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https://github.com/RetroDECK/Duckstation.git
synced 2024-11-23 14:25:37 +00:00
GPU: Allow closing window/app to interrupt shader compilation
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413e52b38d
commit
24c2165bb3
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@ -365,13 +365,17 @@ void AndroidHostInterface::EmulationThreadEntryPoint(JNIEnv* env, jobject emulat
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if (!m_surface)
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{
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Log_ErrorPrint("Emulation thread started without surface set.");
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env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_onEmulationStopped);
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env->CallVoidMethod(emulation_activity, s_EmulationActivity_method_onEmulationStopped);
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return;
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}
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_emulation_thread_running.store(true);
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m_emulation_activity_object = emulation_activity;
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m_emulation_thread_id = std::this_thread::get_id();
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}
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CreateImGuiContext();
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m_emulation_activity_object = emulation_activity;
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m_emulation_thread_id = std::this_thread::get_id();
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ApplySettings(true);
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// Boot system.
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@ -398,24 +402,31 @@ void AndroidHostInterface::EmulationThreadEntryPoint(JNIEnv* env, jobject emulat
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PowerOffSystem();
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}
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else
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// Drain any callbacks so we don't leave things in a screwed-up state for next boot.
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{
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ReportFormattedError("Failed to boot system on emulation thread (file:%s).", boot_params.filename.c_str());
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std::unique_lock<std::mutex> lock(m_mutex);
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while (!m_callback_queue.empty())
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{
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auto callback = std::move(m_callback_queue.front());
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m_callback_queue.pop_front();
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lock.unlock();
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callback();
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lock.lock();
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}
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m_emulation_thread_running.store(false);
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m_emulation_thread_id = {};
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m_emulation_activity_object = {};
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m_callbacks_outstanding.store(false);
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}
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env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_onEmulationStopped);
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env->CallVoidMethod(emulation_activity, s_EmulationActivity_method_onEmulationStopped);
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DestroyImGuiContext();
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m_emulation_activity_object = {};
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}
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void AndroidHostInterface::EmulationThreadLoop(JNIEnv* env)
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{
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_emulation_thread_running.store(true);
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}
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env->CallVoidMethod(m_emulation_activity_object, s_EmulationActivity_method_onEmulationStarted);
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for (;;)
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@ -440,7 +451,6 @@ void AndroidHostInterface::EmulationThreadLoop(JNIEnv* env)
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if (m_emulation_thread_stop_request.load())
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{
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m_emulation_thread_running.store(false);
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m_emulation_thread_stop_request.store(false);
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return;
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}
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@ -1059,6 +1069,13 @@ DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_surfaceChanged, jobject obj, j
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if (surface && !native_surface)
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Log_ErrorPrint("ANativeWindow_fromSurface() returned null");
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if (!surface && System::GetState() == System::State::Starting)
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{
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// User switched away from the app while it was compiling shaders.
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Log_ErrorPrintf("Surface destroyed while starting, cancelling");
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System::CancelPendingStartup();
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}
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// We should wait for the emu to finish if the surface is being destroyed or changed.
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AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
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const bool block = (!native_surface || native_surface != hi->GetSurface());
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@ -1376,6 +1393,12 @@ DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_saveState, jobject obj, jboole
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DEFINE_JNI_ARGS_METHOD(void, AndroidHostInterface_saveResumeState, jobject obj, jboolean wait_for_completion)
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{
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if (!System::IsValid() || System::GetState() == System::State::Starting)
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{
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// This gets called when the surface is destroyed, which can happen while starting.
