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Vulkan: Fix typo causing debug shaders to be used
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@ -109,7 +109,7 @@ void ShaderCache::Create(std::string_view base_path, u32 version, bool debug)
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{
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Assert(!g_vulkan_shader_cache);
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g_vulkan_shader_cache.reset(new ShaderCache());
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g_vulkan_shader_cache->Open(base_path, debug, version);
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g_vulkan_shader_cache->Open(base_path, version, debug);
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}
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void ShaderCache::Destroy()
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