Qt: Update window title/save states from running title

This commit is contained in:
Connor McLaughlin 2020-01-24 14:50:46 +10:00
parent 82b4229f1b
commit 20b60e0f01
9 changed files with 102 additions and 33 deletions

View file

@ -210,7 +210,7 @@ static std::string_view GetFileNameFromPath(const char* path)
return std::string_view(filename_start + 1, filename_end - filename_start);
}
static std::string_view GetTitleForPath(const char* path)
std::string_view GameList::GetTitleForPath(const char* path)
{
const char* extension = std::strrchr(path, '.');
if (path == extension)
@ -295,13 +295,11 @@ bool GameList::GetGameListEntry(const std::string& path, GameListEntry* entry)
}
else
{
LoadDatabase();
auto iter = m_database.find(entry->code);
if (iter != m_database.end())
const GameListDatabaseEntry* database_entry = GetDatabaseEntryForCode(entry->code);
if (database_entry)
{
entry->title = iter->second.title;
entry->region = iter->second.region;
entry->title = database_entry->title;
entry->region = database_entry->region;
}
else
{
@ -620,7 +618,7 @@ public:
auto iter = m_database.find(code);
if (iter == m_database.end())
{
GameList::GameDatabaseEntry gde;
GameListDatabaseEntry gde;
gde.code = std::move(code);
gde.region = GameList::GetRegionForCode(gde.code).value_or(ConsoleRegion::NTSC_U);
gde.title = name;
@ -641,7 +639,7 @@ public:
}
private:
GameList::DatabaseMap& m_database;
DatabaseMap& m_database;
};
void GameList::AddDirectory(std::string path, bool recursive)
@ -662,13 +660,22 @@ const GameListEntry* GameList::GetEntryForPath(const char* path) const
const size_t path_length = std::strlen(path);
for (const GameListEntry& entry : m_entries)
{
if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path))
if (entry.path.size() == path_length && StringUtil::Strcasecmp(entry.path.c_str(), path) == 0)
return &entry;
}
return nullptr;
}
const GameListDatabaseEntry* GameList::GetDatabaseEntryForCode(const std::string& code) const
{
if (!m_database_load_tried)
const_cast<GameList*>(this)->LoadDatabase();
auto iter = m_database.find(code);
return (iter != m_database.end()) ? &iter->second : nullptr;
}
void GameList::SetPathsFromSettings(SettingsInterface& si)
{
m_search_directories.clear();

View file

@ -18,6 +18,13 @@ enum class GameListEntryType
PSExe
};
struct GameListDatabaseEntry
{
std::string code;
std::string title;
ConsoleRegion region;
};
struct GameListEntry
{
std::string path;
@ -48,11 +55,13 @@ public:
static std::optional<ConsoleRegion> GetRegionFromSystemArea(CDImage* cdi);
static std::optional<ConsoleRegion> GetRegionForImage(CDImage* cdi);
static std::optional<ConsoleRegion> GetRegionForPath(const char* image_path);
static std::string_view GetTitleForPath(const char* path);
const EntryList& GetEntries() const { return m_entries; }
const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
const GameListEntry* GetEntryForPath(const char* path) const;
const GameListDatabaseEntry* GetDatabaseEntryForCode(const std::string& code) const;
void SetPathsFromSettings(SettingsInterface& si);
void AddDirectory(std::string path, bool recursive);
@ -65,14 +74,7 @@ private:
GAME_LIST_CACHE_VERSION = 2
};
struct GameDatabaseEntry
{
std::string code;
std::string title;
ConsoleRegion region;
};
using DatabaseMap = std::unordered_map<std::string, GameDatabaseEntry>;
using DatabaseMap = std::unordered_map<std::string, GameListDatabaseEntry>;
using CacheMap = std::unordered_map<std::string, GameListEntry>;
struct DirectoryEntry

