From 2130d3b0047293c3cbec7ad9e2f31289bb4de08c Mon Sep 17 00:00:00 2001 From: Connor McLaughlin <stenzek@gmail.com> Date: Tue, 11 Aug 2020 03:53:13 +1000 Subject: [PATCH] GPU/Vulkan: Don't add UV limits as attribute when unused --- src/core/gpu_hw_vulkan.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/core/gpu_hw_vulkan.cpp b/src/core/gpu_hw_vulkan.cpp index 4f8b1a500..ad4ec4dff 100644 --- a/src/core/gpu_hw_vulkan.cpp +++ b/src/core/gpu_hw_vulkan.cpp @@ -662,7 +662,8 @@ bool GPU_HW_Vulkan::CompilePipelines() { gpbuilder.AddVertexAttribute(2, 0, VK_FORMAT_R32_UINT, offsetof(BatchVertex, u)); gpbuilder.AddVertexAttribute(3, 0, VK_FORMAT_R32_UINT, offsetof(BatchVertex, texpage)); - gpbuilder.AddVertexAttribute(4, 0, VK_FORMAT_R8G8B8A8_UNORM, offsetof(BatchVertex, uv_limits)); + if (m_using_uv_limits) + gpbuilder.AddVertexAttribute(4, 0, VK_FORMAT_R8G8B8A8_UNORM, offsetof(BatchVertex, uv_limits)); } gpbuilder.SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);