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MemoryCardIconCache: Ignore shared cards
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11f7bfc461
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@ -105,8 +105,9 @@ bool MemoryCardIconCache::Reload()
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const MemoryCardImage::IconFrame* MemoryCardIconCache::Lookup(std::string_view serial, std::string_view path)
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{
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std::string memcard_path = System::GetGameMemoryCardPath(serial, path, 0);
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if (memcard_path.empty())
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MemoryCardType type;
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std::string memcard_path = System::GetGameMemoryCardPath(serial, path, 0, &type);
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if (memcard_path.empty() || type == MemoryCardType::Shared)
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return nullptr;
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FILESYSTEM_STAT_DATA sd;
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@ -4997,7 +4997,8 @@ void System::DeleteSaveStates(const char* serial, bool resume)
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}
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}
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std::string System::GetGameMemoryCardPath(std::string_view serial, std::string_view path, u32 slot)
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std::string System::GetGameMemoryCardPath(std::string_view serial, std::string_view path, u32 slot,
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MemoryCardType* out_type)
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{
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const char* section = "MemoryCards";
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const TinyString type_key = TinyString::from_format("Card{}Type", slot + 1);
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@ -5034,6 +5035,9 @@ std::string System::GetGameMemoryCardPath(std::string_view serial, std::string_v
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type = MemoryCardType::Shared;
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}
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if (out_type)
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*out_type = type;
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std::string ret;
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switch (type)
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{
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@ -417,7 +417,8 @@ std::optional<ExtendedSaveStateInfo> GetExtendedSaveStateInfo(const char* path);
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void DeleteSaveStates(const char* serial, bool resume);
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/// Returns the path to the memory card for the specified game, considering game settings.
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std::string GetGameMemoryCardPath(std::string_view serial, std::string_view path, u32 slot);
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std::string GetGameMemoryCardPath(std::string_view serial, std::string_view path, u32 slot,
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MemoryCardType* out_type = nullptr);
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/// Returns intended output volume considering fast forwarding.
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s32 GetAudioOutputVolume();
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