Vulkan: Fix typo causing debug shaders to be used

This commit is contained in:
Connor McLaughlin 2021-01-12 02:58:12 +10:00
parent d101f7cf9d
commit 220f2f4845

View file

@ -109,7 +109,7 @@ void ShaderCache::Create(std::string_view base_path, u32 version, bool debug)
{
Assert(!g_vulkan_shader_cache);
g_vulkan_shader_cache.reset(new ShaderCache());
g_vulkan_shader_cache->Open(base_path, debug, version);
g_vulkan_shader_cache->Open(base_path, version, debug);
}
void ShaderCache::Destroy()