Qt: Fix texture filter setting incorrect value for no-edge-blending

This commit is contained in:
Connor McLaughlin 2020-11-03 21:55:27 +10:00
parent 2b66492ed8
commit 2388662cc5

View file

@ -22,7 +22,7 @@ EnhancementSettingsWidget::EnhancementSettingsWidget(QtHostInterface* host_inter
"ChromaSmoothing24Bit"); "ChromaSmoothing24Bit");
SettingWidgetBinder::BindWidgetToEnumSetting( SettingWidgetBinder::BindWidgetToEnumSetting(
m_host_interface, m_ui.textureFiltering, "GPU", "TextureFilter", &Settings::ParseTextureFilterName, m_host_interface, m_ui.textureFiltering, "GPU", "TextureFilter", &Settings::ParseTextureFilterName,
&Settings::GetTextureFilterDisplayName, Settings::DEFAULT_GPU_TEXTURE_FILTER); &Settings::GetTextureFilterName, Settings::DEFAULT_GPU_TEXTURE_FILTER);
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, "GPU", "WidescreenHack"); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.widescreenHack, "GPU", "WidescreenHack");
SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpEnable, "GPU", "PGXPEnable", false); SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.pgxpEnable, "GPU", "PGXPEnable", false);