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https://github.com/RetroDECK/Duckstation.git
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RegTest: Fix build on Mac
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e6d29a0028
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20de40a597
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@ -41,7 +41,7 @@ def run_regression_tests(runner, gamedir, destdir, dump_interval, frames, parall
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if parallel <= 1:
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for game in gamepaths:
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run_regression_test(runner, destdir, dump_interval, frames, game)
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run_regression_test(runner, destdir, dump_interval, frames, renderer, game)
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else:
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print("Processing %u games on %u processors" % (len(gamepaths), parallel))
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func = partial(run_regression_test, runner, destdir, dump_interval, frames, renderer)
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@ -991,6 +991,7 @@ bool CPU::NewRec::Compiler::TryRenameMIPSReg(Reg to, Reg from, u32 fromhost, Reg
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// remove all references to renamed-to register
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DeleteMIPSReg(to, false);
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CancelLoadDelaysToReg(to);
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// and do the actual rename, new register has been modified.
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m_host_regs[fromhost].reg = to;
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@ -972,6 +972,10 @@ void CodeGenerator::GenerateExceptionExit(Instruction instruction, const CodeCac
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void CodeGenerator::BlockPrologue()
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{
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#if 0
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EmitFunctionCall(nullptr, &CodeCache::LogCurrentState);
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#endif
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InitSpeculativeRegs();
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if (m_block->protection == CodeCache::PageProtectionMode::ManualCheck)
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@ -992,10 +996,6 @@ void CodeGenerator::BlockPrologue()
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EmitFunctionCall(nullptr, &CPU::HandleB0Syscall);
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}
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#if 0
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EmitFunctionCall(nullptr, &CodeCache::LogCurrentState);
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#endif
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if (m_block->uncached_fetch_ticks > 0 || m_block->icache_line_count > 0)
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EmitICacheCheckAndUpdate();
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@ -2745,7 +2745,8 @@ bool CodeGenerator::Compile_cop0(Instruction instruction, const CodeCache::Instr
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EmitBranch(GetCurrentFarCodePointer());
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SwitchToFarCode();
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m_register_cache.PushState();
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WriteNewPC(CalculatePC(), false);
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if (!info.is_last_instruction)
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WriteNewPC(CalculatePC(), false);
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EmitStoreCPUStructField(offsetof(State, downcount), Value::FromConstantU32(0));
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EmitExceptionExit();
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m_register_cache.PopState();
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@ -134,7 +134,7 @@ ALWAYS_INLINE_RELEASE void MaskValidate(PGXP_value* pV, u32 psxV, u32 mask, u32
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ALWAYS_INLINE_RELEASE double f16Sign(double in)
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{
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const s32 s = static_cast<s32>(static_cast<u64>(in * (USHRT_MAX + 1)));
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const s32 s = static_cast<s32>(static_cast<s64>(in * (USHRT_MAX + 1)));
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return static_cast<double>(s) / static_cast<double>(USHRT_MAX + 1);
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}
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ALWAYS_INLINE_RELEASE double f16Unsign(double in)
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@ -7,6 +7,8 @@ add_executable(duckstation-nogui
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target_precompile_headers(duckstation-nogui PRIVATE "pch.h")
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target_link_libraries(duckstation-nogui PRIVATE core util common imgui scmversion)
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add_core_resources(duckstation-nogui)
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if(WIN32)
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message(STATUS "Building Win32 NoGUI Platform.")
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target_sources(duckstation-nogui PRIVATE
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@ -3,3 +3,5 @@ add_executable(duckstation-regtest
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)
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target_link_libraries(duckstation-regtest PRIVATE core common scmversion)
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add_core_resources(duckstation-regtest)
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@ -53,13 +53,15 @@ bool RegTestHost::SetFolders()
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EmuFolders::AppRoot = Path::Canonicalize(Path::GetDirectory(program_path));
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EmuFolders::DataRoot = EmuFolders::AppRoot;
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#ifndef __APPLE__
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#ifdef __APPLE__
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static constexpr char MAC_DATA_DIR[] = "Library/Application Support/DuckStation";
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const char* home_dir = getenv("HOME");
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if (home_dir)
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EmuFolders::DataRoot = Path::Combine(home_dir, MAC_DATA_DIR);
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#endif
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// On Windows/Linux, these are in the binary directory.
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EmuFolders::Resources = Path::Combine(EmuFolders::AppRoot, "resources");
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#else
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// On macOS, this is in the bundle resources directory.
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EmuFolders::Resources = Path::Canonicalize(Path::Combine(EmuFolders::AppRoot, "../Resources"));
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#endif
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Log_DevPrintf("AppRoot Directory: %s", EmuFolders::AppRoot.c_str());
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Log_DevPrintf("DataRoot Directory: %s", EmuFolders::DataRoot.c_str());
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@ -71,7 +73,7 @@ bool RegTestHost::SetFolders()
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// the resources directory should exist, bail out if not
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if (!FileSystem::DirectoryExists(EmuFolders::Resources.c_str()))
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{
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Log_ErrorPrintf("Error", "Resources directory is missing, your installation is incomplete.");
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Log_ErrorPrint("Resources directory is missing, your installation is incomplete.");
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return false;
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}
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