View file

@ -8,6 +8,7 @@
#include "common/string_util.h"
#include "common/timer.h"
#include "dma.h"
#include "game_list.h"
#include "gpu.h"
#include "host_display.h"
#include "mdec.h"
@ -51,6 +52,7 @@ static std::string GetRelativePath(const std::string& path, const char* new_file
HostInterface::HostInterface()
{
m_game_list = std::make_unique<GameList>();
m_settings.SetDefaults();
m_last_throttle_time = Common::Timer::GetValue();
}
@ -435,6 +437,8 @@ void HostInterface::UpdateSpeedLimiterState()
void HostInterface::OnPerformanceCountersUpdated() {}
void HostInterface::OnRunningGameChanged(const char* path, const char* game_code, const char* game_title) {}
void HostInterface::RunFrame()
{
m_frame_timer.Reset();
@ -490,3 +494,31 @@ void HostInterface::ResetPerformanceCounters()
m_worst_frame_time_accumulator = 0.0f;
m_fps_timer.Reset();
}
void HostInterface::UpdateRunningGame(const char* path, CDImage* image)
{
if (!path)
{
OnRunningGameChanged("", "", "");
return;
}
const GameListEntry* list_entry = m_game_list->GetEntryForPath(path);
if (list_entry)
{
OnRunningGameChanged(path, list_entry->code.c_str(), list_entry->title.c_str());
return;
}
const std::string game_code = image ? GameList::GetGameCodeForImage(image) : std::string();
const GameListDatabaseEntry* db_entry =
(!game_code.empty()) ? m_game_list->GetDatabaseEntryForCode(game_code) : nullptr;
if (!db_entry)
{
const std::string game_title(GameList::GetTitleForPath(path));
OnRunningGameChanged(path, game_code.c_str(), game_title.c_str());
return;
}
OnRunningGameChanged(path, db_entry->code.c_str(), db_entry->title.c_str());
}

View file

@ -11,12 +11,16 @@
#include <vector>
class AudioStream;
class CDImage;
class HostDisplay;
class GameList;
class System;
class HostInterface
{
friend System;
public:
HostInterface();
virtual ~HostInterface();
@ -30,6 +34,9 @@ public:
/// Returns a settings object which can be modified.
Settings& GetSettings() { return m_settings; }
/// Returns the game list.
const GameList* GetGameList() const { return m_game_list.get(); }
/// Adjusts the throttle frequency, i.e. how many times we should sleep per second.
void SetThrottleFrequency(double frequency) { m_throttle_period = static_cast<s64>(1000000000.0 / frequency); }
@ -73,6 +80,7 @@ protected:
};
virtual void OnPerformanceCountersUpdated();
virtual void OnRunningGameChanged(const char* path, const char* game_code, const char* game_title);
void RunFrame();
@ -89,9 +97,12 @@ protected:
void UpdatePerformanceCounters();
void ResetPerformanceCounters();
void UpdateRunningGame(const char* path, CDImage* image);
std::unique_ptr<HostDisplay> m_display;
std::unique_ptr<AudioStream> m_audio_stream;
std::unique_ptr<System> m_system;
std::unique_ptr<GameList> m_game_list;
Settings m_settings;
u64 m_last_throttle_time = 0;

View file

@ -154,6 +154,9 @@ bool System::Boot(const char* filename)
return false;
}
// Notify change of disc.
m_host_interface->UpdateRunningGame(filename, media.get());
// Insert CD, and apply fastboot patch if enabled.
m_cdrom->InsertMedia(std::move(media));
if (m_cdrom->HasMedia() && GetSettings().bios_patch_fast_boot)

View file

@ -42,7 +42,6 @@ void MainWindow::onEmulationStarted()
{
m_emulation_running = true;
updateEmulationActions(false, true);
populateLoadSaveStateMenus(QString());
}
void MainWindow::onEmulationStopped()
@ -121,6 +120,15 @@ void MainWindow::onPerformanceCountersUpdated(float speed, float fps, float vps,
QStringLiteral("%1ms average, %2ms worst").arg(average_frame_time, 0, 'f', 2).arg(worst_frame_time, 0, 'f', 2));
}
void MainWindow::onRunningGameChanged(QString filename, QString game_code, QString game_title)
{
populateLoadSaveStateMenus(game_code);
if (game_title.isEmpty())
setWindowTitle(tr("DuckStation"));
else
setWindowTitle(game_title);
}
void MainWindow::onStartDiscActionTriggered()
{
QString filename =
@ -288,10 +296,11 @@ void MainWindow::connectSignals()
connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
connect(m_host_interface, &QtHostInterface::toggleFullscreenRequested, this, &MainWindow::toggleFullscreen);
connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this,
&MainWindow::onPerformanceCountersUpdated);
connect(m_host_interface, &QtHostInterface::recreateDisplayWidgetRequested, this, &MainWindow::recreateDisplayWidget,
Qt::BlockingQueuedConnection);
connect(m_host_interface, &QtHostInterface::performanceCountersUpdated, this,
&MainWindow::onPerformanceCountersUpdated);
connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
connect(m_game_list_widget, &GameListWidget::bootEntryRequested, [this](const GameListEntry* entry) {
// if we're not running, boot the system, otherwise swap discs
@ -370,22 +379,17 @@ void MainWindow::populateLoadSaveStateMenus(QString game_code)
{
// TODO: Do we want to test for the existance of these on disk here?
load_menu->addAction(tr("Global Save %1 (2020-01-01 00:01:02)").arg(i + 1));
if (m_emulation_running)
save_menu->addAction(tr("Global Save %1").arg(i + 1));
}
if (!game_code.isEmpty())
{
load_menu->addSeparator();
if (m_emulation_running)
save_menu->addSeparator();
for (int i = 0; i < NUM_SAVE_STATE_SLOTS; i++)
{
load_menu->addAction(tr("Game Save %1 (2020-01-01 00:01:02)").arg(i + 1));
if (m_emulation_running)
save_menu->addAction(tr("Game Save %1").arg(i + 1));
}
}

