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https://github.com/RetroDECK/Duckstation.git
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CommonHostInterface: Add save state backup option
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53cabbb134
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24306be757
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@ -198,6 +198,9 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(QtHostInterface* host_interface,
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Allow Booting Without SBI File"), "CDROM",
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"AllowBootingWithoutSBIFile", false);
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addBooleanTweakOption(m_host_interface, m_ui.tweakOptionTable, tr("Create Save State Backups"), "General",
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"CreateSaveStateBackups", false);
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dialog->registerWidgetHelp(m_ui.logLevel, tr("Log Level"), tr("Information"),
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tr("Sets the verbosity of messages logged. Higher levels will log more messages."));
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dialog->registerWidgetHelp(m_ui.logToConsole, tr("Log To System Console"), tr("User Preference"),
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@ -238,4 +241,5 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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setBooleanTweakOption(m_ui.tweakOptionTable, 19, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 20, true);
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setBooleanTweakOption(m_ui.tweakOptionTable, 21, false);
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setBooleanTweakOption(m_ui.tweakOptionTable, 22, false);
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}
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@ -789,6 +789,7 @@ bool CommonHostInterface::SaveState(bool global, s32 slot)
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}
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std::string save_path = global ? GetGlobalSaveStateFileName(slot) : GetGameSaveStateFileName(code.c_str(), slot);
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RenameCurrentSaveStateToBackup(save_path.c_str());
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if (!SaveState(save_path.c_str()))
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return false;
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@ -2745,6 +2746,24 @@ std::string CommonHostInterface::GetGlobalSaveStateFileName(s32 slot) const
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return GetUserDirectoryRelativePath("savestates" FS_OSPATH_SEPARATOR_STR "savestate_%d.sav", slot);
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}
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void CommonHostInterface::RenameCurrentSaveStateToBackup(const char* filename)
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{
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if (!GetBoolSettingValue("General", "CreateSaveStateBackups", false))
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return;
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if (!FileSystem::FileExists(filename))
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return;
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const std::string backup_filename(FileSystem::ReplaceExtension(filename, "bak"));
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if (!FileSystem::RenamePath(filename, backup_filename.c_str()))
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{
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Log_ErrorPrintf("Failed to rename save state backup '%s'", backup_filename.c_str());
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return;
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}
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Log_InfoPrintf("Renamed save state '%s' to '%s'", filename, backup_filename.c_str());
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}
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std::vector<CommonHostInterface::SaveStateInfo> CommonHostInterface::GetAvailableSaveStates(const char* game_code) const
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{
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std::vector<SaveStateInfo> si;
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@ -404,6 +404,9 @@ protected:
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/// Returns the path to a save state file. Specifying an index of -1 is the "resume" save state.
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std::string GetGlobalSaveStateFileName(s32 slot) const;
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/// Moves the current save state file to a backup name, if it exists.
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void RenameCurrentSaveStateToBackup(const char* filename);
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/// Sets the base path for the user directory. Can be overridden by platform/frontend/command line.
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virtual void SetUserDirectory();
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@ -2526,6 +2526,14 @@ void DrawSettingsWindow()
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&s_settings_copy.increase_timer_resolution);
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#endif
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settings_changed |= ToggleButtonForNonSetting("Allow Booting Without SBI File",
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"Allows loading protected games without subchannel information.",
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"CDROM", "AllowBootingWithoutSBIFile", false);
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settings_changed |= ToggleButtonForNonSetting("Create Save State Backups",
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"Renames existing save states when saving to a backup file.",
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"General", "CreateSaveStateBackups", false);
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MenuHeading("Display Settings");
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settings_changed |= ToggleButtonForNonSetting("Show Status Indicators",
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"Shows persistent icons when turbo is active or when paused.",
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