString game_title);
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void onStartDiscActionTriggered();
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void onChangeDiscFromFileActionTriggered();
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@ -55,7 +55,6 @@ private:
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QtHostInterface* m_host_interface = nullptr;
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std::unique_ptr<GameList> m_game_list;
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GameListWidget* m_game_list_widget = nullptr;
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QWidget* m_display_widget = nullptr;
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@ -162,6 +162,7 @@ void QtHostInterface::createGameList()
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void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
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{
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std::lock_guard<std::mutex> lock(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings);
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m_game_list->SetPathsFromSettings(si);
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m_game_list->Refresh(invalidate_cache, invalidate_database);
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@ -243,6 +244,13 @@ void QtHostInterface::OnPerformanceCountersUpdated()
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emit performanceCountersUpdated(m_speed, m_fps, m_vps, m_average_frame_time, m_worst_frame_time);
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}
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void QtHostInterface::OnRunningGameChanged(const char* path, const char* game_code, const char* game_title)
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{
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HostInterface::OnRunningGameChanged(path, game_code, game_title);
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emit runningGameChanged(QString::fromUtf8(path), QString::fromUtf8(game_code), QString::fromUtf8(game_title));
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}
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void QtHostInterface::updateInputMap()
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{
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if (!isOnWorkerThread())
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@ -390,6 +398,7 @@ void QtHostInterface::powerOffSystem()
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m_audio_stream->PauseOutput(true);
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m_display_window->destroyDeviceContext();
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emit runningGameChanged(QString(), QString(), QString());
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emit emulationStopped();
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}
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@ -437,6 +446,7 @@ void QtHostInterface::doBootSystem(QString initial_filename, QString initial_sav
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std::string initial_filename_str = initial_filename.toStdString();
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std::string initial_save_state_filename_str = initial_save_state_filename.toStdString();
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std::lock_guard<std::mutex> lock(m_qsettings_mutex);
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if (!CreateSystem() ||
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!BootSystem(initial_filename_str.empty() ? nullptr : initial_filename_str.c_str(),
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initial_save_state_filename_str.empty() ? nullptr : initial_save_state_filename_str.c_str()))
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@ -501,6 +511,7 @@ void QtHostInterface::switchGPURenderer()
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{
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if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
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{
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emit runningGameChanged(QString(), QString(), QString());
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emit emulationStopped();
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return;
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}
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@ -70,6 +70,7 @@ Q_SIGNALS:
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void toggleFullscreenRequested();
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void recreateDisplayWidgetRequested(bool create_device_context);
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void performanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, float worst_frame_time);
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void runningGameChanged(QString filename, QString game_code, QString game_title);
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public Q_SLOTS:
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void applySettings();
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@ -87,6 +88,7 @@ private Q_SLOTS:
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protected:
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void OnPerformanceCountersUpdated() override;
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void OnRunningGameChanged(const char* path, const char* game_code, const char* game_title) override;
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private:
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using InputButtonHandler = std::function<void(bool)>;
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@ -126,8 +128,6 @@ private:
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QSettings m_qsettings;
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std::mutex m_qsettings_mutex;
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std::unique_ptr<GameList> m_game_list;
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QtDisplayWindow* m_display_window = nullptr;
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QThread* m_original_thread = nullptr;
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Thread* m_worker_thread = nullptr;
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