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return;
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}
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AndroidHostInterface* hi = AndroidHelpers::GetNativeClass(env, obj);
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hi->RunOnEmulationThread([hi]() { hi->SaveResumeSaveState(); }, wait_for_completion);
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}
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@ -509,6 +509,10 @@ bool GPU_HW_D3D11::CompileShaders()
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do \
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{ \
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progress_value++; \
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if (System::IsStartupCancelled()) \
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{ \
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return false; \
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} \
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if (compile_time.GetTimeSeconds() >= 1.0f) \
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{ \
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compile_time.Reset(); \
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@ -519,6 +519,10 @@ bool GPU_HW_OpenGL::CompilePrograms()
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do \
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{ \
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progress_value++; \
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if (System::IsStartupCancelled()) \
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{ \
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return false; \
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} \
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if (compile_time.GetTimeSeconds() >= 1.0f) \
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{ \
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compile_time.Reset(); \
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@ -829,6 +829,10 @@ bool GPU_HW_Vulkan::CompilePipelines()
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do \
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{ \
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progress_value++; \
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if (System::IsStartupCancelled()) \
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{ \
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return false; \
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} \
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if (compile_time.GetTimeSeconds() >= 1.0f) \
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{ \
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compile_time.Reset(); \
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@ -115,8 +115,12 @@ bool HostInterface::BootSystem(const SystemBootParameters& parameters)
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if (!System::Boot(parameters))
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{
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ReportFormattedError(
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g_host_interface->TranslateString("System", "System failed to boot. The log may contain more information."));
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if (!System::IsStartupCancelled())
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{
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ReportFormattedError(
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g_host_interface->TranslateString("System", "System failed to boot. The log may contain more information."));
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}
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OnSystemDestroyed();
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m_audio_stream.reset();
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ReleaseHostDisplay();
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@ -85,6 +85,7 @@ static void UpdateRunningGame(const char* path, CDImage* image);
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static bool CheckForSBIFile(CDImage* image);
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static State s_state = State::Shutdown;
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static std::atomic_bool s_startup_cancelled{false};
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static ConsoleRegion s_region = ConsoleRegion::NTSC_U;
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TickCount g_ticks_per_second = MASTER_CLOCK;
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@ -173,6 +174,17 @@ bool IsValid()
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return s_state != State::Shutdown && s_state != State::Starting;
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}
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bool IsStartupCancelled()
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{
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return s_startup_cancelled.load();
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}
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void CancelPendingStartup()
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{
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if (s_state == State::Starting)
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s_startup_cancelled.store(true);
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}
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ConsoleRegion GetRegion()
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{
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return s_region;
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@ -584,7 +596,10 @@ bool RecreateGPU(GPURenderer renderer, bool update_display /* = true*/)
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g_gpu.reset();
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if (!CreateGPU(renderer))
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{
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Panic("Failed to recreate GPU");
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if (!IsStartupCancelled())
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g_host_interface->ReportError("Failed to recreate GPU.");
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System::Shutdown();
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return false;
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}
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@ -628,6 +643,7 @@ bool Boot(const SystemBootParameters& params)
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Assert(s_state == State::Shutdown);
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Assert(s_media_playlist.empty());
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s_state = State::Starting;
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s_startup_cancelled.store(false);
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s_region = g_settings.region;
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if (params.state_stream)
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@ -833,6 +849,13 @@ bool Initialize(bool force_software_renderer)
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if (!CreateGPU(force_software_renderer ? GPURenderer::Software : g_settings.gpu_renderer))
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return false;
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// Was startup cancelled? (e.g. shading compilers took too long and the user closed the application)
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if (IsStartupCancelled())
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{
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Shutdown();
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return false;
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}
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// CPU code cache must happen after GPU, because it might steal our address space.
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CPU::CodeCache::Initialize();
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@ -92,6 +92,9 @@ bool IsPaused();
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bool IsShutdown();
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bool IsValid();
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bool IsStartupCancelled();
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void CancelPendingStartup();
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ConsoleRegion GetRegion();
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bool IsPALRegion();
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@ -825,6 +825,7 @@ void QtHostInterface::powerOffSystem()
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{
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if (!isOnWorkerThread())
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{
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System::CancelPendingStartup();
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QMetaObject::invokeMethod(this, "powerOffSystem", Qt::QueuedConnection);
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return;
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}
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@ -839,6 +840,7 @@ void QtHostInterface::powerOffSystemWithoutSaving()
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{
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if (!isOnWorkerThread())
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{
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System::CancelPendingStartup();
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QMetaObject::invokeMethod(this, "powerOffSystemWithoutSaving", Qt::QueuedConnection);
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return;
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}
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@ -849,9 +851,14 @@ void QtHostInterface::powerOffSystemWithoutSaving()
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void QtHostInterface::synchronousPowerOffSystem()
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{
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if (!isOnWorkerThread())
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{
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System::CancelPendingStartup();
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QMetaObject::invokeMethod(this, "powerOffSystem", Qt::BlockingQueuedConnection);
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}
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else
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{
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powerOffSystem();
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}
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}
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void QtHostInterface::resetSystem()
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