View file

@ -9,7 +9,6 @@
class QLabel;
class GameList;
class GameListWidget;
class QtHostInterface;
@ -30,6 +29,7 @@ private Q_SLOTS:
void recreateDisplayWidget(bool create_device_context);
void onPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
float worst_frame_time);
void onRunningGameChanged(QString filename, QString game_code, QString game_title);
void onStartDiscActionTriggered();
void onChangeDiscFromFileActionTriggered();
@ -55,7 +55,6 @@ private:
QtHostInterface* m_host_interface = nullptr;
std::unique_ptr<GameList> m_game_list;
GameListWidget* m_game_list_widget = nullptr;
QWidget* m_display_widget = nullptr;

View file

@ -162,6 +162,7 @@ void QtHostInterface::createGameList()
void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
{
std::lock_guard<std::mutex> lock(m_qsettings_mutex);
QtSettingsInterface si(m_qsettings);
m_game_list->SetPathsFromSettings(si);
m_game_list->Refresh(invalidate_cache, invalidate_database);
@ -243,6 +244,13 @@ void QtHostInterface::OnPerformanceCountersUpdated()
emit performanceCountersUpdated(m_speed, m_fps, m_vps, m_average_frame_time, m_worst_frame_time);
}
void QtHostInterface::OnRunningGameChanged(const char* path, const char* game_code, const char* game_title)
{
HostInterface::OnRunningGameChanged(path, game_code, game_title);
emit runningGameChanged(QString::fromUtf8(path), QString::fromUtf8(game_code), QString::fromUtf8(game_title));
}
void QtHostInterface::updateInputMap()
{
if (!isOnWorkerThread())
@ -390,6 +398,7 @@ void QtHostInterface::powerOffSystem()
m_audio_stream->PauseOutput(true);
m_display_window->destroyDeviceContext();
emit runningGameChanged(QString(), QString(), QString());
emit emulationStopped();
}
@ -437,6 +446,7 @@ void QtHostInterface::doBootSystem(QString initial_filename, QString initial_sav
std::string initial_filename_str = initial_filename.toStdString();
std::string initial_save_state_filename_str = initial_save_state_filename.toStdString();
std::lock_guard<std::mutex> lock(m_qsettings_mutex);
if (!CreateSystem() ||
!BootSystem(initial_filename_str.empty() ? nullptr : initial_filename_str.c_str(),
initial_save_state_filename_str.empty() ? nullptr : initial_save_state_filename_str.c_str()))
@ -501,6 +511,7 @@ void QtHostInterface::switchGPURenderer()
{
if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
{
emit runningGameChanged(QString(), QString(), QString());
emit emulationStopped();
return;
}

View file

@ -70,6 +70,7 @@ Q_SIGNALS:
void toggleFullscreenRequested();
void recreateDisplayWidgetRequested(bool create_device_context);
void performanceCountersUpdated(float speed, float fps, float vps, float avg_frame_time, float worst_frame_time);
void runningGameChanged(QString filename, QString game_code, QString game_title);
public Q_SLOTS:
void applySettings();
@ -87,6 +88,7 @@ private Q_SLOTS:
protected:
void OnPerformanceCountersUpdated() override;
void OnRunningGameChanged(const char* path, const char* game_code, const char* game_title) override;
private:
using InputButtonHandler = std::function<void(bool)>;
@ -126,8 +128,6 @@ private:
QSettings m_qsettings;
std::mutex m_qsettings_mutex;
std::unique_ptr<GameList> m_game_list;
QtDisplayWindow* m_display_window = nullptr;
QThread* m_original_thread = nullptr;
Thread* m_worker_thread = nullptr;