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AudioStream: Fix several-second-looping bug on underrun
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@ -116,9 +116,10 @@ void AudioStream::ReadFrames(s16* bData, u32 nFrames)
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Log_VerbosePrintf("Underrun compensation done (%d frames buffered)", toFill);
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}
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}
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else if (available_frames < nFrames)
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if (available_frames < frames_to_read)
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{
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silence_frames = nFrames - available_frames;
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silence_frames = frames_to_read - available_frames;
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frames_to_read = available_frames;
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m_filling = true;
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